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Messages - billy chilly

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166
Mario Chat / Re: Luigi's Mansion 2
« on: June 19, 2011, 12:16:02 AM »
Yeah, while I love that art, I was hoping for a new boss.  King Boo is fine but... that's all.  He's just fine. 

I love the idea that the crown is so heavy, THAT'S why he's a heavy character in Mario Kart.  Thank you for that. :)

167
Mario Chat / Re: Luigi's Mansion 2
« on: June 18, 2011, 12:31:12 AM »
In my excitement for LM 2, I just finished a replay-through of the original (Rank B ending if you're curious--I forgot to water the big plant outside!).  The game is still a blast, a short but sweet combination of frantic fishing-style ghostbusting, exploration and treasure hunting and some light puzzling. 

Impressions from E3: http://news.yahoo.com/s/digitaltrends/20110608/tc_digitaltrends/e32011handsonluigismansion2

Rockin' title art:


168
Mario Chat / Re: Mario Kart 3DS Casting Call!
« on: June 17, 2011, 03:00:52 PM »
The babies are practically the same character model with different heads and palette swaps.  Saying Baby Mario has a "radically different physique" compared to Baby Luigi is hilarious to me.  True to real-life babies, the Mario babies are very similar looking.  Maybe that's why they bug me?

The Koopalings on the other hand really do have very different body types, but you could pick one large, medium and small Koopaling, and still reasonably have other similarly sized Koopalings as alternate "costumes."  Roy and Morton are pretty similar in build and since Iggy has had his NSMBWii growth spurt, he could count as a large-type character too (sort of like how Waluigi and Rosalina are considered large).  I doubt we'll ever see anything like this, but I think it'd be cool.

But maybe it won't matter?  The roster size gets a little bigger with each Mario Kart game.  Maybe MK3D will be the one to go nuts and have a Brawl-sized character line-up, giving us room for all four babies and all seven Koopalings.  MKDS and MKWii pulled in some very cool oddball characters (R.O.B., Dry Bowser, Funky Kong), so I can certainly see MK3D continuing that tradition.  Hell, I kind of expect it to (to a certain extent).

169
Mario Chat / Re: Mario Kart 3DS Casting Call!
« on: June 17, 2011, 01:43:45 PM »
Costumes would be super fun, but I can't see Nintendo using it as a way to condense roster space.  While I think the babies are super lame, Nintendo is likely to try to cater to all Mario fans, including baby-fans.  I'm sure Nintendo considers Baby Luigi and Baby Mario separate characters, so they'll continue to get separate spots on the roster.  

Unless an awesome miracle happens and we get Kamek, the Koopalings, E. Gadd, Wart, Geno, Dixie Kong, Mona, etc. instead of the lame babies.  I would love that, but I don't see it happening.  HOWEVER, if alternate costumes were the only way to get all 7 Koopalings, I'd be okay with that.  Also, I could see Nintendo just putting in a handful of Koopalings... I'd be absolutely okay with that.  One for each weight class?  Lemmy (small), Wendy (medium) and Morton (large)?  Yeah, I'd dig that.  I'd dig that like crazy.   

IGN suggested biker attire for all characters on bikes, and assuming bikes come back for MK3D, I'd be super on board for that.  Mario and the fellas rockin' leather jackets and cool helmets while the girls still get those form-fitting jumpsuits.  I definitely hope bikes and tricks come back, but I won't be surprised if they don't.

170
Mario Chat / Re: Luigi's Mansion 2
« on: June 15, 2011, 11:05:06 PM »
Maybe having a save file for one of the games could open up special content in the other.  Having a save file for LM2 lets you play as Luigi in Mario3DS and vice versa. 

171
Mario Chat / Re: Paper Mario 3DS images
« on: June 15, 2011, 02:47:38 PM »
Yeah, Rogueport is seriously one of the most fun game worlds I've ever experienced, period.  It ooze atmosphere and personality, and it was a great change of pace for the squeaky-clean Mario crew.  Man, this thread has me all nostalgia-y for TTYD...

172
Mario Chat / Re: Mario Kart 3DS Casting Call!
« on: June 15, 2011, 08:29:47 AM »
5 Features IGN Wants for MKDS: http://ds.ign.com/articles/117/1176260p1.html?RSSwhen2011-06-14_165300&RSSid=1176260&utm_source=feedburner&utm_medium=feed&utm_campaign=Feed%3A+ignfeeds%2Fds+%28IGN+DS%29

Basically boils down to:
"Epic" battle mode
Classic tracks
More items to Equip (i.e. stuff like the glider and sub-kart propeller)
Tons of characters
Don't mess with success

I agree with points 2 and 4.

Battle mode has never really been more than a brief diversion for me, so I don't miss it.

At this point I feel like we'd be getting cheated if we didn't get retro tracks, so that was kind of a no-brainer.  I do agree with them just wanting the retro cups to be all the old MK64 tracks.  There's magic in that game, and it's got everything to do with the fantastic level design.

I can't really think of any good "equippable" items other than the glider and the sub-kart. IGN suggests a jetpack, but that seems kind of... stupid. Maybe a drill-kart? I don't know. I think what's been revealed so far is enough. On a strictly aesthetic note, I think it'd be cool if a little bubble dome or scuba gear appeared on your kart when you went underwater... I DON'T WANT THEM TO DROWN.

