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Video Games => Mario Chat => Topic started by: billy chilly on June 22, 2006, 08:10:23 PM

Title: Dream-casting for the next Mario RPG
Post by: billy chilly on June 22, 2006, 08:10:23 PM
Let's say Nintendo called you up and told you about their next Mario RPG.  They tell you that obviously it will star Mario, but it will have a multi-party member system ala the original Super Mario RPG.   But they're totally stumped on what four characters to make party members.  They also aren't sure who they want for the main villain and his/her/its sidekick.  They also need a good basic premise for the story. 

Who and what would you pick?  Would you cast characters from previous games, or new ones that you created? 

I know for a fact that I'd want Luigi and Yoshi as party members... and I'd definitely cast either Tatanga or Wario as the villain, but after that I'm not sure.  I think I'd want a couple new guys for party members... perhaps a new female character with a drastically un-Peach personality. 

Who would you cast?
Title: Re: Dream-casting for the next Mario RPG
Post by: MechanicalMonarch on June 22, 2006, 09:27:13 PM
All the Mario RPGs out introduce entire new areas and characters.  Excluding PM1, the main enemies were new.  Wario has also seemed to have lost interest in Mario ecluding a bit of a rivalry.  New story lines and new lands always sell more than repeated tired yellow people. 
I'd like to see a Mario MMORPG
You choose either the Koopa Kingdom or Mushroom Kingdom.
Your race depends on your class and side.
Warriors: Toad - Koopa Troopa
Rogues:   Mouser - Bandit
Mages: Shaman - Magikoopa
Kingdom Specific classes would include Cavilier for the Mushies, a Toad who fights on and with a Yoshi, and Aviators for the Koopas, a paratrropa basically.
The main characters such as Mario, Bowser, Luigi, Kammy Koopa, and even old allies like old PM party members would make appearances as quest hubs.
Title: "Some Reason"
Post by: DeadAwake on June 23, 2006, 02:04:23 AM
The thread title made me think of September 9th for some reason.

Here's how I'd do it:  Mario and Luigi.  Then, Princess and Toad and all the other Toads (not Toadsworth or any other Toad who has a name).  Throw in some Bowser, add a little Yoshi for flavor, and BAM!  You've got Pasta Mario 2.
Title: Re: Dream-casting for the next Mario RPG
Post by: SushieBoy on June 23, 2006, 02:47:33 AM
yeah butt,where's Pasta Mario 1??
Title: Re: Dream-casting for the next Mario RPG
Post by: NintendoExpert89 on June 23, 2006, 04:14:37 AM
I had this idea a while back that to my surprise is already being used in Super Paper Mario. The character-swapping side-scrolling gameplay though, not the story...

The story consisted of Princess Peach finally installing a security system run by a super computer in her castle so Bowser's attempts at kidnapping her would be futile. Angered, Bowser hires a team of hackers to plant a virus into the sercurity system and shut it off without Peach's knowing. One day, when Princess Peach is having a party with Mario, Luigi, Toad, and Yoshi, Bowser crashes the party and grabs ahold of the princess. However, it turns out a glitch in the virus caused the security system to malfunction instead of turn off. The malfunction no longer makes it so intruders cannot get in, but now they cannot get out. As a result, the five characters are held hostage in the Princess's Castle by the damaged super computer. Mario, Luigi, Peach, Toad, Yoshi, and Bowser have to help each other destroy the computer and end chaos.

It would have been like a side-scrolling RPG where you were able to swap characters and each would have a different ability (Luigi jumps highest, Toad can go into tight spots, Peach's umbrella allows her to jump from high places). The final boss would of course be the Super Computer CPU, armed with tons of its own weapons.
Title: Re: Dream-casting for the next Mario RPG
Post by: DeadAwake on June 23, 2006, 07:19:34 AM
yeah butt,where's Pasta Mario 1??
Hrm... The original Pasta Mario was released for the Virtual Boy in the year 2004, so nobody--not even Nintendo--knew about it.
Title: Re: Dream-casting for the next Mario RPG
Post by: MechanicalMonarch on June 23, 2006, 09:20:36 AM
That CPU game sounds alot like that movie, I think its called 2001: a Space Oddesy.  You know, the super computer that takes over and kills people.  It can read lips, it says "Good Morning Dave" you know what I'm talking about.
Title: Re: Dream-casting for the next Mario RPG
Post by: PaperLuigi on June 23, 2006, 09:42:35 AM
Okay, here's an idea


