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Messages - The Chef

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Why wouldn't you buy Punch-Out!!? Punch-Out!! is awesome.

Link is on the cover of SoulCalibur II, and that's clearly not a Zelda game. It's a SoulCalibur game. Bowser and DK are on the covers of Skylanders Racing and Skylanders Superchargers, but they're not Mario or DK games. They're Skylanders games.

Mario Chat / Re: The Silly Mario Fan Theories Thread
« on: July 04, 2015, 01:52:25 AM »
In Japan, they're called 'Megabatten' (メガバッテン), which I'm guessing is a pun on 'megane' (眼鏡, lit. 'glasses' or 'spectacles') and 'batten' (罰点, a cross or X mark). The 'X' salute prolly really was just a natural choice on part of the baddie designers.

Interestingly, when Goombella tattles on a X-Yux, she says: "I hear this is read as "Cross"-Yux, not as "Ex" Yux." If the same holds true for the X-Nauts (e.g. "Cross-Nauts", not "Ex-Nauts") then that may in fact be a pun on Noughts and Crosses.

Mario Chat / Re: Puzzle & Dragons: Super Mario Bros. Edition
« on: July 03, 2015, 04:31:30 AM »
I on the other hand actually do want P&DZ. Especially after playing the P&DZSMBE demo. It's pretty inventive and challenging to boot. I would imagine it works a hell of a lot better as an original property since you're not restricted to a handful of Mario baddies and such.

PS: "P&D" sounds like a sexual euphemism.

Mario Chat / Re: The Silly Mario Fan Theories Thread
« on: July 03, 2015, 04:28:15 AM »
I take that to mean BP was right about your lack of creativity.

Mario Chat / Re: Mario & Luigi & Paper
« on: July 03, 2015, 04:27:13 AM »
Remaking Super Mario RPG 2 for the Nintendo PlayStation 4, I bet.

General Chat / Re: I think it's about time ... we saw each other.
« on: July 02, 2015, 01:28:19 PM »
Well this got really dumb really fast.

Not at the Dinner Table / Re: Homosexuality and Same-Sex Marriage
« on: June 27, 2015, 08:28:23 AM »
Hope you enjoy signing your souls away and getting divorce after divorce as much as us straight people do. :P

Mario Chat / Re: Mario & Luigi & Paper
« on: June 26, 2015, 03:22:16 PM »
I accused M&L of being repetitive. I commended PM for NOT being repetitive.
I thought you were commending Sticker Star moreso than Paper Mario as a whole. My mistake.

You get some random basic stickers if your inventory runs out.
Wow uh... I completely forgot about this.

Mario Chat / Re: The Silly Mario Fan Theories Thread
« on: June 26, 2015, 03:18:41 PM »
Oh silly BP, everybody knows that the Mario cast have been dead all along. And they're actually Time Lords. And Cthulu is involved somehow. And their existence is the product of both Shinji Ikari and Tommy Westphall's imaginations. Simultaneously.

And also Mario is on drugs.

If I may sperg out for a moment, I can't really see Gooey being a clone of Kirby. He grabs foes with his tongue rather than inhaling them (I guess he'd be more similar to Yoshi) and has never been in a "hatted Kirby" game, so we've only ever seen him use the basic seven "Dream Land" abilities, with the shape-shifting and whatnot. That'd probably make a pretty unique move set by itself.

Forum Games / Re: The Add-One-Word Story Returns
« on: June 22, 2015, 11:24:17 PM »

Forum Games / Re: The Add-One-Word Story Returns
« on: June 22, 2015, 08:07:07 PM »

Mario Chat / Re: Mario & Luigi & Paper
« on: June 19, 2015, 07:48:12 PM »
A bunch of points.

