-
Here's the deal. There's this auction on Super Mario 64 that ends tonight, and I really want it, after hearing so much good stuff about it. I also hear the original one's the best.
But then, I think that maybe I should wait until my birthday and get Super Mario 64 DS and get all the new features. I'm not sure what to do, so could someone help me out? Please post soon, as the auction is coming to an end.
-
Personally, I like 64 best.
-
Okay, could I get a second opinion?
-
Both are nice.
-
DS
-
Hands down, 64 wins it all. Nothing beats the original.
"You fools! You''ve messed with the natural ordaaaaaaa!!!"~ The story telling crow from the Grim Adventures of Billy and Mandy.
-
Super Mario 64.
“Of all the people I know, it is expected that Watoad will say ‘cheese’ first.â€
-
Dont bother finding it online, its a pretty common game to find in game stores. 64 only has mario as a character, but it does have a different (and better) painting for Jolly Roger Bay. DS has Yoshi, Luigi, and Wario as playable characters, new levels, more stars, better challenges. If you are planning to get the DS anyway, go with Mario DS, if you just want to play the game without buying a DS, rent the original which is fairly commen.
We''re on the moon? You mean, the one that''s up in the sky?
~ Peach having a "blond moment" in Paper Mario:TYD
-
Ugh, I lost the auction. I'll just find 64 in a used game store, as everyone is ranting about how much better it is. Besides, I'd rather get New Super Mario Bros. for my eventual DS.
-
The greatest difference is screen size and easiness of control.
-
I still can't get the hang of using the thumb stylus as a control stick.
-
I still can't get the hang of using a run button in SM64.
But I own the virtual analog stick.
I vote SM64DS.
-
Definitely 64. The DS version is too hard to control, because you have to use the D-pad or touch screen. An analog stick much more precise and easy to use. Also the action buttons are weird too. You have to use R to do long jumps and ground pounds instead of L. You also have to use A to attack. That is annoying, they should have made Y be the attack button. Also, the DS's 3D graphics are kind of blocky. The N64's are nice and smooth.
-
How soon our memory fails us. The graphics are the same.
-
I like both versions, but I found SM64DS easier to play.
"My spirit burns like the sun and I shall dry you like a prune."
Edited by - nintendoexpert89 on 8/18/2005 6:45:01 PM
-
Go with 64.
“I feel like I’m going to be pwned.†~ Chupperson Weird
-
I like 64 better, though I think 64 DS's controls are okay (on Touch Mode, at least).
_______
j00r 73h r0x0r, d00d!
Edited by - smfan1085 on 8/18/2005 7:51:30 PM
-
I like 64 better.
Play on the go:64DS
Not on the go:64
Mario, Mario, He''s our man, If he can''t triple-jump and ground-pound, no one can!
-
"How soon our memory fails us. The graphics are the same."
Uh, the DS doesn't support bilinear filtering, so the graphics have a Playstation-like blockiness to them. That sure doesn't look the same to me. Also, some of the models have different amounts of polygons. The DS version also has different textures, most of which look tackier than the N64 version.
Edited by - goodie on 8/23/2005 8:12:15 AM
-
No no, see, you're looking at the DS's graphics. If you play Super Mario 64 after playing something like Super Smash Bros Melee, you really see how blocky everything is.
“Of all the people I know, it is expected that Watoad will say ‘cheese’ first.â€
-
goodie, I don't know what you're talking about, but in general, the DS models are much nicer and more complex. Also, this is a matter of opinion, but I think most of the textures in SM64DS are far better than the originals in SM64. Not to mention they fixed many things, such as making Thwomps actually look like Thwomps, making the bricks look right, and many other details.
Maybe the DS graphics look blocky to you, but the N64's graphics look much worse than DS' to me, because the 64's graphics were so blurry, low-res, and low-poly.
Also, considering how imprecise the N64's analog stick is, it's no easier to control it on the N64. I actually think I prefer the DS touch screen control.
"Hey, there’s that apple again." ~ TEM
Edited by - Chupperson Weird on 8/23/2005 6:24:46 PM
-
I thought the N64 control stick was infinitely easier to use than the DS stylus. Case in point; I never used the stylus. I used the d-pad.
“I feel like I’m going to be pwned.†~ Chupperson Weird
-
Haha. That's not a "case in point". It's a case of opinion. Speaking of which...
> Also, this is a matter of opinion, but I think most of the textures in SM64DS are far better than the originals in SM64.
