Fungi Forums
Video Games => Mario Chat => Topic started by: WarioLandMan on June 19, 2006, 11:18:02 AM
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What happened to Super Mario 128? You now, the big game that was going to blow us all away.
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Isn't it Super Mario Galaxy?
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I have no idea.
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From Wikipedia's article on Super Mario 128 (http://en.wikipedia.org/wiki/Super_Mario_128#2006:_Super_Mario_Galaxy):
In the July 2006 issue of GamesMaster, a short interview with Miyamoto at E3 2006 reveals that Super Mario Galaxy is not necessarily Super Mario 128.
GAMESMASTER: What inspired Super Mario Galaxy and what does it mean for Mario 128?
MIYAMOTO: Well, Mario 128 was a collection of different experiments. Super Mario Galaxy takes a lot of the experiments from Mario 128 and implements them in the game. Because of that it's partly 128 but there are also elements that existed in Mario 128. I don't know when we'll be able to bring those out.
What Miyamoto says here seems to explain that Mario 128 is not a game as such, but more like a project with which Miyamoto developed new innovations which Mario could use in his later games. This appears to leave us with the conclusion that we may never see Super Mario 128 in its finished form, but instead see Mario games in the future containing the concepts which were developed within the project, the first of these apparently being Galaxy.
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I would like to see a game with 128 Marios and 1 Luigi in the masses. That way we can continue to hate Luigi like Nintendo has done in the past and is doing now.
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Nintendo doesn't hate him. His 'unpopularity' is part of his charm. It's one of the things that makes everyone like him. We don't want another abused character like Shadow the Hedgehog, do we?
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I remember a while back they said it was just a way to show off the capabilities of the Gamecube.
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Nintendo doesn't hate him. His 'unpopularity' is part of his charm. It's one of the things that makes everyone like him. We don't want another abused character like Shadow the Hedgehog, do we?
No, I just want to see a tad more of Luigi, but I still want him to be unpopular in the games.
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From Wikipedia's article on Super Mario 128 (http://en.wikipedia.org/wiki/Super_Mario_128#2006:_Super_Mario_Galaxy):
According to some websites (and people), Super Mario 128's name was changed to Super Mario Galaxy at least a week before E3 started. I think so...
Also... Luigi wouldn't be Luigi if he was popular. Luigi would be a Mario if he was seen more... then Luigi would replace Mario and Mario would be... Luigi? I'm getting confused.
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you make no sense at all, long name.
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He's saying that if Luigi were seen more, there wouldn't be a point to having a Luigi.
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ohhhhhhhhhhhhhhhhh,I don't get it.
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Okay. Let's put it this way.
Luigi has pretty much always been in Mario's shadow (give or take a game or two). That's how things should be. If Luigi were to become very popular, he really wouldn't be a Luigi anymore. I kinda guess Luigi was meant to be in the shadows a bit.
That probably didn't help at all.
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oh, I get it now,luigi was meant to stay in the shadows,thanks,ludwig.
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Or, that's at least how I take it.
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In relation to posts so far: Luigi is a great character as is. The M&L series would be total crap if Luigi were as recognized by the NPCs as Mario.
In relation to the original topic: Yeah, looks like Miyamoto originally planned on making SM128 a game, but the title Super Mario 128 just refers to his tests with the GameCube and Wii now... it's a shame, really.
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it's a shame, really.
(https://themushroomkingdom.net/board/proxy.php?request=http%3A%2F%2Fimg171.imageshack.us%2Fimg171%2F8361%2Fgdsig8ld.jpg&hash=fd264bbf3d9a7ddcd41e866d7c0a298af9f757c6) Sorry. That quote reminded me of this Ganondorf sig I made. On topic, I'd really like to see SM128 become a game. Who knows? SM128 might be planned to be SM64's true sequel because 64x2=128. Ya never know. Just tossing guesses around.
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The no. in the B64 refered to its power and bittage. NES was 8-bit, SNES was 16-bit, PSone was 32-bit, and so on. I believe it has something to do with the amount of colors or complecity each moveable rendered thing is. Or I could be totally wrong, either idea works.
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But Gamecube is 64 bits too..
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"The no. in the B64 refered to its power and bittage. NES was 8-bit, SNES was 16-bit, PSone was 32-bit, and so on. I believe it has something to do with the amount of colors or complecity each moveable rendered thing is. Or I could be totally wrong, either idea works."
I know that. That's why I said I was just tossing guesses around.
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Wind Waker is my favorite Zelda game!!!
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(https://themushroomkingdom.net/board/proxy.php?request=http%3A%2F%2Fimg171.imageshack.us%2Fimg171%2F8361%2Fgdsig8ld.jpg&hash=fd264bbf3d9a7ddcd41e866d7c0a298af9f757c6) Sorry. That quote reminded me of this Ganondorf sig I made.
Funny, your sig reminds me of a sig I use.
(https://themushroomkingdom.net/board/proxy.php?request=http%3A%2F%2Fphotobucket.com%2Falbums%2Fv355%2FVidgmchtr%2Fvidoceansig.jpg&hash=14c1ebf8e076d06a3a0ee87a2a4e4ab25e399c97)
Reverse the color gradients, make the blue a bit more green, and make the ripples softer, and you get the design for mine....
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I can't find of a good emoticon to express my surprise. How 'bout this? :o
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That works.
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Shoulda used a bigger O.
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Okay, okay, okay. :O
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Now that's a surprised emoticon.
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But Gamecube is 64 bits too..
Gamecube is 128 bit nimrod
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Oh great, another fairemaster.
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WARNING: The following post may contain extreme sarcasm.
You're a nice person, coolkid. I like you. :)
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Umm, Coolkid, the gamecube isn't 128. The N64 with its expansion card was 128. The gamecube is actually 16,384 bit. The no. doesn't double every system, that's just how it went for the first couple of systems.
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The 8 bit, 16 bit, etc thing refers to the size of the numbers that the internal CPU can process. An 8 Bit number is smaller, so it is less efficient than a 64-bit number. The 64-bit number can transfer quite a bit more data than an 8-bit number. And 128-bit is even bigger...
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The Expantion Pack is actualy 68 acording to Zelda64 Pro Site :)
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Does the Zelda64 pro site know everything about the way a system works?
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Here's a couple of old quotes by Shigeru Miyamoto on Mario 128: "I believe that with this game you'll be able to feel the 'newness' that was missing from Mario Sunshine. As for Mario Sunshine, it would be very easy to take the Sunshine engine and create a sequel to that but really right now what we're focussing on is what really is fun, and how can we take that and find a way to make it accessible to a much broader audience."
BTW, I had a class with a Miyamoto this week. It was a five day creative curriculm planning class and her name was Sue Miyamoto. I don't know if there is any relation, but it was still kind of neat to see Miyamoto on the sign-in sheets.
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Does the Zelda64 pro site know everything about the way a system works?
Well they know Gliches For Zelda:OOT so technicley Yes.
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Knowing glitches in one game does not mean you know how an entire system works.
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Gamecube is 128 bit nimrod
The N64 with its expansion card was 128. The gamecube is actually 16,384 bit.
The Expantion Pack is actualy 68 acording to Zelda64 Pro Site :)
Wrong. Wrong. Wrong. Wrong.
Wariolandman gave a decent summary.
The Expansion Pak did nothing to change the number of bits/datum that the CPU could process.
N64 was 64-bit. Gamecube is 32 or 64-bit depending how you look at it (newer systems made the standard measure of bits go out the window).
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MEGABYTE saves the day once again. :)
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32?Get outa here! *Faints*