Poll

Which of the following Mario platformers is your favorite?

Super Mario Bros. 3
Super Mario World
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Author Topic: SMB3 VS. SMW  (Read 38183 times)

ShadowBrain

  • Ridiculously relevant
« Reply #75 on: February 17, 2010, 08:28:04 AM »
the original.
Yes, that's what most people call the third game in a series.
"Mario is your oyster." ~The Chef

Turtlekid1

  • Tortuga
« Reply #76 on: February 17, 2010, 08:57:33 AM »
SMB3 was the first to feature several now-common elements of the series, though.  I'd say SMB and SMB2 were kind of like rough drafts compared to the more polished SMB3.
"It'll say life is sacred and so is death
but death is life and so we move on"

« Reply #77 on: February 17, 2010, 10:17:39 AM »
SMB3 was the first to feature several now-common elements of the series, though.  I'd say SMB was kind of like a rough draft compared to the more polished SMB3.

Fix'd. SMB2 as we know wasn't even originally intended to be in the series.  And on that first note, when have you ever seen any of the powerups (sans pre-existing ones) or even a vast majority of the enemies ever reappear in a later Mario game?
If she is indeed genetically mutated such that she has an eye in the back of her head, then I guess that she is genetically mutated and has an eye in the back of her head.

Chupperson Weird

  • Not interested.
« Reply #78 on: February 17, 2010, 11:16:17 AM »
100% of enemies in SMB1 have appeared in later games. Furthermore, SMB2 (USA) introduced Shy Guys, Bob-Ombs, and Ninjis to the series.
Anyway, SMB3 was totally the first to include sliding and running really fast.
That was a joke.

Turtlekid1

  • Tortuga
« Reply #79 on: February 17, 2010, 11:46:14 AM »
And carrying shells, and flight powerups, and Boos, and Thwomps, and the world map...
"It'll say life is sacred and so is death
but death is life and so we move on"

« Reply #80 on: February 17, 2010, 01:03:14 PM »
Ninji's have appeared only twice more since SMB2, haven't they? Several are in the dark hallway in Bowser's castle in SMW, and in Starborn Valley in Paper Mario 64.

SMB3 introduced a lot of things that have become staples in the series.
Kinopio is the ultimate video game character! Who else can drive a kart, host parties, play tennis, give good advice and items, and is almost always happy??

« Reply #81 on: February 17, 2010, 01:55:32 PM »
I thought Shy Guys became an exclusive part of the Yoshi series after SMB2, and so any game Yoshi appeared in, they'd probably appear in too.
You didn't say wot wot.

David

  • Trusts the fungus
« Reply #82 on: February 18, 2010, 07:55:44 PM »
Not to be a jerk or anything, but it's pretty much common sense that a game with better graphics contributes to make the game better, but does not make games with worse graphics any worse worse. Would you rather play SMB3 in 8-bit or 16-bit? I want a legitimate reason if you say 8-bit.

Good 8-bit graphics > Bad 16-bit graphics.

SMB3 looks better than SMAS SMB3.

(although SMB2 looks worse than SMAS SMB2)
Let's do the Mario, all together now!

« Reply #83 on: February 18, 2010, 11:06:57 PM »
[NES] SMB3 looks better than SMAS SMB3.

(although SMB2 looks worse than SMAS SMB2)

I'm inclined to agree with the former half of this post, and definitely do with the latter.  EDIT: They're most certainly not bad 16-bit graphics.
« Last Edit: February 19, 2010, 12:43:32 AM by jdaster64 »
If she is indeed genetically mutated such that she has an eye in the back of her head, then I guess that she is genetically mutated and has an eye in the back of her head.

Kimimaru

  • Max Stats
« Reply #84 on: February 18, 2010, 11:49:44 PM »
I thought that SMAS SMB3's graphics were much more colorful and interesting than the original's graphics. In the original Super Mario Bros. 3, most of the underground levels had black backgrounds with few decorations on them, but SMAS SMB3's underground backgrounds were much better and had a more natural feel.

Good 8-bit graphics > Bad 16-bit graphics.


While I agree with this statement, I did not think that the 16-bit graphics found in Super Mario All-Stars were bad at all; they made the whole Super Mario Bros. series look like new games. I was, however, disappointed that SMAS changed the physics engine for many of the games.
The Mario series is the best! It has every genre in video games but RTS'! It also has a plumber who does different roles, a princess, and a lot of odd creatures who don't seem to poop!

Chupperson Weird

  • Not interested.
« Reply #85 on: February 19, 2010, 11:32:46 AM »
The physics changes for SMB2 seemed fine to me.
The physics changes on SMB1/2J were an accident. It's too bad, because while I like the new graphics on SMB1, it's kind of annoying to play. Some guy patched the ROM though; that's cool.
SMB3 I don't think really had worse graphics in SMAS.
That was a joke.

« Reply #86 on: March 14, 2010, 02:12:10 PM »
To go back to the original question of the thread, SMB3 or SMW?



I'm old enough to remember when this game first came out, and it was a HUGE deal. I was blown away by it at the time, and to this day it remains my favorite game ever to hit the NES (as well as my favorite Mario game so far).

The game had everything: It was sleek and stylish looking for the time on an 8-bit system, the music stuck with you, it had a plethora of power-ups and items (Hammer Bro. Suit FTW!), the Koopalings (BTW it was awesome that they came back in NSMBW), appreciable challenge with a fair learning curve as you went along (not too hard, not too easy); it's one of the longest games on the NES, and you could make it as long or as short as you pleased by warping. One thing that I absolutely loved about this game but hasn't been seen nearly as much in Mario games since are the world themes. We have Grass, Desert, Water, Giant, Sky, Ice, Pipe, and Dark Lands (not even NSMB or NSMBW have seen such diversity)--and the stages within those worlds did such a marvelous job of keeping to all eight of those themes but still having diversity within themselves at the same time. This whole game is nothing short of a masterpiece of level design. (This is part of my problem with games like Super Mario 64: instead of a multitude of diverse stages, you're given only a few that you have to redo over and over--blagh!)

Don't get me wrong, I still love SMW. Super Mario World and Yoshi's Island both are very high up on my list (second only to SMB3, in fact) and also exhibited marvelous stage design and imaginative world detail. Heck, I even liked SMB1 and SMB2 as well, even if not quite as much as my top 3 of SMB3, SMW, and SMW2:YI.
Blargg.

cosmic_c

  • EAGLES SCREAM!
« Reply #87 on: March 17, 2010, 07:32:08 PM »
SMB3 was the better game
I would say why, but the guy above me pretty much covered that.

« Reply #88 on: March 25, 2010, 02:39:58 PM »
I distinctly remember having a defective Super Mario World cart when I was around 7 or 8 but around 9, the cart became defective and I don't know why. Anyway; every-time at any point after starting a new game, the game would crash with glitches.
ROM hacking with a slice of life.

cosmic_c

  • EAGLES SCREAM!
« Reply #89 on: March 25, 2010, 03:00:32 PM »
.... er try blowing into it,




dumb question i know, but..

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