I agree. The original had some textures that were too fluorescent. Though, maybe it was just the TV settings...
Edited by - DeadAwake on 8/24/2005 10:00:59 AM
-
I liked the graphics in SM64DS better.
Oh, and TEM, when you say stylus, you meant the thumb stylus, right?
-
Yeah, TEM, I always used the D-pad as well.
-
Blurriness > Blockiness
I think the N64's blurriness is a good thing. Without it, the graphics would have looked like the PSX's: So blocky that the games are unplayable.
Also the N64's graphics are actually much higher res than the DS. The DS's resolution is 256x192, whereas the N64's is 320x240.
I don't understand why you think the N64's stick is not precise. You push it a little, Mario moves slowly. You push it farther, and he speeds up. Seems pretty precise to me. Plus it is possible to make an adapter to use the GCN contoller on the N64, making the controls even more precise. Using the DS's touch screen is awkward. You have to move the stylus in the direction you want to move, but then when you get to the edge of the screen, you have to pick up the stylus and go back to the other side of the screen and start again- like using a mouse, very annoying.
-
I'll agree with the analog percision, but my N64 controllers are so old, the sticks don't center up anymore (actualy, same with my Game Cube controllers)
I like DS, it has Yoshi
-
goodie, what in tarnation are you talking about? You don't use the stylus to control SM64DS, you use the thumb strap. And you don't keep moving your thumb, you just move it over and you move. Move back to the middle or let go and you stop. It's exactly the same as an analog stick.
I bte yuo cna rdae tihs by lkooign at it.
-
The only difference I really noticed was that the characters just threw their fists in the air. Where's the V sign we've come to know and love. Where?!?!
Fungi Forums-Because it''s the stupid, pointless thing to do!
-
I can't help but keep moving my thumb, there's nothing there to stop it...
-
My friend was playing SM64DS at a musical practice last spring, and I just have to point this out: the Mario sound effects are the same ones from Super Mario Sunshine. That somehow makes it seem less good. I definitely prefer the Mario triple jump sound from SM64. "Wah, woohoo, Yahoo!" sounds better than "Wah, mah, heehee!".
“Of all the people I know, it is expected that Watoad will say ‘cheese’ first.â€
Edited by - Markio on 9/3/2005 4:59:41 PM
-
DS is easier in some areas: There's more floor in Tick Tock Clock, which was the hardest level in the 64 version. Now that there's Luigi, you can easily Backward Somersault to a lot of stars that are tough to get. Wario makes it easy to beat the bullies in Lethal Lava Land. BUT, the controls aren't as easy... The control pad limits the direction precision... And I've had no success with touch mode. If the icon on the touch map is too close to the edge of the map, you can't run fast in that direction. BUT, I love those mini-games! I could jump mario off trampolines into buildings for hours!
Oh, the sounds are much better. The voices of characters are much more varied, like 2 Triple jump sequences each and randomized punch punch kick sequences. Plus, I LOVE Wario's "Ha, yoh, BLEAH!" triple jump. I have so much more respect for Wario now that he was such a useful character. Another HUMONGOUS improvement: running. On 64, Mario hit his legs on the ground way too much. Now he runs like a normal person. I do miss Yoshi on the roof after 120 stars...
The graphics, in my opinion, were improved. I mean, look at Mario's face in each game. Look at how he's controlling his blinking problem. Sure, there's visible pixels in his clothes and in the textures. But it doesn't really bother me.
Conclusion: Make SM64DS the first game in your DS collection.
You''re not the boss of me, Carson Daly! Get off me! -Andy Milonakis
Edited by - BiRd PeRsOn on 9/3/2005 8:21:36 PM
-
super mario 64 has better controls.
-
Um, Did you see the date on the last post of this topic? (Because you just bumped an old topic, which is not allowed)
-
Nah, bumping is just like saying "bump" and nothing else. If you say something about the topic, it's not against the rules.
-
Okay ;D, but I am getting very annoyed with these topics, that just seem to come from out of no where.
-
Hehe. Me too. I don't like that I have nothing more to say on the topic, yet I feel compelled to type something.
... like right now. Anyway, thanks for letting me satisfy this compulsion. Farewell, BMF1.0!
-
...We didn't give much mercy to Yoshi55.
-
But Yoshi55 did that so constantly, he is the reason for my being so tired of these. Also, we have been going pretty off-topic lately, so if any more post are to be made here they should concern the main topic reason.