Tacked on? How is a feature built into a game from the beginning of development tacked on?
It just feels as if it's unnecessary.
3D platformers are great, but they're the Too Easy ones.
lol wut
Worst Mario game ever? I beg to differ. From your argument one could deter that, if it weren't for the fact you didn't really back-up your view and only kept repeating "everything sucks and is stupid."
I didn't keep repeating that everything "sucked and was stupid" I only said that once or twice. Also, what
is the worst Mario game, Time Machine and MiM aside?
The 3D thing wasn't stupid at all. I thought that it was ingenious, because it makes you think how levels in 2D games would look if seen from a different angle. It was supposed to make you think and allow you to examine your environment more, wanting you to fully explore the hidden world within. About the game play being too simple, that's what makes it easy to grasp, allowing more people to play it. It also opens up a larger audience, as its familiar plat-forming style invites veterans of the older games. Besides, its simplicity easily allows more to take place, making SPM a huge game. (My game file says I've been playing for 50+ hours, even though I haven't even collected everything yet).
The 3-D think was a novelty at first, but it's not a great feature because 1) The time limit and 2) It's overused, because you use it constantly for puzzle solving. Simplicity may sometimes be a good thing (look at Tetris), but SPM wasn't a fun, addicting simplicity, it was a boring simplicity. If Nintendo wanted to make a 2-D platforming game, couldn't they have at least added a run button or more power-ups or something? That would have robbed some of the RPG elements, but it would have made it more fun. From what Bird Person says, it's not that huge of a game, since he beat it within like a week, and from what little I've played, I've reached 4-1.
None of the Pixls were sidekick rip-offs. Sidekicks appear in all PM games and do the same thing: grant new abilities. so do the Pixls. The Pixls are just a different take on the Mario-enemy partners. SPM just didn't give them enough personality, but neither did the original PM.
Okay, I agree that PM did not give them a lot of personality, but they still got more than the Pixls. Otherwise, though, you're pretty much right. They serve the same function as the side kicks in the previous games. Maybe the previous sidekicks feel more significant because they help in battles and such.
The story doesn't suck, it's just bizarre. And Mario games are bizarre to begin with. I mean, Peach and Bowser getting married and opening up an inter-dimensional rift? And that whole thing with Count Bleck? Sure, the story isn't as involved as PMTTYD was, but still it was a good attempt at making a game that is more character-driven than story-driven, in my opinion. It was more light-hearted than PMTTYD, which I thought was considerably dark for a Mario game.
How is "Save the Princess from the Evil King" a bizarre story? As for the story where I'm at, it's pretty boring, and a bit too light-hearted and silly. It feels as if it's attempting the humor that TTYD had and it's failing miserably. Of course, I have heard that around Chapter 6 something good happens to the the story. Then again they said that about chapter 3 too... I can understand why TTYD had a more involved story, as it was an RPG, but SPM either needs a simpler story, or a more entertaining one that appeals to more people. As for the darkness of TTYD, perhaps that's why it appeals to me, I dunno
So there, I did not say "suck" or "stupid" once, except for a quote from NE89. I think these explanations are are much better than those made earlier.