Bowser has had with Mario. Kidnapping the Princess is just not good enough anymore. So instead of taking her like he always does, he has decided to simpley blow the Kingdom of the face of the...........well, Kingdom. Bringing together his best Koopa Mecaniks (yes, that's Mecaniks, with a K) he begins construction on a Dooms Day Machine. The problem is, he's working with Koopas. Koopas just aren't that smart. It's going to take awhile, enough for Mario and friends to travel through mabey 7 worlds or 8.

Anyway, a spy within' the ranks of Bowser leaks information to Mario that this weapon is being constructed. Mario has no idea who this is, but he gathers an army to take a full frontal assualt to Bowser himself. Sadly, the Toads are defeated at the hands of new MechaKoopas the regular Koopas built to pilot the new machine. Mario retreats with the remaining soilders.


Back at the Mushroom Kingdom, Luigi waits for his brother to return with good news. Mario returns and tells Luigi what happened. All hope is lost untl a secret message from the spy arives at the house. It says, "Regarding your recent defeat: My former master has constructed 1/4 of this new machine. He doesn't know, but this Dooms Day device is nothing compared to the power of the 8  shards of the sword. This sword, which I had just discovered recently to my trip to DryDry desert, is the key to destroying Bowser and his machine. You may find this useful..............Message End."

Inside the note is a large shard. Mario is filled with the lust for adventure. He gets Luigi to travel all over the map with him, along with Wario(who's a good guy) and Yoshi, with a few more party members.


Heros:
1. Mario
2. Luigi
3. Yoshi
4. Wario
5. I can't think of anyone right now.


Villians:
1. Bowser
2. Kamek
3. MADD (The Dooms Day Device)
4. Spy (?)


Title: Re: Dream-casting for the next Mario RPG
Post by: WarioLandMan on June 23, 2006, 11:06:25 AM
Personally, I think it doesn't get any better than SMRPG and Super-Star Saga! ^_^
Title: Re: Dream-casting for the next Mario RPG
Post by: The Chef on June 23, 2006, 11:51:30 AM
I always wanted a Mario RPG with a customizable party. The options would consist of every character that's been playable in the Mario universe so far, with a few new ones, such as Stanley, Foreman Spike and Pauline. It would span a number of worlds, including Sub-con and Kitchen Island. And the main villain could be unseen for the majority of the game until the end, where his true appearance would come as a shocker. How does this sound?
Title: Re: Dream-casting for the next Mario RPG
Post by: Crazy Penguin on June 23, 2006, 06:18:58 PM
Captain Syrup, Tatanga and the original 7 Koopa Kids really need to return. Let Mario fight more villains more often.
Title: Re: Dream-casting for the next Mario RPG
Post by: The Chef on June 23, 2006, 06:43:55 PM
That sorta goes hand-in-hand with my idea, as there would also be a number of bosses to suit the number of worlds I mentioned. Heck, with the way I want this game to be made, it should be entitled "Super Mario Reunion" or something.
Title: Re: Dream-casting for the next Mario RPG
Post by: billy chilly on June 23, 2006, 10:19:33 PM
I'd love to see all the forgotten villains rise up and form a Council of Forgotten Doom. 
Title: Re: Dream-casting for the next Mario RPG
Post by: The Chef on June 24, 2006, 08:04:08 AM
That sounds like a good idea for a plot to my game. I suppose Bowser would have to be a playable character then. As for the title, I think "Super Mario Universe" sounds the best. Waddaya think, folks?
Title: Re: Dream-casting for the next Mario RPG
Post by: coolkid on June 24, 2006, 07:24:25 PM
Well my Idea is TOO LATE!In Super Paper Mario acording to Wikipedia Bowser atempts to ACTIOUALY MARRY Princess Peach!
Title: Re: Dream-casting for the next Mario RPG
Post by: The Chef on June 24, 2006, 09:48:25 PM
Wikipedia does not have all the answers. The marraige thing is just speculation.
Title: Re: Dream-casting for the next Mario RPG
Post by: MEGAߥTE on June 25, 2006, 12:19:55 AM
Probably because of
(https://themushroomkingdom.net/board/proxy.php?request=http%3A%2F%2Fwww.themushroomkingdom.net%2Fimages%2Fss%2Fspm%2F004.png&hash=de1bd84837c8de702ac9f2fa4829afd59006ba56)
Title: Re: Dream-casting for the next Mario RPG
Post by: The Chef on June 25, 2006, 11:22:26 AM
It's still unclear as to what the heck is going on in that pic and how it realtes to the story. I'm shaking with anticipation.
Title: Re: Dream-casting for the next Mario RPG
Post by: Adventure_Knight on June 25, 2006, 02:53:30 PM
OK, back on topic, my dream-casting for the new Mario RPG are:
·Story: Bowser is now smart and he causes problems in a land distant to the Mushroom Kingdom, Mario and Luigi travel to this land to solve them, and while they are trying to catch Bowser (Hidden on that land), the koopa army destroys the Mushroom Kingdom...
·Party Members: Luigi, Goombario, and the rest should be new characters.
·Chapters: 50 (I'm not kidding)
·Extras: Alternate endings, one of them can be a sad ending where the Mushroom Kingdom is destroyed and the princess killed, and other of them (The canonical one) can be your regular Mario ending...
Title: Re: Dream-casting for the next Mario RPG
Post by: billy chilly on June 26, 2006, 11:23:21 PM
So I think I've finally decided how I'd want my Mario RPG to go. 