Imma respond to this point by point:

#1: None of us have expressed any outright hate towards Sticker Star, at least I don't think. Personally I was more disappointed and terribly confused by it than anything else. And accusing the Paper Mario series of being repetitive when the third out of four games was already a massive change-up is pretty bull. Furthermore, our collective beef with Sticker Star has nothing to do with its battle system. Our beef is that everything except the battle system is old and boring. You may as well have titled it "Paper New Super Mario Bros.". And that's not good, because Paper Mario 2 still has some of the most unique characters and environments the Mario series has ever seen. That's at least 1/3 of the reason people loved it so much. Everybody I've ever run into *****es at Sticker Star for using the same old bog-standard Mario tropes when the RPGs are pretty much renowned for being the sole source of new characters and locales. CrossEyed even made a whole thread about this!

#2 and #4:
Conceptually I didn't think Sticker Star's battle system was that bad. It actually kind of reminded me of Mega Man Battle Network. Unfortunately, just because it's new doesn't mean it's totally functional. More often than not you either have more stickers than you know what to do with, or you're running out of stickers because you ****ed them all away on a single battle. There's never a middle ground. And on top of that, there's practically no incentive to battling because all you get from it is coins which let you buy more stickers to refill the inventory you just wasted on that battle. It's a never-ending cycle that goes nowhere. At least MMBN gave ol' Megs a piddly weak buster gun to chip away at enemies if you had no battle chips on hand. This game gives you zlich. And it ends up forcing the dev team to give the player the option to run away from boss battles. This is hella stupid: Why would a boss who is assigned to kill you dead allow you to run away and stock up on inventory to fight him again? This is nonsensical even for Mario, man.

Secondly, of all the games you could've used to point out how much JRPG stats suck, Paper Mario and its sequel are probably the absolute worst example. This is because neither game is particularly stat-driven in the slightest. They're driven by customization. You don't gain more attack and defense by grinding, you only gain more health and fuel. And you can choose which of these to gain as you go on. Better weapons are handed to you by the plot. Everything else is determined entirely by which badges you put on. You can create hundreds of different possible combinations. You make a damage sponge Mario that's all HP and HP-increasing badges, you can make an elementalist Mario that's got tons of FP and all different types of special moves, you can make an untouchable Mario with high defense and abilities that keep enemies away. Mario is your oyster. Paper Mario's stat and battle system is beautiful, and I was only looking forward to see what else they could do with it. Hell, I think they could've only improved this system by replacing level-based HP gains with heart containers like the ones in Sticker Star. Make the player work for his HP, [darnit].

Finally, there are two fairly major changes to Sticker Star's system that baffle me to no end -  A: For some reason you can't pick your target in battle, and B: All of the enemies' HP is combined into one big bar. I legitimately cannot figure out why they thought these were good ideas. I do not understand what practical purpose these changes were supposed to serve. It's one thing if these were bugs, oversights, or some other sort of mistake, but this had to have a been a conscious decision on the part of the development team. Somebody thought these were good ideas. If there really is a solid reason behind these two changes, I have absolutely no idea what that reason is. Can anybody help me out on this? Anybody at all?

#3: Paper Mario already played like an adventure game, though not of the text or point-n-click variety. BP even once pointed out that if you removed the turn-based battles from Paper Mario (and Superstar Saga, for that matter), you'd essentially be left with "Mario as Zelda". One big difference in Sticker Star is that the game allows you use up the items you need to solve each puzzle. And if you do, you have to go all the way back the place where you found the item, get another one, then pay that one Toad a bunch of coins to have it turned into a sticker again. Or just buy the item from that sketchy Toad for even more coins. That is some bull[dukar]. An actual point-and-click Mario adventure game, or perhaps a new Paper Mario without turn-based battles, or even a whole new Mario game with heavy adventure elements would've been much better.

Paper Mario: The Thousand Year Door is essentially the first Paper Mario with a new paint job.

This has to be the single worst description of a given game sequel I have ever heard in my entire life.

trading card battles

Since I mentioned MMBN, I may as well point out that I'd like a Paper Mario game that did something like this. If they combined Paper Mario 2's basic battle system with the deck-building and hand-dealing from MMBN, that'd be pretty neat.

Video Game Chat / Re: E3 Thread: 2015 Edition
« on: June 18, 2015, 07:38:00 PM »
They were.

Forum Games / Re: The Add-One-Word Story Returns
« on: June 18, 2015, 04:12:29 PM »

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