The character he's merged with disappears from play. I guess I should have made that clear, huh? ^^;
Nah, I was just making sure. Thanks for the info.
But anyway, I decided to make a moveset for the Sonic character I think is most deserving of a spot in Brawl (behind Sonic, of course). And I'm not talking about Shadow...
Knuckles the Echidna
General OverviewKnuckles is yet again another powerful character with many strong moves; his speed (about Lucario speed) and weight (slightly heavier than Sonic) are both good, but his vertical recovery is on the poor side and many of his moves are laggy despite their power. (Kinda makes you wish there was L-cancelling in Brawl, huh?) He has two jumps, and has the ability to glide. His glide is special in that it does slight damage (about 5%) to anyone who is hit by his outstretched fists. He falls under the Sonic category.
EntranceKnuckles jumps off one of the teleporters from the late part of Sonic & Knuckles, and quickly assumes a fighting stance.
Alternate ColoursRegular
Red Team (gloves and shoes tinted red. His red is also a slightly brighter red.)
Green Team (gloves and shoes tinted green. His red is also tinted green slightly.)
Blue Team (gloves and shoes tinted blue. His red is tinted blue slightly.)
Chaos (his entire body goes green. A tribute to Chaos Knuckles from the Archie Comics)
Super (his entire body is pink, just like his Super form which isn't seen in games anymore)
Dark (body turns darker red, gloves and shoes turn black and red)
AvailabilityUnlockable
1. Beat the final SSE boss with any order of Sonic, Bowser, Ganondorf, Dedede or Wolf.
2. Beat Boss Rush with Sonic on Very Hard.
3. 600 Vs. matches.
After one of these criteria is met, Knuckles will challenge you on Green Hill Zone. Beat him to unlock him.
A MovesA+A+A Combo: Punches with right fist, then left fist, before a stronger right fist punch to finish. Last hit has little knockback, sends opponent upwards. 3+3+6%
Up Tilt: Punches upwards once, sends opponent up, nothing special. 7%
Forward Tilt: Reaches outwards, and jabs quickly. Surprisingly powerful, reasonably good knockback. 10%
Down Tilt: Crouches, and elbows forwards. Trips opponent in place, great combo starter. 5%
Dash Attack: After a dash, leaps forward with both fists outstretched. Has great air time and decent power. 9%
Smash AttacksForward Smash: Powerful cross punch, slightly laggy, sends opponent out at 35 degree angle. 20-28%.
Up Smash: Lunges upwards with an uppercut; best used against grounded opponents. Puts opponent upwards and backwards a bit. 17-24%
Down Smash: Spins in place with his fists; similar to Mario's Down Smash. Bad knockback. 14-18%.
Aerial AttacksNair: Outstretches in his Triangle Jump pose from Sonic Heroes. Does decent damage (12%) but little knockback if it hits.
Fair: Does a somewhat powerful mid-air punch, much like Luigi's Fair. 14%.
Bair: Elbows anything behind him quickly and abruptly, knocks them back though not much of a KO move. 9%.
Uair: Does a one-two punch with his fists upwards. Each hit does 6 or 7%.
Dair: Clenches both fists together, and throws them downwards, flipping himself in the process. It's a Meteor Smash (I love Meteor Smashes! xP) and does 13%.
B MovesB Neutral: Stone Fists. Reaches into the ground, and pulls up boulders of varying sizes and damage ratios. Like Peach's Down-B, but the rocks cannot be caught. After pulling up a rock, it acts like any other item; use A to throw it. The rocks vary from 8% to 30% in damage. Also, on occasion, he pulls up an item too.
B+Smash: Hammer Punch. Much like a quicker version of Falcon Punch, except with less damage but still decent knockback. 22%, usable in mid-air.
B+Up: Air Glide. The FireFox is the move most like this interesting move; Knuckles stays still for a moment, and directional input influences his direction, before gliding upwards slowly. It goes for much longer if it is horizontal; eventually, on a vertical angle, Knuckles will just fall downwards again. Does no damage, but can be canceled with B.
B+Down: Dig. Knuckles borrows into the ground, and comes up again and deals about 12%. However, his direction on the ground is influenced by the Control Pad/Stick/whatever, much like a Warp Star. Also, if this move is used in mid-air, Knuckles' rate of descent is dramatically increased as he burrows downwards in mid-air (can't be canceled at this point btw), and any opponents he meets in mid-air will be buried in the ground as soon as Knuckles pushes them onto the ground. :o
Grabs and ThrowsGrab: Knuckles lunges for- and grabs- the opponent with two hands.
Grab Attack: Knuckles elbows the opponent, doing 2% each time.
U-Throw: After lowering them considerably, Knuckles blasts the opponent upwards, even throwing them slightly backwards. 7%.
F-Throw: Pushes opponent forwards quickly, causing them to stumble slightly. 5%, but a great combo starter and good complement to his Dash+A.
B-Throw: Releases player, but then quickly moves to opponent's other side and delivers a strong punch to send them far. 10%.
D-Throw: Slams opponent downwards, before hitting them again on their ascent. They then fly upwards. First hit does 6%, next does 8%.
Taunts1. Knocks his fists together before yelling "Stone fists!"
2. Jumps on top of, and presses, a switch, before snickering. (See Sonic 3)
3. Clenches a fist before shouting "Bring it on!"
Win Poses1. Raises both fists, and says happily, "Yeah, this is perfect!"
2. Crosses arms, smirks and snickers "Too easy!"
3. Takes up an aggressive pose, growls angrily and mutters "Don't get in my way!"
Final SmashTHE MASTER EMERALD
Knuckles raises both of his arms, before shouting "Behold, the power of the Master Emerald!" He then leaps into the air as the Master Emerald crashes onto the ground, damaging anyone nearby (25%, with great knockback) (it's quite a bit larger than in SA2; think Ice Climber's FS size, but 75% size). Knuckles stands on top of it, but after a few seconds, he plummets downwards, shattering it and sending Emerald shards flying in every direction. They do 10-15% each hit, and the FS ends when they're all gone.