In the latest iteration of the Mario vs. Donkey Kong epic, the jealous Donkey Kong has once again captured Pauline, this time at the ribbon cutting ceremony of Super Mini Mario World.
Mario vs. Donkey Kong 2 plays quite a bit differently from its predecessor. Instead of directly controlling Mario via the control pad, players interact with Mini-Marios and level elements using the stylus and touch screen to direct the Mini-Marios to the exit while avoiding spikes, enemies, and other hazards.
Gameplay takes place on the lower screen, while the upper screen serves to display information. Mini-Marios are directed by touching them and dragging in the desired direction, left or right, or up to jump. Pink blocks that form walls and floors can be sucked up from one part of the level and redeposited elsewhere. Switches can also be pressed with the stylus.
Enemies such as Shy Guys and Piranha Plants will make appearances, as well as Mini helper characters, such as Mini-DK. The Mini-Marios can also wield a pair of hammers, destroying enemies in their path much like Mario's hammer in the original Donkey Kong.
Like the original, levels are grouped into worlds, with a fight against Donkey Kong ensuing at the end of a world. In these boss battles, Mini-Marios are shot out of a cannon and must deal damage to Donkey Kong.
Mario vs. Donkey Kong 2 will include a level editor, and levels can be shared over Nintendo Wi-Fi Connection. Additionally, the online service will host a player ranking system and other bonuses.
Obstacle course puzzle fans will be able to enjoy the game when it is released on September 25, 2006.