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Video Games => Mario Chat => Topic started by: MrDroid on April 03, 2004, 11:08:53 PM

Title: What if there was a new 8-bit Mario?
Post by: MrDroid on April 03, 2004, 11:08:53 PM
I have been thinking for some time now that a new 8-bit Super Mario would be incredibly awesome.  All of us still play SMB 1,2, and 3 on our NESes (yes, even you 3D game fans) so it would, in actuality, be a good move on Nintendo's part.  I think this would also bring some older people back into Nintendo's market.  Nintendo also already has remade many of their old games into new and improved versions, but what if there was a new SMB game as if it were still 1989?  I think that would be one of the best games ever (especially if it did have a save system).  What do you think on this topic?
Title: Re: What if there was a new 8-bit Mario?
Post by: Forest Guy on April 03, 2004, 11:24:44 PM
I've had an idea like this for a long time.

They should make some Mario game with 16-Bit graphics, or maybe 32-Bit, resembling GBA graphics for the GCN, where it plays just like the original SMB platformers, but is incredibly long. Basically, I think a game that doesn't utilize the full potential of the GCN's graphics and sound and stuff, but to make up for it, make it like 500 stages long. Due to the lack of space used for sound and graphics, they would be able to fit an astronomic number of stages on a 'cube disc.

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Title: Re: What if there was a new 8-bit Mario?
Post by: MrDroid on April 04, 2004, 12:12:37 AM
Yes, that's true, but it would be tedious on the programmers/designers.  That would be great though.  16-bit would be good too, like you said

Edited by - MrDroid on 4/3/2004 10:13:48 PM
Title: Re: What if there was a new 8-bit Mario?
Post by: Mr. Wiggles on April 04, 2004, 02:12:23 PM
It would sell well to Japanese and United States ninty fans but bomb to the mainstream market.

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Title: Re: What if there was a new 8-bit Mario?
Post by: MrDroid on April 04, 2004, 10:06:13 PM
True, but with today's technology it would be a very low-budget project, which would make up for its possible slump in the mainstream market.  Good point though, Mr. Wiggles.
Title: Re: What if there was a new 8-bit Mario?
Post by: Forest Guy on April 04, 2004, 11:03:22 PM
Hah! Great Becker quote. I have friend who is the living reincarnation of Becker. He hates everyone and everything and thinks he's perfect.

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Title: Re: What if there was a new 8-bit Mario?
Post by: jon on April 04, 2004, 11:52:41 PM
They should continue making games with N64 graphics. I liked how they made Mario all crappy 3D like that. Made Mario look like a man, er, you know what I mean......

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Mario likes to dance in his backwards pants! Yay!
Title: Re: What if there was a new 8-bit Mario?
Post by: Claws on April 05, 2004, 07:23:03 PM
Along with that Mario platformer (which would be a dream-come-true), we also need a new DKC. Make it: DKC 4: Kiddy's Colossal Adventure. (Actually that sounds pretty retarded.) But nonetheless, a new DKC on GBA or GCN, made by Rare, is what every hardcore DK fan wants.
Title: Re: What if there was a new 8-bit Mario?
Post by: Luigison on April 05, 2004, 08:16:24 PM
I have wanted a new 2d platform Mario title for a long time.  I think the next game should have both 2d and 3d.  The over world should be 3d like in Mario 64 and Sunshine, but have 2d levels like SMB3.  If it were on the GBA or DS an overworld like Mario & Luigi would be cool.  
Title: Re: What if there was a new 8-bit Mario?
Post by: MrDroid on April 10, 2004, 07:35:17 PM
No, jon, I don't know what you mean.  Crappy 3D is too old to seem hi-tech and cool, but to new to seem retro and cool.

