...Why didn't they do this to begin with? Isn't this what we expected when Wii came out, for our motions to be reproduced on-screen 1 to 1?
While I'm hoping this will now mean that things in games follow our movements exactly (make up my own sword swipes for Link, make golf work properly), we still have to wait for new games that make use of it. And in some novel way since a new Zelda game's just not going to cut it. I don't see old games getting an upgraded treatment. Oh, just another totally necessary thing to buy... or something that will gather dust. And will this MotionPlus thing make it impossible to use with the other peripherals, meaning you can't get 1:1 movement with peripherals?
Maybe I still don't quite understand this thing. I'm waiting for them to make a Wii version of that cool controller thing that lets you really feel objects in the game. Not the Rumble Pak, but you take ahold of this ball thing, one for each hand, touch something in the game and the ball almost changes texture so that you feel a unique sensation, or you feel resistance. I forget what that's called. Geez, the original Black & White for PC was supposed to have support for a thing like that. Why can't we have controllers today that let us feel things? And then after that, maybe the 3D sight thing that that cool Wii homebrew person was showing off. Then maybe smell-o-vision or something.