I groaned just from the implications of the URL.The article itself is really REALLY reaching. It's not even funny. I mean yes there are still sexist games. But Zelda?
I think crazy oversensitivity to sexism, also known as feminazism, is creating more problems than it's solving. And probably oversensitivity to racism too. I feel like writers are afraid to make characters anything but straight white males, except for the ones devoid of flaws and personalities. And can you blame them? No one wants to look racist or sexist, and anything you do can be considered such. But they have to keep up appearances, so they make those flawless characters of other races and femality. And they need to remind you they are women or Asian or whatever they are, and so that becomes their only trait. The result is, surprise! Sexism and racism!
So why are white men the default, with changes to race or gender treated as character traits in and of themselves? Why can't it be more comfortable to just come up with the role and personality first and then make a face that works for it, be it a man's, a woman's, belonging to any race? That's what I do. It works pretty well. As a rule I think if you could change your female or non-white character to a white male, still have an interesting character, and don't have to make any major, compromising changes to their personalities, priorities etc., then you're doing it right. Turns out most people act like people.