Also, I really didn't MEAN for this to turn into a fan-fic, but I think it did.  Sorry. 

The Council of Forgotten Doom is made up of Ex-Mario Villains, that after being defeated, went on to do pretty much nothing.  The Council of Forgotten Doom is formed by a shadowy, unseen figure.  She is seen as a black silhoutte with glowing red eyes on a monitor.  The Shadowy Woman has called upon past Mario foes: Wart, Tatanga, Wario, Smithy, Cackletta, Sir Grodus, Captain Syrup, and Princess Shroob. 

The Shadowy Woman tells them that her goal is the same as theirs once was--to rule the Mushroom World and destroy Mario.  She wins their support by stating that Bowser has failed too many times, and that it will be the job of the Council of Forgotten Doom to take Bowser out of the picture, and by combining their forces, finally do the job right.  Wario, of course isn't impressed.  The Shadowy Woman promises him riches beyond his wildest dreams, effectively winning Wario's support.  The other past villains clamor for special prizes like Wario's, and the Shadowy Woman promises them that once they harness the power of the Ztars, they can have whatever their black hearts desire. 

The assembled villains are mystified by this.  The Shadowy Woman explains that Ztars are a sort of anti-Starman.  Rather than make Mario invincible, they grant the wishes of evildoers.  Ztars are created by the collected fear, anger and hate of a region, scattered around the world.    The Shadowy Woman already has one, in her fortress, orbiting above the Mushroom World.  She has used the power of the Ztar to call together the forgotten villains, and also to pinpoint the location of the Ztars in the Mushroom World. 

There are Ztars in the Mushroom Kingdom (including some of the 7 kingdoms from SMB3, plus Luigi's Mansion in Boo Woods), Dinosaur Land, Yoshi's Island, Sarasaland, Kitchen Island, the DK Isles and the Beanbean Kingdom.  Part of the council will go to find, protect and use the Ztars, while the rest of the council will go to Bowser's Castle to kidnap the King of the Koopas, to prevent him from interfering. 

Wario and Captain Syrup (and her Black Sugar gang) are put in charge of capturing Mario in his sleep.  The two rivals bicker the entire time, and in their incompetence only manage to capture Luigi.  They hightail it to the Mushroom Castle, and easily overrun the Toad guards and capture Peach, and set up base in the castle.  They're convinced that not only will this lure Mario to the castle (which it of course does) but also that they'll be able to overpower Mario.  Mario is of course too tough for the combined forces of Wario, the Cap'n and her gang.  Mario defeats Wario, but he runs off, screaming that he'll get his revenge.  Captain Syrup barely participated in the fight, because she's fallen in love with Luigi (but in a subtle and funny way, so that the in-game characters don't take so much notice, but the player does), and as you rescue Luigi, she asks to join your party.  Or as she says, you "become members of the greatest pirate gang to ever raid the seven seas!"  She also denounces the Council, thirsting for chaos (and the love of Luigi) rather than a "new world order run by some shadow-wench!"