Luigison, that's the idea.  I like your thinking.  Mario was WAY better when it was in two demensions AND before yoshi came along (sorry if that offended anyone)
Title: Re: What if there was a new 8-bit Mario?
Post by: Claws on April 10, 2004, 08:05:02 PM
Are you dissing Super Mario World? No dinner for you!
Title: Re: What if there was a new 8-bit Mario?
Post by: MrDroid on April 11, 2004, 08:13:51 PM
Hah, I'm not dissing Super Mario World, but rather, only the character of Yoshi.  The game itself is outstanding.
Title: Re: What if there was a new 8-bit Mario?
Post by: Hirocon on April 11, 2004, 08:59:18 PM
They should make a new superlong 2D Mario game, and if they did a quality job (ie, level designs in the same league as those of Super Mario Brothers 3...without having to shell out money for cheapo e-cards...), I would buy it before you could say "Look! A chain chomp!"  But it's never going to happen.  Unfortunately, the game industry thrives on pretty, shallow games.  Or at least, that's what all the game designers think.  Games need to be pretty because the mass-market for videogames, especially those in the Mario agegroup, base video game purchases largely if not entirely on first impressions (ie, does the game LOOK fun?).  This is how a parent who knows nothing about video games and has never touched a controller will decide which video game to buy their child as a gift.  And it is how a 9-year-old will come to crave a certain game and ask for it for Christmas or a brithday, etc., after seeing a gorgeous and enticing commercial on Nickelodeon.  So because the young mass-market for video games doesn't really put a lot of research into their buying decisions, games need to look pretty to grab customers' attentions.

Also, games need to be shallow.  A superlong videogame with uber replay value will entertain children for months...and video game companies don't want this.  They want children to finish video games quickly and become bored, so that they need to buy new videogames.  This is why the recent pattern is to make videogames easier (to make players beat them more quickly, and to appeal to players' egos as they play by making them think that they are good players) and shorter.

Case-in-point: Yoshi's Story, for Nintendo 64.  This was, basically, a next-gen 2D Mario game, jsut like we are asking for right now.  It was pretty (some of the most gorgeous sprites I've ever seen), short (only 24 levels compared to Super Mario World's 90-something), and ridiculously easy (come on, did we really need three heart fruits in the middle of the battle with the pathetically weak Baby Bowser?).

Case 2: The Legend of Zelda: The Wind Waker, another gorgeous, short (though I can't really accuse it of being shallow), and easy game, which pailed in comparison to the fortunately re-released Legend of Zelda: A Link to the Past, the greatest video game ever made.

I loved Metroid Prime and Metroid Fusion (aimed at older audiences, these games had to actually have some depth), but I do not plan to buy Metroid: Zero Mission, because the reviews that I've read say that it is linear, short, and easy (the three things that Metroid Prime was fortunately not).  So it appears that the shallowification trend is spreading even among the best game developers (ie, Nintendo) and even to more mature game genres.  I fear the future.  I'm eagerly awaiting Metroid Prime 2, but I dread that it will be short, or easy, or linear, or all of the above, because almost all games are becoming that way nowadays.

Personally, I don't think that game developers give consumers enough credit.  We are intelligent (even the nine-year-olds), and we do want to buy long, deep, challenging games.  Super Mario Brothers 3 was the greatest selling game of all time for good reason, and if I'm not mistaken, Nintendo, it made you quite a bit more money than did Yoshi's Story.  I would buy a 500-stage 2D Mario game.  Lots of other people would, too.

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Edited by - Hirocon on 4/11/2004 8:00:35 PM
Title: Re: What if there was a new 8-bit Mario?
Post by: Lizard Dude on April 11, 2004, 09:36:22 PM
Do you realize that the average level design of a 500 stage 2D Mario platformer would be incredibly low? You'd either have a game in obscenely long development or 500 bad levels. You decide.

Me? I'm just wish they'll make games like Super Mario 128, Paper Mario 2, Mario Tennis, Donkey Konga, and Mario Pinball. What? They are!?!? Life is good.

“I’m a stupid fatty and I love to play with my Easy Bake oven.”
Title: Re: What if there was a new 8-bit Mario?
Post by: Markio on April 11, 2004, 10:50:32 PM
Yeah, I just want to see Paper Mario 2, SM128, and Bowser as a playable character.  Also, they could have unlockable 2D levels for a gamecube Mario game of some sort.

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Title: Re: What if there was a new 8-bit Mario?
Post by: Do The Mario! on April 12, 2004, 09:50:02 AM
I'm pretty sure you guys mentioned this already, but I would like Gamecube graphics with Super Mario Bros. (or 2, I like 2 more than both 1 and 3, but I know most people don't and I think Nintendo would make more money off one like 1 and 3) gameplay. I would even like it if it were just All-Stars with Gamecube graphics! =)

Do the Mario! Swing your arms from side to side, come on, it''s time to go do the Mario! Take one step, and then again, let''s do the Mario all together now! You got it! It''s the Mario! Do the Mario! Swing your arms from side to side, come on, it''s time to go do the Mario! Take one step, and then again! Let''s do the Mario altogether now! Come on now! Just like that!
Title: Re: What if there was a new 8-bit Mario?
Post by: Forest Guy on April 12, 2004, 11:06:11 AM
Wow, good speech Hirocon. So true...

