A game that "pushes the Wii to its limit" sounds a lot better than "a half-assed game that really doesn't use any of the Wii's potential at all".
Okay, that's not what I was talking about. I'm just repeating a quote I read from IGN about NSMB Wii not having wi-fi capabilities. Also, what I was asking was, "
What the hell is 'pushing the Wii to its limit'?"
The extent of the motion controls will just be simple waggles to do certain moves or activate things in-game (a la Super Paper Mario). I mean, you're holding the Wiimote like a NES controller for this game, so how much motion control could you throw in there? There will be waggles and I imagine there might be a Wiimote pointer-dedicated section of the game... but I doubt enough to "push it to its limits."
Also, NSMB had 78 levels. I imagine Nintendo would bump that up to around 100 or so for NSMB Wii... (I doubt Nintendo would want to do more than about that). Unless the levels are extremely long and intricate, I don't believe 78 levels +30 or so levels would be enough to push the system over the edge... unless there's as crap-ton of extra content, etc. woven into the game, which I highly doubt. I believe NSMB Wii will be a straight-to-the-point platformer just like NSMB. Not tons of unlockables, frills, or anything like that.
Let's assume NSMB Wii will be the same presentation/etc. as NSMB. Add a few dozen levels and some motion control... up the polys for the character models a bit, then you're just about done. So inform me: what is gonna be in this game that's gonna make it on par (in a "technical limits" sense) with advanced, nice-looking games like Galaxy, Brawl, etc.?