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Video Games => Video Game Chat => Topic started by: Glorb on April 08, 2006, 08:24:42 AM

Title: Putting the S back in FPS
Post by: Glorb on April 08, 2006, 08:24:42 AM
I know not a whole lot of people play first-person shooters here, but I've noticed something: FPSs are no longer about shooting. They're about crap like tactics or stealth or RPG elements and stuff like that. I think it started with GoldenEye 007. They started adding in things like enemy intelligence and strategy and whatnot. I mean, they de-emphasized shooting! In a shooter! The problem is, games like Serious Sam and BLACK grossly exaggerate the shooting; they're both good, but utterly mindless. Why can't we get another shooter like Duke Nukem 3D, with an emphasis on shooting, but not overdoing it? If there is such a thing (aside from Duke Nukem Forever), then can you recommend one?
Title: Re: Putting the S back in FPS
Post by: -FoxMcCloud- on April 08, 2006, 11:45:57 AM
Both Metroid Prime and Metroid Prime 2 were great, but I don't know if you would enjoy them because they don't exactly use 'conventional' weapons (Samus's arm cannon).  Also, I havn't played MP - Hunters yet, but i have heard good things about it.
Title: Re: Putting the S back in FPS
Post by: Lizard Dude on April 08, 2006, 12:04:21 PM
The Metroid Primes aren't first person shooters.

Although, Metroid Prime Hunters is. Go figure.
Title: Re: Putting the S back in FPS
Post by: -FoxMcCloud- on April 08, 2006, 12:10:44 PM
YES THEY ARE.

You are Samus. (1st person)
You shoot stuff. (shooter)
1st person + shooter = 1ST PERSON SHOOTER
Title: Re: Putting the S back in FPS
Post by: Khold on April 08, 2006, 12:23:18 PM
What defines a FPS game is the view. If you're looking through the player's eyes, while holding a weapon of some sort, it is an FPS game, which would make MP games all FPSs. But some people say that there are other certain requirements for an FPS. For example, MP 1 & 2 are different from MPH because of how you turn the yaw up, down, left, and right. In most FPSs, one analog/mouse/joy stick/etc.  is supposed to turn all too all angles, while the other buttons/keys/etc. are supposed to move your position forward, left, right, and backward. MP 1 & 2 use a different style than that-- One analog stick moves the angle left and right, and when you push it up or down, your position goes forward or backward.

I tried to explain it the best I could, so hopefully, you all understand. But on some things, I may be wrong. This is from what I've heard.

My favorite FPS is Half-Life 2 for PC. The mod for it called Garry's Mod is very fun. All you do is mess around with the physics and with endless possibilities for making contraptions.
Title: Re: Putting the S back in FPS
Post by: -FoxMcCloud- on April 08, 2006, 12:27:25 PM
What defines a FPS game is the view. If you're looking through the player's eyes, while holding a weapon of some sort, it is an FPS game, which would make MP games all FPSs. But some people say that there are other certain requirements for an FPS. For example, MP 1 & 2 are different from MPH because of how you turn the yaw up, down, left, and right. In most FPSs, one analog/mouse/joy stick/etc.  is supposed to turn all too all angles, while the other buttons/keys/etc. are supposed to move your position forward, left, right, and backward. MP 1 & 2 use a different style than that-- One analog stick moves the angle left and right, and when you push it up or down, your position goes forward or backward.

OK, thanks.  I have just always considered MP 1 and 2 to be FPSs.
Title: Re: Putting the S back in FPS
Post by: Lizard Dude on April 08, 2006, 02:38:09 PM
FPS doesn't literally mean "first person shooter". It just describes a certain type of game and that became the standard name. Real FPS don't have stuff like lock-on and L-Strafing. Metroid Prime is close, but it's really some sort of first person Metroid game. It's the exact same genre as Metroid, really -- platforming power-up collecting or whatever you want to call it.

It's just like RPG doesn't literally mean "role playing game". You play roles in ALL games, but you don't go around calling them RPGs.

