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Video Games => Mario Chat => Topic started by: WarioLandMan on June 19, 2006, 11:18:02 AM

Title: What happened to Super Mario 128?
Post by: WarioLandMan on June 19, 2006, 11:18:02 AM
What happened to Super Mario 128? You now, the big game that was going to blow us all away.
Title: Re: What happened to Super Mario 128?
Post by: yoshimastar on June 19, 2006, 11:19:55 AM
Isn't it Super Mario Galaxy?
Title: Re: What happened to Super Mario 128?
Post by: WarioLandMan on June 19, 2006, 11:21:26 AM
I have no idea.
Title: Re: What happened to Super Mario 128?
Post by: MaxVance on June 19, 2006, 11:30:58 AM
From Wikipedia's article on Super Mario 128 (http://en.wikipedia.org/wiki/Super_Mario_128#2006:_Super_Mario_Galaxy):

Quote from: Wikipedia
In the July 2006 issue of GamesMaster, a short interview with Miyamoto at E3 2006 reveals that Super Mario Galaxy is not necessarily Super Mario 128.
GAMESMASTER: What inspired Super Mario Galaxy and what does it mean for Mario 128?
MIYAMOTO: Well, Mario 128 was a collection of different experiments. Super Mario Galaxy takes a lot of the experiments from Mario 128 and implements them in the game. Because of that it's partly 128 but there are also elements that existed in Mario 128. I don't know when we'll be able to bring those out.

What Miyamoto says here seems to explain that Mario 128 is not a game as such, but more like a project with which Miyamoto developed new innovations which Mario could use in his later games. This appears to leave us with the conclusion that we may never see Super Mario 128 in its finished form, but instead see Mario games in the future containing the concepts which were developed within the project, the first of these apparently being Galaxy.
Title: Re: What happened to Super Mario 128?
Post by: fuzzy on June 19, 2006, 01:06:42 PM
I would like to see a game with 128 Marios and 1 Luigi in the masses.  That way we can continue to hate Luigi like Nintendo has done in the past and is doing now.
Title: Re: What happened to Super Mario 128?
Post by: The Chef on June 19, 2006, 02:22:44 PM
Nintendo doesn't hate him. His 'unpopularity' is part of his charm. It's one of the things that makes everyone like him. We don't want another abused character like Shadow the Hedgehog, do we?
Title: Re: What happened to Super Mario 128?
Post by: MechanicalMonarch on June 19, 2006, 03:15:29 PM
I remember a while back they said it was just a way to show off the capabilities of the Gamecube.
Title: Re: What happened to Super Mario 128?
Post by: fuzzy on June 19, 2006, 03:24:35 PM
Quote
Nintendo doesn't hate him. His 'unpopularity' is part of his charm. It's one of the things that makes everyone like him. We don't want another abused character like Shadow the Hedgehog, do we?

No, I just want to see a tad more of Luigi, but I still want him to be unpopular in the games.
Title: Re: What happened to Super Mario 128?
Post by: CrzyFlmngMnkyHead on June 19, 2006, 03:58:40 PM
From Wikipedia's article on Super Mario 128 (http://en.wikipedia.org/wiki/Super_Mario_128#2006:_Super_Mario_Galaxy):

According to some websites (and people), Super Mario 128's name was changed to Super Mario Galaxy at least a week before E3 started. I think so...

Also... Luigi wouldn't be Luigi if he was popular. Luigi would be a Mario if he was seen more... then Luigi would replace Mario and Mario would be... Luigi? I'm getting confused.
Title: Re: What happened to Super Mario 128?
Post by: SushieBoy on June 19, 2006, 04:11:41 PM
you make no sense at all, long name.
Title: Re: What happened to Super Mario 128?
Post by: The Chef on June 19, 2006, 04:32:12 PM
He's saying that if Luigi were seen more, there wouldn't be a point to having a Luigi.
Title: Re: What happened to Super Mario 128?
Post by: SushieBoy on June 19, 2006, 06:32:19 PM
ohhhhhhhhhhhhhhhhh,I don't get it.
Title: Re: What happened to Super Mario 128?
Post by: Ludwig on June 19, 2006, 06:36:18 PM
Okay. Let's put it this way.