I agree with their want for "tons of characters" but I don't agree that it should stretch to non-Mario franchises. Actually, I go back and forth on that. I guess if they did reach into non-Mario series, I'd want them to go whole hog and just make it Smash Kart. But then, it wouldn't be Mario Kart any more. I say keep Mario Kart in the Mario universe. But finally ****ing put Kamek in.

Their last point is hilarious to me because MK3D probably won't be too wildly different from past entries, and their review will invariably dock it points for being too similar to past games.

173
Mario Chat / Re: Super Mario 3DS?
« on: June 14, 2011, 02:34:44 PM »
Has that been confirmed?  If anything, I feel like that for sure means that the Tanooki Suit has taken over for the Raccoon Suit.  While that bums me out personally, it makes sense.  It'd be like if Galaxy 2 had Bee Mario and then also Hornet Mario.  The two ideas are so similar it makes sense to roll them into one power-up.

174
Mario Chat / Re: Paper Mario 3DS images
« on: June 14, 2011, 02:30:44 PM »
I think I'm over Paper Mario.  The first one was fine, the second one was phenomenal and the third got to be kind of a chore after a while.  I'd like to see some fresh art and story direction for Mario's next RPG.  I've always wished the Mario RPGs (after the original that is) had a visual style more akin to the 3D Mario platformers.  The thought of a Mario RPG that looks like Galaxy or SM3DS is a very appealing one.

175
Mario Chat / Re: Super Mario 3DS?
« on: June 14, 2011, 02:27:29 PM »
Pretty disappointed to see the Tanooki Suit doesn't offer true flight.  Also hoping the Raccoon Suit is in there somewhere.  Tanooki Suit is great and all, but for my money the Raccoon Suit is way more iconic and nostalgic.  Maybe the Raccoon Suit could offer true flight? 

We'll have to see how this goes, it seems a lot more linear than 64 or Sunhsine, but not as grand or epic as Galaxy. 

176
Mario Chat / Luigi's Mansion 2
« on: June 09, 2011, 12:48:32 PM »
http://e3.nintendo.com/games/detail/#/3ds/luigismansion

I'm surprised there hasn't been a thread for this yet.

This is a total dream game for me.  I love-love-loooooooooved the first one, but I never thought we'd be getting a sequel.  Probably because of how much I love the Mario series, and the fact that Ghostbusters is my favorite movie of all time.  Pretty potent combo there. 

Glad to hear there'll be multiple "mansions," one of them having an Egyptian theme, complete with mummies!  It'd be cool if a remixed version of the original mansion was in there somewhere, maybe as the first level or an unlockable bonus world.  Hopefully multiple mansions means multiple enemy types.  Ghostbusting of course should be the heart of the game, but seeing already that Luigi is gonna take on mummies, I'd love to see him trap Draculas and Wolfmans and zombies and stuff.  Zombies and animated skeletons would both be pretty funny to suck up with the Poltergust 5000 (body parts flying off and getting sucked up one at a time). 

Multiplayer could be awesome as well.  I'm thinking a co-op "horde" mode.  Mario, Luigi, Toad and a Mii (obviously I'd want multiple playable characters) all back to back, suckin' up wave after wave of ghosts and ghouls. 

I always liked to think that the original Luigi's Mansion took place at the same time as Mario Sunshine--because I forgot Mario was in LM--but maybe LM 2 can take place at the same time as Super Mario 3DS.  I don't know why, but that little bit of side-by-side continuity would be really cool to me.

I'm very excited about this.  LM2 is a 3DS killer app as far as I'm concerned. 

177
Mario Chat / Re: Mario Kart 3DS Casting Call!
« on: June 09, 2011, 12:20:06 PM »
Hands-on impressions of the game are reporting that the glider-karts work similarly to getting massive air in F-Zero.  You can alter how much hang-time you have and land accordingly.  U-karts handle pretty much the same as land-karts, but since they're underwater, gravity is lighter, allowing you to get more hang-time off jumps.  Both are triggered from your regular kart automatically.  They both sound cool, and nothing too drastically game-changing.  So since these aren't actually separate types of vehicles, maybe we'll see bikes again after all?

178
Mario Chat / Re: Mario Party 9
« on: June 08, 2011, 10:29:57 AM »
Yeah, I watched the video and it really looks like more of the same. Probably going to pass on this unless impressions/previews/reviews point towards something fresher. 

179
Mario Chat / Re: Mario Kart 3DS Casting Call!
« on: June 08, 2011, 08:48:25 AM »
I hope the glider-karts and sub-karts don't handle TOO differently from the normal land-karts.  Or if they do, I hope it's fun instead of annoying.  I just realize how much this could potentially shake up gameplay and track design.

180
Mario Chat / Re: Mario Kart 3DS Casting Call!
« on: June 07, 2011, 07:36:01 PM »
http://e3.nintendo.com/games/detail/#/3ds/mariokart

This looks awesome. I'm sad to see bikes and tricks (apparently) get the ax, but the addition of gliders and propellers, plus the triumphant return of coins definitely makes up for this. The super-customizable karts are very cool as well.

The inclusion of coins, and the fact that we see NO items until the end of the video leads me to believe that this entry will (thankfully) scale back the items, and put a bit more emphasis on racing. Assuming this works like past games that featured coins, more coins will equal more speed, and items (and environmental hazards) will make lose coins/speed. So it would make sense that the old bull[dukar] of the CPU spamming you with lightning, a blue shell, two red shells, Blooper and a POW block will go away: getting hit with one shell will not only make you crash up, but also your top speed will be permanently reduced unless you get more coins, which are finite!

So excited to see how this one comes along.

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