Metroid Prime Hunters, though, is a true FPS. It's basically Quake reborn on DS with a Metroid-y skin.
Title: Re: Putting the S back in FPS
Post by: -FoxMcCloud- on April 08, 2006, 03:53:43 PM
Yeah, I don't have Hunters, but my friend does, and he loves it.
Title: Re: Putting the S back in FPS
Post by: Chupperson Weird on April 08, 2006, 05:37:46 PM
First person games don't have to be shooters. Sheesh.
Title: Re: Putting the S back in FPS
Post by: BP on April 08, 2006, 11:51:58 PM
I don't really know anything about FPS's (ask ViRUS, I suppose Battlefield 1942 counts as one). To me, an FPS is where you see through the player's eyes (you can't see the player, but you see what they would see) and shoot people. First person, seeing through the pl;ayer's eyes, and shooter, shooting.
Edit: There also must be exploding barrels. A lot.
Title: Re: Putting the S back in FPS
Post by: Lizard Dude on April 09, 2006, 03:21:58 AM
First person games don't have to be shooters. Sheesh.

First person games where you shoot don't have to be shooters, even. That's what people don't get. Maybe you just have to have played lots of them to understand. Bird Person is actually on the right track with the exploding barrel thing, but I guess the Primes had that. :/
Title: Re: Putting the S back in FPS
Post by: Suffix on April 09, 2006, 05:11:15 PM
While I agree that first-person shooters must have a certain viewpoint, control style, etc, I firmly believe in the importance of "tactics" and strategy. I enjoy a good shooting game that also makes me stop and think.

I also stink at the "shooting-only" type games.
Title: Re: Putting the S back in FPS
Post by: bobman37 on April 09, 2006, 06:11:56 PM
So, Half-Life wouldn't be considered a First Person Shooter then, would it?
Title: Re: Putting the S back in FPS
Post by: Chupperson Weird on April 09, 2006, 07:13:43 PM
I would say yes.
Title: Re: Putting the S back in FPS
Post by: Lizard Dude on April 09, 2006, 08:28:27 PM
Uhhhhhhhhhhhhhhhhhhhhhhhhhh, Half-Life is a first-person shooter. Hardcore. Why would you think otherwise?
Title: Re: Putting the S back in FPS
Post by: Khold on April 09, 2006, 08:36:12 PM
Of course it is. But it's hard to find other Nintendo fans that also like Half-Life... i have Half-Life 2 with Steam installed on my PC, even though my PC is a little old and not very good. The only bad thing with Half-Life 2 and other Source games is the ridiculous loading times. Even on my brother's computer(very good) it takes at least a minute-and-a-half to load a level! I guess it can be worth it, though.

Day of Defeat is another company-made mod for Half-Life 2. It is a lot like Counter-Strike, if anybody has played it. I really like it. It plays a lot like Battlefield except the maps are much, much smaller.
Title: Re: Putting the S back in FPS
Post by: HolyAarom on April 09, 2006, 08:46:15 PM
Well to me, it depends. If you're meant to be in a war and you shoot with tactics, I would consider it an FPS. But if you use guns in a game that's first person all the time, but you're just exploring and the objective isn't to kill someone, I would consider it an FP-action-adventure game.
Title: Re: Putting the S back in FPS
Post by: Chupperson Weird on April 10, 2006, 06:48:56 PM
Maybe people should stop trying to classify everything into such narrow genres!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
Title: Re: Putting the S back in FPS
Post by: Lizard Dude on April 10, 2006, 09:31:59 PM
No kidding.
Title: Re: Putting the S back in FPS
Post by: HolyAarom on April 10, 2006, 09:38:10 PM
Maybe people should stop trying to classify everything into such narrow genres!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

God, I was just saying.
Title: Re: Putting the S back in FPS
Post by: Glorb on April 11, 2006, 04:55:34 PM
I think Half-Life 2 and the Metroid Prime games are FPSes, just not in the conventional sense. MP/MP2 (hey, the MP2 is a submachine gun!) is essentially a first-person action/adventure game where you happen to shoot stuff. Half-Life 2 is a more shooting-oriened FPS, but is simply more than that because it's so dang good. "FPS" implies that you'll be swarmed by half-intelligent enemies, but the Combine are really smart. Of course, it made the game really freaking hard, but it was worth it. I mean, okay, the eding could've been better, but you know what I mean.

