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« on: June 28, 2011, 03:55:28 PM »
Super Mario Bros. 3 and Super Mario 64 are pretty flawless, IMO (I wish I could say the same about SMA4, thanks failed e-Reader). And remake as it might be, SMBDX lacks anything that I can see to criticize (besides the lack of graphical updates and the later Lost Levels, but both are forgivable due to its being a GBC game).
Superstar Saga's pretty close, but the overall lack of balance in the stats is a significant flaw, to say nothing of downright broken equipment like the Mush Badges. Paper Mario, as well, comes close, but I feel it lacks a definitive challenge factor; that and the incredibly rigid 50-50-30 stat structure makes interesting strategies like HP-only all but impossible to pull off. TTYD, on the other hand, nailed both of those, and the incredibly flexible badge/battle systems work seamlessly together. Just about the only thing I'd change about it is the frequency with which enemies produce badges by any means; it's a great idea, but the one-in-several-hundred chance of getting most badges sort of kills the incentive to try to obtain them.