And from here, Mario, Luigi, and Captain Syrup would venture around the various regions in the Mushroom Universe (sometimes sailing aboard Syrup's ship, the S.S. Teacup), with each member of the Council of Forgotten Doom serving as each world boss.  Peach stays behind to keep the denizens of the Mushroom Kingdom calm and ready to fight, and Cap'n Syrup explains the Shadowy Figure's plans. 

Rudy, Raphael the Raven, Tryclyde, Eyerok, Mouser, Belome, Hooktail, King Boo, Naval Piranha and the Shadow Queen will serve as sub-bosses not directly affiliated with the Council (though they may be manipulated by or working for Council members), and Wario will fill the recurring comic-villain role set forth by Croco, Troopa Jr, and Lord Crump in past Mario RPGs.   

Eventually they'll trek to Yoshi's Island and Yoshi will join the party, as will Kamek, the ancient Magikoopa that somehow escaped the clutches of the Shadowy Woman and her Council of Forgotten Doom.  Of course, Kamek, like Cap'n Syrup has motives of his own, and is just helping Mario to reach his own ends--sort of like when Bowser joined up with Mario and co. in Mario RPG... it's an uneasy partnership to say the least. 

After many trials, the team finally makes it to the Shadowy Woman's orbiting base... as prisoners.  They're thrown in a cell with none other than Bowser and the Koopalings.  Bowser once again is forced to join his arch-nemesis, and the (rather large) group hatches a plan.  Bowser and the Koopalings will create a diversion, which Mario and co. will use to escape during the confusion.  Mario and his group fight to the control room of the fortress, where they are shocked to find that the Shadowy Woman is...

PAULINE!

DUN DUN DUUUUN.  She never got over Mario shrugging her off way back when, and has been working at the ultimate revenge plot.  She is soon joined by the surviving members of the Council who fled after fighting with Mario.  She tells them that she has been using the time Mario and co. were "running around" to create the Ztar-powered Doomsday Device.  The kidnapped Prof E. Gadd regretfully steps from behind the machine and starts it up, as commanded by Pauline. 

Just when it seems like it couldn't get any worse, Bowser and the Koopalings barge in, in mid-fight with a few dozen Council guards (perhaps a motley crew of Shy-Guys, X-Nauts, Wanderin' Gooms, Shroobs, etc.)  The brawl is out of control, and they crash into the Doomsday Device, destroying it.  Pauline and the few surviving members of the Council go to investigate the wrecked machine, which blows up in their faces...

When the smoke clears, Pauline and the remaning Council-members have mutated into one giant bizarre creature with a Ztar in it's chest.  The explosion also sends the fortress out of orbit, and on a collision course with the Mushroom Kingdom.  And though Mario and the rest are freaking out, the Pauline-Shroob-Tatanga-Smithy monster declares that not only will it survive the crash, but it will be even stronger, and able to rampage through the Mushroom Kingdom, destroying everything in it's path, thanks to the power of the remaining Ztar.  . 

Mario and co. decide they have to fight it, and worry about escaping later.  Bowser and co. are still wrapped up with fighting off an ever-increasing number of Council guards, allowing Mario and co. to fight the Pauline-Monster uninterrupted.  The fight is a losing one... Mario and his party just aren't enough to fight off the mutated monstrosity.  Until Bowser and the Koopalings jump in the fray.  Their combined strength is enough to destroy the Pauline-Mutant.  As it melts away, a ghostly Pauline and the Ztar remain.  The ghostly Pauline apologizes and disappears. 

The denizens of all corners of the Mushroom World set their eyes on the sky and watch as Pauline's burning, exploding fortress plummets out of orbit and straight at Peach's Castle.  Night falls, and the horrible falling wreckage lights up the sky.  Peach, still watching the sky, silently wishes on a star--as do other denizens of the Mushroom World.  Soon the wishes build up, and the Ztar turns into a Star.  The Star teleports Mario, Luigi and Yoshi to Peach's Castle, Captain Syrup to her ship, and sends Bowser, the Koopalings and Kamek to Bowser's Castle.  The Star bursts out of the falling wreck and gets beneath it, stopping it just a few feet above Peach's Castle.  It then rockets the fortress up into space, past Star Road (allowing for Geno to make a brief cameo) and into a black hole.  The Star takes it's place among the heavens, and the player is treated to a lovely night time parade featuring ALL the characters (good, bad and ugly). 