Yes, Yoshi's Story was way too easy.

Whoa, hold up, Wind Waker was not a short game. It's one of the few games that has ever taken me over a week to beat.

I'd say the only long, wholesome, games I've played in the past year or so, are Metroid Prime, F-Zero GX Wind Waker. Now, games like Double Dash and Superstar Saga were good but I beat Double Dash in about 4 days, and Superstar Saga in 6 days. Kirby Air Ride on the other hand provides a large amount of gameplay due to its innovative Checkbox objective. For those of you who never played it, there's some 360 Boxes to check off in the game and one is checked off everytime you complete a certain goal. However, the problem with this is that it gets tedious after a while and I have yet to check off all 360. I still love Double Dash and Kirby Air Ride, but they can't compare to Wind Waker or Prime. However, the new wave of tremendous replay games recently making a buzz such as Mario party games or Wario Ware Inc. games, I think are very good.

Unfortunately, Hirocon is right. The game business is shallow now. Everyone just wants pretty graphics with nothing more. Another problem is the surge of garbage games based on movies/cartoons or other pop-culture items such as Barbie that sell well due to the large amounts of moronic 9 year-olds who simply say "OH! I want that new Spongebob game!" yet they don't research the game at all. You could take the worst selling game in history (I forgot what it was) and give it a Spongebob theme or Barbie or something, and it would be instantly more successful than the original. When you see a video game about Dr. Seuss's "Green Eggs and Ham" is a video game, you know something is wrong.

______________________________
"Legolas is a guy?!" -My Sister

Edited by - Meowrik on 4/12/2004 10:10:21 AM
Title: Re: What if there was a new 8-bit Mario?
Post by: ¥tterbiJúm on April 12, 2004, 11:06:56 AM
If SMB had 500 levels, I'd run crying.  I don't think I would buy a game that long, unless it was really good.  Besides, it would probably take till 2050 for Nintendo to make it.


I would buy SMB4 for GCN on one condition: it doesn't use the joystick.  From what I've experienced, it's hard to move a 2D character eficiently with a joystick.  I think it should use the D-Pad.


Anyway, that's my opinion.



Quidquid latine dictum sit, altum viditur.

Title: Re: What if there was a new 8-bit Mario?
Post by: WarpRattler on April 12, 2004, 12:29:08 PM
As long as Animal Crossing 2 has SNES games(including SMAS), I'll be happy. As for new 2D Mario games, I'd be happy with a true sequel to SMRPG, one where Smithy appears again, but for a different reason(such as revenge on Mario and them), and it turned out that Mario was on vacation(the game could take place during SMS), and Luigi was the main character. Different party members would be good too, such as Gaz(the kid who owned the Geno doll), or a mushroom person(they could have a bazooka, remember what Toad said that one time?), or something. I'd love it. And if they made it the same way they made SMRPG, it would be great. It could have different bosses, and different places, and it could have bonuses like M&L:SS(more than three choices). I'd love it. It would be really cool if they made SMA5 SMRPG, released it at the same time of SMRPG2, and gave the games a GC-GBA link, and let you unlock stuff like bonus minigames. Or, they could do a bundle pack: SMA5 and SMRPG2, plus a GC-GBA link cable and the other stuff they usually put in those bundle packs. I also think my other idea would be good: SM128 being a strategy game where you control 128 Marios against an army of the usual Mario enemies from SMB1, 2, and 3. It would appeal to a new audience, which would be good for Nintendo. Now, my eyes are hurting from looking at all this white in a small space(unlike my screen on mIRC), so I'll end this post by asking which of my two ideas you like best: SMRPG2 or SM128 being a strategy game?

("o0o") My metroid thinks you are stupid. People who
....v...v disagree with metroids often get sucked dry.
This is donotcare95, phasing out<•>_<•>
Title: Re: What if there was a new 8-bit Mario?
Post by: Markio on April 12, 2004, 12:51:35 PM
It shouldn't matter how short a game is, as long as it's worth playing again.

Signature under Construction.
Title: Re: What if there was a new 8-bit Mario?
Post by: Hirocon on April 12, 2004, 12:56:47 PM
Wind Waker may not have been short compared to a lot of the other games being released nowadays, but it was certainly short compared to previous Zelda games.  Wind Waker had only five full temples.  LTTP had over twice that number.  You can dispute these numbers depending on which temples you clasify as "full" or "partial," but regardless of the details it is easy to see that LTTP was much, much longer than WW.  And many of the gamehours spent beating WW are on thoughtless "fetch-quests" such as retrieving the shards of the Triforce, whereas LTTP was relatively free of fetch-quests.  And it is my personal opinion that the temples LTTP were much, much more clever those in WW, which seemed fairly linear to me.  And the temples in LTTP were certainly much more challenging.