Luigi has pretty much always been in Mario's shadow (give or take a game or two). That's how things should be. If Luigi were to become very popular, he really wouldn't be a Luigi anymore. I kinda guess Luigi was meant to be in the shadows a bit.

That probably didn't help at all.
Title: Re: What happened to Super Mario 128?
Post by: SushieBoy on June 19, 2006, 06:39:41 PM
oh, I get it now,luigi was meant to stay in the shadows,thanks,ludwig.
Title: Re: What happened to Super Mario 128?
Post by: Ludwig on June 19, 2006, 06:40:39 PM
Or, that's at least how I take it.
Title: Re: What happened to Super Mario 128?
Post by: BP on June 20, 2006, 04:10:02 AM
In relation to posts so far: Luigi is a great character as is. The M&L series would be total crap if Luigi were as recognized by the NPCs as Mario.
In relation to the original topic: Yeah, looks like Miyamoto originally planned on making SM128 a game, but the title Super Mario 128 just refers to his tests with the GameCube and Wii now... it's a shame, really.
Title: Re: What happened to Super Mario 128?
Post by: Kojinka on June 20, 2006, 08:06:02 AM
it's a shame, really.
(https://themushroomkingdom.net/board/proxy.php?request=http%3A%2F%2Fimg171.imageshack.us%2Fimg171%2F8361%2Fgdsig8ld.jpg&hash=fd264bbf3d9a7ddcd41e866d7c0a298af9f757c6)  Sorry.  That quote reminded me of this Ganondorf sig I made.  On topic, I'd really like to see SM128 become a game.  Who knows? SM128 might be planned to be SM64's true sequel because 64x2=128.  Ya never know.  Just tossing guesses around.
Title: Re: What happened to Super Mario 128?
Post by: MechanicalMonarch on June 20, 2006, 08:38:38 AM
The no. in the B64 refered to its power and bittage.  NES was 8-bit, SNES was 16-bit, PSone was 32-bit, and so on.  I believe it has something to do with the amount of colors or complecity each moveable rendered thing is.  Or I could be totally wrong, either idea works.
Title: Re: What happened to Super Mario 128?
Post by: Kolorado on June 20, 2006, 10:21:16 AM
But Gamecube is 64 bits too..
Title: Re: What happened to Super Mario 128?
Post by: Kojinka on June 20, 2006, 10:35:16 AM
"The no. in the B64 refered to its power and bittage.  NES was 8-bit, SNES was 16-bit, PSone was 32-bit, and so on.  I believe it has something to do with the amount of colors or complecity each moveable rendered thing is.  Or I could be totally wrong, either idea works."
I know that.  That's why I said I was just tossing guesses around.
Title: Re: What happened to Super Mario 128?
Post by: fuzzy on June 20, 2006, 01:01:42 PM
Wind Waker is my favorite Zelda game!!!
Title: Re: What happened to Super Mario 128?
Post by: Vidgmchtr on June 20, 2006, 01:46:44 PM
(https://themushroomkingdom.net/board/proxy.php?request=http%3A%2F%2Fimg171.imageshack.us%2Fimg171%2F8361%2Fgdsig8ld.jpg&hash=fd264bbf3d9a7ddcd41e866d7c0a298af9f757c6)  Sorry.  That quote reminded me of this Ganondorf sig I made.