And that's how I'd have my Mario RPG go.  Sans all the middle parts I didn't really want to cover.  I'm sure that'd be full of wacky adventure hijinks and such.  Maybe when they visit the DK Isles, DK joins your party (ala Kingdom Hearts) and there's a side-quest where you fight off K. Rool...  There'd definitely HAVE to be appearances by at least DK, Diddy an DK Jr. 

I'm not super sure about the ending, though.  Alternate ideas I had included the Pauline-Monster surviving the crash, and the reformed Ztar persevering Mario and the gang (and Bowser and the kids), just so there could be an epic battle between a Godzilla sized Pauline-Monster and the entire population of the Mushroom World, and I also was thinking about having the fortress crash get deflected by the Star from Peach's Castle and sent into Bowser's--not only would it be funny (because Bowser could be like "ARRUUGGH!!  MY CASTLE!!") but it could potentially set up a sequel where Bowser gets revenge, using stuff he salvaged from the wrecked fortress.  I'd also considered one of the party members being a war-Toad (the little guard Toads with spears and capes you see in Paper Mario 1), but I couldn't think of any cool attacks for him, though maybe he could just be there to help out during Peach's Castle rescue at the beginning, like DK on the DK Isles (again, ala Kingdom Hearts). 

But yeah, I seriously did not intend this to turn into fan-fic but I think it did. 
Title: Re: Dream-casting for the next Mario RPG
Post by: The Chef on June 27, 2006, 09:11:00 AM
Holy Crap!! That sounds strikingly similar to an idea that I once had(most notably the Ztars). You should definitely call this "Super Mario Universe". Two things, though, what would the battles system be like and exactly how many party members are there?
Title: Re: Dream-casting for the next Mario RPG
Post by: Ultima Shadow on June 27, 2006, 07:31:50 PM
That sounds strikingly similar to an idea that I once had

lol, me too. O_O If Nintendo made this game, I would forever be thankful. :D

Actually, this would make a great fangame.
Title: Re: Dream-casting for the next Mario RPG
Post by: billy chilly on June 28, 2006, 01:55:00 AM
Holy Crap!! That sounds strikingly similar to an idea that I once had(most notably the Ztars). You should definitely call this "Super Mario Universe". Two things, though, what would the battles system be like and exactly how many party members are there?

The Ztars are actually from Mario Party 5, though the powers I assigned them I made up. 

The battle system would probably be a cross between Mario RPG's and Mario and Luigi's.  You have three fighters (one must be Mario) and each fighter has his/her own abilities, plus depending on what combination of guys you've picked, you'll have different special "Bros." attacks (ala Mario and Luigi).  Different character combos have different Bros attacks, with different results.  For instance, if it's Mario's turn, and he decides to Bros. attack with Luigi, the available attacks will be different than if it was Kamek's turn, and he did a Bros. Attack with Yoshi. 

The core group would at least consist of Mario, Luigi, Yoshi, Cap'n Syrup and Kamek.  DK (and maybe DK Jr. too) would be a level-specific party member for the DK Isles, as would a pair of Toad guards when Mario storms Peach's castle to drive out Wario and Cap'n Syrup, and then of course Bowser and the Koopalings join the final fight in Pauline's falling fortress. 

Also, since Ztars are evil, each time the group obtains one, there'd be a brief mini-game where you destroy it.  It would be different for every Ztar, kind of like the goofy animations Mario did in Super Mario World whenever he beat a castle. 
Title: Re: Dream-casting for the next Mario RPG
Post by: The Chef on June 28, 2006, 01:07:12 PM
The odea that I had involved the Zeven Ztar Zpirits. They were sorta the main bosses. Along the way there would be 120 Ztars that would be fought as enemies. The concpt was that a certain number of Ztars would have to be defeated in order to progress through the game and you'd get something special for beating them all.