I actually liked WW very much, and had a lot of fun playing it.  But it quite simply was not of the same quality as LTTP, which I use as my standard of comparison for all RPG/adventure games.

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Title: Re: What if there was a new 8-bit Mario?
Post by: TLW on April 12, 2004, 06:44:25 PM
I know I must be the 100th person to ask this, but what is super mario 128? Is it the first game to came out to the ds or somthin?

If you made it to this sentince, you have no life.
Title: Re: What if there was a new 8-bit Mario?
Post by: WarpRattler on April 12, 2004, 07:00:16 PM
...No one knows what SM128 will be. I still need an answer to my question. --> Which idea is better: SMRPG2 or SM128 being a strategy game?

("o0o") My metroid thinks you are stupid. People who
....v...v disagree with metroids often get sucked dry.
Somebody get this freakin'' duck away from me!~Strong Bad
This is donotcare95, phasing out<•>_<•>
Title: Re: What if there was a new 8-bit Mario?
Post by: Lizard Dude on April 12, 2004, 07:01:44 PM
SMRPG2 is much better, because real-time strategy cannot work on consoles and there is a glut of turn-based strategy games flooding the market right now.

“I’m a stupid fatty and I love to play with my Easy Bake oven.”
Title: Re: What if there was a new 8-bit Mario?
Post by: Vidgmchtr on April 12, 2004, 09:45:08 PM
When you say SMRPG2, you mean Paper Mario, correct? That game was great, and I really can't wait for Paper Mario 2.
Title: Re: What if there was a new 8-bit Mario?
Post by: Do The Mario! on April 16, 2004, 09:43:13 AM
Vid, he said direct sequel, meaning a similar plot. Super Mario 128 is like the Mario 64 for Gamecube (is what is assumed), but don't be surprised if people start flaming you for not knowing every little thing there is to know so far. >_>

Do the Mario! Swing your arms from side to side, come on, it''s time to go do the Mario! Take one step, and then again, let''s do the Mario all together now! You got it! It''s the Mario! Do the Mario! Swing your arms from side to side, come on, it''s time to go do the Mario! Take one step, and then again! Let''s do the Mario altogether now! Come on now! Just like that!
Title: Re: What if there was a new 8-bit Mario?
Post by: ¥tterbiJúm on April 16, 2004, 11:59:14 AM
Why is Sapphira editing all of twinrova's posts to say nothing?  Has he been banned?





C:     #define SIG "This is a sig."

C++:   const std::string SIG = "This is a sig.";

Java:  static final java.lang.String SIG = "This is a sig.";

Basic: This is a sig.

:)

Title: Re: What if there was a new 8-bit Mario?
Post by: Sapphira on April 16, 2004, 02:00:28 PM
twinrova is a hybrid of both jon and marioguy, bent on "destoying" the forums apparently by means of spamming, flaming and swearing combined. In fact, that is all and ONLY what they have done.

--------------------
Wise men talk because they have something to say;
fools, because they have to say something.
Title: Re: What if there was a new 8-bit Mario?
Post by: Nameneko on April 16, 2004, 04:12:59 PM
Super Mario 128 is supposed to have the elements that felt lacking in SM64.  Maybe Luigi?

"There are no such things as stupid questions, just stupid people."
Title: Re: What if there was a new 8-bit Mario?
Post by: Kooky on April 18, 2004, 09:03:57 AM
mario all stars with GCN graphics would be cool

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Title: Re: What if there was a new 8-bit Mario?
Post by: Insane Steve on April 18, 2004, 12:06:49 PM
This post is a test, do not mind it.

~I.S.~
Title: Re: What if there was a new 8-bit Mario?
Post by: WarioLandMan on April 19, 2004, 10:44:32 AM
We don't need a 500 level SMB 2d game, what we need is something along the 90 or so levels of SMB3 and SMW, but with lots of unlockable levels like in SMA3 to keep players playing after they've beaten the main levels/ending boss. The graphics should also reflect the above games and so should the sound. E-reader card function would be cool too, ala SMA4. That, me thinks, would be the perfect game.

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Edited by - wariolandman on 4/19/2004 9:45:47 AM