But the way, Chup, I went blind after the 18th exclamation point.
Title: Re: Putting the S back in FPS
Post by: Chupperson Weird on April 11, 2006, 07:45:24 PM
Neato.
Title: Re: Putting the S back in FPS
Post by: -FoxMcCloud- on April 12, 2006, 03:50:06 PM
I liked GoldenEye:Rogue Agent.
Title: Re: Putting the S back in FPS
Post by: dude677 on April 13, 2006, 04:31:51 PM
Actually, the FPRPGs are, still, technically FPS. There ARE crossbows, you know. And besides, there have been FP games without the S, like Myst. I like the FPRPGs like Elder Scrolls. FP games can be fun without the S in em.

First person games where you shoot don't have to be shooters, even. That's what people don't get. Maybe you just have to have played lots of them to understand. Bird Person is actually on the right track with the exploding barrel thing, but I guess the Primes had that. :/

Huh, Half-Life made that possible. And, not forgetting to mention, Glorb.

FP is not just a shooter. Adventure games have been in FP a LOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOONG time. There is some on the Genisis. Check it out.
Also, if you think about it, FP games would be ideal for those strategy games, or simulator games. Flying sims? FP.

Maybe people should stop trying to classify everything into such narrow genres!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

GAWSH! Even I have never done that much!!!!!!!!
Title: Re: Putting the S back in FPS
Post by: Lizard Dude on April 15, 2006, 09:07:16 PM
First-person (FP) is not a videogame genre, dude. It's a viewpoint. There are even books in first-person!

People, I beg you to understand. Genre names don't make sense. They just came about over time. Just because you shoot from a first-person view doesn't make a game an FPS. You don't roleplay at all in a Final Fantasy, but they're still RPGs.
Title: Re: Putting the S back in FPS
Post by: bobman37 on April 16, 2006, 07:46:17 AM
I like how people are paying more attention to how many exclamation marks Chup used than what he was trying to emphasize.
Title: Re: Putting the S back in FPS
Post by: dude677 on April 16, 2006, 12:15:41 PM
Maybe genres make the games more confusing...
Title: Re: Putting the S back in FPS
Post by: Lizard Dude on April 17, 2006, 10:44:57 PM
I found this on Wikipedia:

The Metroid Prime series is often grouped into the "First-Person Shooter" genre, and this is not literally incorrect. Nintendo, however, prefers to describe these games in the more specific sub-genre "First-Person Adventure," to illustrate the uncommon focus on navigation and discovery, rather than survival of life-threatening danger, though that element is regularly present as well. Metroid Prime: Hunters made this distinction narrower, with the removal of assisted aiming, and the inclusion of popularized multiplayer modes from mainstream FPS games.
Title: Re: Putting the S back in FPS
Post by: Lizard Dude on May 20, 2006, 02:00:52 PM
The director and producer of the Metroid Primes both just said FPS is not an appropriate label for it.

-----------------------------------------------

PGC: In the press materials for this game, they're listing it as a first-person shooter. That's different for the series. Is that significant, or is that only in reference to the new method of aiming, or does it signal a different direction for the game design? Is it still an adventure game?

Pacini: It's definitely an adventure game. I think it's because the Wii controller allows us to do aiming and pointing better, we can improve that part of the Metroid Prime franchise, and do some different gameplay than we could before, but that doesn't mean it will be any less of an adventure than it was before. So I think the "first-person shooter" name is not appropriate.

Tanabe: He is right.

Source: http://www.planetgamecube.com/specialArt.cfm?artid=11594
Title: Re: Putting the S back in FPS
Post by: Glorb on May 22, 2006, 02:12:24 PM
Like I said before, the MP games are essentially FPS-Adventure games. In fact, there's a similarity between the Metroid Prime and Half-Life series: They both focus on exploration rather than killing mindlesss enemy waves, although HL is more about firefights with intelligent enemies.