And yes, this is all a matter of opinion, I realize that. I never compared it to Paper Mario, another game I think is great. I don't really see how all the enemies are the same, they did pretty much just recycle a few enemies from early in the game and slapped them into the later levels, but pretty much every Mario game has done that.
Yeah, I know you didn't, and I wasn't trying to fault you for it - I just personally don't like SMRPG that mch. Actually though, there is a LOT of enemy recycling in the later levels of the game - the majority of the creatures have some kind of advanced version that show up two or three stars after the original enemy. I don't have a problem with that very much- what I do have a problem with is the constant recycling of attacks. Almost every special attack in the game is used by more than one type of enemy. Water Blast is a perfect example of that - when you fight Yardovich (which IMO was the only challenging battle in the portion of the game I played), it seems really mighty and awe inspiring. But then they take that attack and give it to Culex, Czar Dragon (WTD?), and Magikoopa - and by that time it loses its awe and just becomes annoying. This is far from the only example, though.
I liked that in Paper Mario, while enemies didn't have as many attacks, there was little to no recycling of special moves - every enemy was unique, and the advanced versions of creatures were often pretty special. The Hyper Goombas and Shady Koopas were really cool, because they had special attacks that made them way different than the average enemy. Normal Koopas were always super easy, but the Shady Koopas were really powerful and annoying because of their cyclone attack. It wasn't that predictable when you faced new versions of old ememies - while in Super Mario RPG, every advanced version of an enemy was just the old enemy with better stats and a more powerful recycled attack.
RPGs don't need to have puzzles.
True, but that's why Paper Mario is unique and really cool, among other reasons. The castles and forts were actually more like Zelda dungeons with turn based battles - instead of being the usual "trudge through fortresses fighting 3 or four different types of enmies again and again until you reach the boss." Not saying that the latter is bad - it's just not really original, and can get a bit repetitive. But at least to me, Paper Mario never gets old. I've played through it four times, and each time I loved it even more. :)