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Mario Chat / Why Yoshi's Island DS makes no sense
« on: January 08, 2013, 10:33:27 PM »
From Supper Mario Broth, a blog run by a former editor of Waluigious:
Quote
Yoshi's Island had a basic story: The Stork is delivering Baby Mario and Baby Luigi to their parents, but gets intercepted by evil forces who hold him and Baby Luigi captive while Baby Mario lands safely on Yoshi's Island. With the Yoshis' help, Baby Mario needs to reunite with Baby Luigi and free the Stork so he can finish his job, all the while overcoming adversity by the bad guys looking for him, avoiding being captured himself. So far so good.[source], [Mario Broth Twitter], [Mario Broth blog]
In the sequel on the Nintendo DS, however, the formula is shaken up... but doesn't make any sense as a result. Instead of the Stork getting captured, now it's just a bunch of babies being kidnapped. The Yoshis and the Stork need to team up with some of the babies that escaped and rescue the others. Sounds good, right? Let's examine the logic:
The Yoshis can move freely around the map on their own, when unencumbered by babies. At the end of each stage, another Yoshi is there to take over the carrying, and he got there without any issues all by himself. In Yoshi's Island, this isn't an issue since the mission is to get Baby Mario to the end, not the Yoshis. They just divide the work of carrying and protecting him.
In Yoshi's Island DS, however, the Stork can reach any place on the map as well. He's there immediately at every Stork Sign, and they're in every level. And he's carrying every baby but one. Now, do you see it? If the Yoshis can get everywhere without problems, and the babies can (using the stork), what's the point of the Yoshis carrying the babies? All they need to do is get to Bowser's Castle anyway - so why not just have the Yoshis waiting there and get the babies delivered to the final chamber?
If you have two parts that have no problem moving by themselves, why do you put them together to get somewhere even if that only means difficulties?