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Video Games => Video Game Chat => Topic started by: MEGAߥTE on March 25, 2006, 01:36:01 AM

Title: Tetris DS marathon
Post by: MEGAߥTE on March 25, 2006, 01:36:01 AM
One of the broken gameplay mechanics included in Tetris DS was the ability to rotate pieces forever.  Because of this, endless mode really is endless... there's nothing holding you back from playing other than tedium.  Yesterday, I began a Tetris marathon.  I found that after I got 999 lines, the line counter maxed out.  I decided to try and max the score counter next.  At this point I had about 3 million points, so this didn't seem like a big deal.  Unfortunately, I found that this counter continues past 9,999,999.  Since I'd like to play other games on my DS, I didn't want to attempt 100 million, since that would take days or weeks.  I decided that I would then try to max out the level counter instead to see if they programmed it properly.  After approximately 10 hours of play, I finally reached level 999, and the counter did hold.  I finally killed my game after over 10,000 lines and 26.7 million points.  My reward: stronger thumbs (?)

Photos: http://nintendoods.com/stuff/Tetris%20DS/
Title: Re: Tetris DS marathon
Post by: Lizard Dude on March 25, 2006, 02:56:03 AM
I salute your bravery. Have you gone online and owned anybody?
Title: Re: Tetris DS marathon
Post by: MaxVance on March 25, 2006, 07:52:13 AM
Wow, you're rather good.
Title: Re: Tetris DS marathon
Post by: Bigluigifan1.0 on March 25, 2006, 07:56:15 AM
Awesome, you make me want to try ......
Title: Re: Tetris DS marathon
Post by: Glorb on March 26, 2006, 05:22:47 PM
You must have a lot of spare time on your hands (no pun intended).
Title: Re: Tetris DS marathon
Post by: DeadAwake on March 26, 2006, 07:02:37 PM
My reward: stronger thumbs (?)

And Lizard Dude's (and mine) salutes!  Although, I don't understand how the ability to rotate pieces forever is a broken gameplay mechanic--unless Tetris has changed a lot since I last played...
Title: Re: Tetris DS marathon
Post by: Lizard Dude on March 27, 2006, 04:05:09 PM
I think it means when you rotate a piece, it stops it from falling, so you can make a piece hover indefinitely by rotating it, giving you time to think. It basically makes the higher speed of higher levels not matter.
Title: Re: Tetris DS marathon
Post by: Glorb on March 27, 2006, 06:04:46 PM
I need to get Tetris DS! I mean, really! I heard that it has more than 10 minigames AND 10-player WiFi! Oh...yeah.
Title: Re: Tetris DS marathon
Post by: MaxVance on March 27, 2006, 07:57:24 PM
Uh, no. It's only 4-player Wi-Fi, but 10-player local wireless.
Title: Re: Tetris DS marathon
Post by: Insane Steve on March 27, 2006, 09:24:57 PM
That's a mighty amazing score, MB. I remember Tetris DX (not DS, DX) where it only went to level 30 and there was a slight pause before a block fell -- so the game never got too hard for me to play like original Tetris. I racked up some nice sessions there, never 26.7 million points, though.
Title: Re: Tetris DS marathon
Post by: DeadAwake on March 27, 2006, 11:33:55 PM
I think it means when you rotate a piece, it stops it from falling, so you can make a piece hover indefinitely by rotating it, giving you time to think. It basically makes the higher speed of higher levels not matter.

Ah, I see.  Well, that would make it rather easy.  "Easiness" aside, though, I've done marathons like this before.  They can be very nerve-wracking as the hours go on.  Excuse me, while I observe a moment of silence for the many brave warriors who died at the colosseum...

*silence*
Title: Re: Tetris DS marathon
Post by: MEGAߥTE on March 28, 2006, 11:18:05 AM
It's also worse than that... you're actually able to climb back up the block stack with certain block shapes thanks to the way they implemented rotation in this version.
Title: Re: Tetris DS marathon
Post by: TJ Spyke on March 28, 2006, 05:11:18 PM
The block rotation isn't broken. At higher levels it's a must because the tetronimos appear almost instantly at the bottom.
Title: Re: Tetris DS marathon
Post by: DeadAwake on March 28, 2006, 09:18:38 PM
He didn't say rotation was broken.  Also, more oggling for Mß:  Maybe you were the first person in the entire world to max out Tetris DS!  That's a pretty cool thought.
Title: Re: Tetris DS marathon
Post by: MEGAߥTE on March 29, 2006, 10:03:43 AM
The block rotation isn't broken. At higher levels it's a must because the tetronimos appear almost instantly at the bottom.

Which means that was broken too.  The original Tetris was still playable (though very hard) at higher speeds, while the new version literally isn't playable without the brokenness since blocks appears immediately on your stack.
Title: Re: Tetris DS marathon
Post by: MEGAߥTE on March 29, 2006, 10:08:16 AM
I need to get Tetris DS! I mean, really! I heard that it has more than 10 minigames AND 10-player WiFi! Oh...yeah.

There are 10 single player modes, but I wouldn't consider them "minigames."
Title: Re: Tetris DS marathon
Post by: Forest Guy on April 04, 2006, 03:19:11 PM
I did the same thing. one boringly rainy day while playing endless marathon, I used the rotate/climb method to see how far I could go. after realizing I could pretty much go on forever using it, so I tried to max out the line and level counters. after that, I just let it go since my thumbs were falling apart. although it does make it easy, it doesn't work with every piece, every time. (Square pieces = death in high levels)

good to see i'm not the only person who really was that curious about maxing out those meters...
Title: Re: Tetris DS marathon
Post by: Vidgmchtr on April 14, 2006, 05:44:44 PM
I don't seem to be very skilled, as I've only cleared 100 lines in marathon, and that's currently my record so far. (I didn't use that rotate forever thing, though.)
Title: Re: Tetris DS marathon
Post by: Sunbun on April 15, 2006, 12:07:58 AM
Marathon mode is pretty easy, that is, until your thumbs give in and start randomly pressing the buttons. After about Level 15, your eyes lose focus and you just collapse after being focused onto the game for so long.
Title: Re: Tetris DS marathon
Post by: Hirocon on April 15, 2006, 04:46:09 AM
In Doctor Mario/Puzzle League (specifically, in Puzzle League), they anticipated that players would max out the score counter, so they record how quickly you can max out the score counter.  Does Tetris DS have a feature like this?  Becuase, if you're trying to max out the score counter quickly, you'll be less inclined to abuse rotation hovering.
Title: Re: Tetris DS marathon
Post by: MEGAߥTE on April 15, 2006, 01:48:17 PM
Well no... considering it would probably take well over a full day of non-stop play, I doubt such a thing exists... it's not listed in the records.
Title: Re: Tetris DS marathon
Post by: DeadAwake on April 18, 2006, 10:21:52 PM
A question in the recent PGC interview with Henk Rogers (http://planetgamecube.com/specialArt.cfm?artid=11267) addresses this very concern.  It's an entertaining read overall.
Title: Re: Tetris DS marathon
Post by: MEGAߥTE on April 18, 2006, 11:22:54 PM
Incidentally, it was me telling other PGC staff about my marathon that eventually resulted in that interview.  It is a good read.