Funny, your sig reminds me of a sig I use.
(https://themushroomkingdom.net/board/proxy.php?request=http%3A%2F%2Fphotobucket.com%2Falbums%2Fv355%2FVidgmchtr%2Fvidoceansig.jpg&hash=14c1ebf8e076d06a3a0ee87a2a4e4ab25e399c97)
Reverse the color gradients, make the blue a bit more green, and make the ripples softer, and you get the design for mine....
Title: Re: What happened to Super Mario 128?
Post by: Kojinka on June 20, 2006, 02:26:53 PM
I can't find of a good emoticon to express my surprise.  How 'bout this? :o
Title: Re: What happened to Super Mario 128?
Post by: smfan1085 on June 20, 2006, 03:24:40 PM
That works.
Title: Re: What happened to Super Mario 128?
Post by: The Chef on June 20, 2006, 06:19:54 PM
Shoulda used a bigger O.
Title: Re: What happened to Super Mario 128?
Post by: Kojinka on June 21, 2006, 08:20:19 PM
Okay, okay, okay.  :O
Title: Re: What happened to Super Mario 128?
Post by: The Chef on June 21, 2006, 08:31:17 PM
Now that's a surprised emoticon.
Title: Re: What happened to Super Mario 128?
Post by: coolkid on June 22, 2006, 08:34:53 PM
But Gamecube is 64 bits too..
Gamecube is 128 bit nimrod
Title: Re: What happened to Super Mario 128?
Post by: PaperLuigi on June 22, 2006, 08:44:59 PM
Oh great, another fairemaster.
Title: Re: What happened to Super Mario 128?
Post by: Ludwig on June 23, 2006, 09:22:13 AM
WARNING: The following post may contain extreme sarcasm.

You're a nice person, coolkid. I like you. :)
Title: Re: What happened to Super Mario 128?
Post by: MechanicalMonarch on June 23, 2006, 10:49:06 AM
Umm, Coolkid, the gamecube isn't 128.  The N64 with its expansion card was 128.  The gamecube is actually 16,384 bit.  The no. doesn't double every system, that's just how it went for the first couple of systems. 
Title: Re: What happened to Super Mario 128?
Post by: WarioLandMan on June 23, 2006, 11:04:04 AM
The  8 bit, 16 bit, etc thing refers to the size of the numbers that the internal CPU can process. An 8 Bit number is smaller, so it is less efficient than a 64-bit number. The 64-bit number can transfer quite a bit more data than an 8-bit number. And 128-bit is even bigger...
Title: Re: What happened to Super Mario 128?
Post by: coolkid on June 23, 2006, 08:24:34 PM
The Expantion Pack is actualy 68 acording to Zelda64 Pro Site :)
Title: Re: What happened to Super Mario 128?
Post by: The Chef on June 24, 2006, 07:52:18 AM
Does the Zelda64 pro site know everything about the way a system works?
Title: Re: What happened to Super Mario 128?
Post by: Luigison on June 24, 2006, 10:30:32 AM
Here's a couple of old quotes by Shigeru Miyamoto on Mario 128: "I believe that with this game you'll be able to feel the 'newness' that was missing from Mario Sunshine.  As for Mario Sunshine, it would be very easy to take the Sunshine engine and create a sequel to that but really right now what we're focussing on is what really is fun, and how can we take that and find a way to make it accessible to a much broader audience."

BTW, I had a class with a Miyamoto this week.  It was a five day creative curriculm planning class and her name was Sue Miyamoto.  I don't know if  there is any relation, but it was still kind of neat to see Miyamoto on the sign-in sheets.
Title: Re: What happened to Super Mario 128?
Post by: coolkid on June 24, 2006, 07:13:53 PM
Does the Zelda64 pro site know everything about the way a system works?
Well they know Gliches For Zelda:OOT so technicley Yes.
Title: Re: What happened to Super Mario 128?
Post by: The Chef on June 24, 2006, 09:47:37 PM
Knowing glitches in one game does not mean you know how an entire system works.
Title: Re: What happened to Super Mario 128?
Post by: MEGAߥTE on June 24, 2006, 10:34:06 PM
Gamecube is 128 bit nimrod
The N64 with its expansion card was 128.  The gamecube is actually 16,384 bit.
The Expantion Pack is actualy 68 acording to Zelda64 Pro Site :)

Wrong. Wrong. Wrong. Wrong.
Wariolandman gave a decent summary.
The Expansion Pak did nothing to change the number of bits/datum that the CPU could process.
N64 was 64-bit.  Gamecube is 32 or 64-bit depending how you look at it (newer systems made the standard measure of bits go out the window).
Title: Re: What happened to Super Mario 128?
Post by: The Chef on June 25, 2006, 11:21:04 AM
MEGABYTE saves the day once again. :)
Title: Re: What happened to Super Mario 128?
Post by: coolkid on June 25, 2006, 01:36:14 PM
32?Get outa here! *Faints*