I don't know, the difficulty being raised doesn't really seem like a good justification for Super Guide either... What's the point in making the game so difficult if players will just have the ability to bypass this difficulty? Most skill in a new platformer is gained through repetition and experience with the levels; I think most of us can attest to this. Dying 8 times in a row while trying to figure out the best way to perform a tricky section you've never encountered before is all part of what makes platformers great. I just think it's silly to brag that you've made a 'hardcore' Mario game but simultaneously throw this truth under the bus by offering players a way to get around it. It's kind of like Brawl's online options. Yes, there was a fair amount of online modes to play and Nintendo advertised the hell out of that when building hype for it, but in the end, Nintendo sort of pushed it away after the game was released since it was obvious the online was flawed, and they even went on to remove the Smash Service for whatever reason. Nintendo in recent years just gives off this vibe like... they like to show off one general aspect of a product, and then disregard it soon after.