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Topics - PghPens

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Video Game Chat / SNES Woes!
« on: June 19, 2010, 01:12:56 AM »
Last fall I finally got a Super NES. Picked it up at a store called The Exchange, which also had a number of games for sale. I eventually splurged and got a copy of Mario RPG for it--had played the VC version but wanted to experience the original.

The last time I played the game, the console just blacked out entirely. Wiggling the cartridge around in the slot got it working again. I don't want to see this happen again, so I'm wondering if there's any solution to this. Should I clean the deck, the games, or both, and if so, with what? Compressed air, perhaps?

For the record, my SNES is the first generation model, not the mini version.

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The White Mushroom House / WTB: Mario Syndrome (old Japanese tape)
« on: October 10, 2009, 12:19:43 PM »
I'm looking for the Mario Syndrome tape (I'd prefer the tape over the LP but would take either). It was released in Japan only and had some remixes of Mario songs on it.

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Video Game Chat / Starfox 64 - High Scores
« on: October 01, 2009, 11:09:55 PM »
What are your highest scores on the levels in SF64?

Here are some of mine:

Area 6: 347
Corneria: 158
Fortuna: 69
Katina: 153
Macbeth: 152
Meteo: 292
Sector X: 196
Sector Z: 101
Titania: 163
Venom (II): 207

The others I'm not sure of since they're no longer on my top ten list. My best overall score is 1373 with 14 extra arwings.

What are YOUR best scores???

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Video Game Chat / Starfox 64 - Medal Tips?
« on: September 29, 2009, 11:21:28 PM »
I've been playing a lot of SF64 lately with the intent of earning all the medals I haven't collected since I got the game in 1997. Last night I actually got the nearly-impossible Sector Z medal (which isn't too hard if you take out the satellites and use the bombs to take out several of the Invader IIIs in the final wave when the last set of missiles come). I still have a few to go:

Aquas: I can usually get around 135 on this level. What is my best bet for getting that extra 15? I'm already using the torpedoes for multi-hits on the critters that come in groups of two and am getting the three pipes on the boss for the extra 12 points.

Zoness: I come up short here too by about 20. The patrol boats at the end seem to have a lot of points, but what about at the beginning?

Titania: I honestly haven't played this one much lately. Any tips?

Solar: For some reason I can't seem to get to the 100 level even with shooting the rocks. Are there any multi-hits I'm missing?

I have all the rest, even the 150-hit Katina medal and Sector Z (which I actually got a score of 101 on).

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Mario Chat / Mario Is Missing - An Educator's Review
« on: September 26, 2009, 09:49:57 PM »
It's about time we have someone pursuing a degree in education write about this educational title.

Education is one of my three areas of study in college, and since my certification will be in K-6, I figured I'd write a review of this so-called teaching tool for the NES, SNES, and PC. (I'm basing my review on the DOS version).

There have been educational games since the dawn of computing. It started with little math programs that were text-only and eventually evolved into the games we know and love (such as Oregon Trail and Number Munchers). While some of these games actually accomplished a few things (Math Blaster, for example, has a bunch of activities that are great for drill and skill) others do not. Mario Is Missing is a game that does next to nothing for the minds of children.

Many games make up their characters. A few use licensed properties in an attempt to woo children (and parents of children who know what their children like) towards a game that is supposed to promote learning. In fact, the title of this game sounds pretty promising to people who are looking to add something to their Mario library. Unfortunately, what they get is essentially a game that does too little in every area.

As Luigi, the player travels to different cities to get artifacts from (non-hostile) koopas. The player must then find a match for the artifact from a few destinations, read about it, and answer a few questions. Just like that, the artifact is gone and is never heard from again. There is no later recall of the fact and to see that particular artifact again the city must be re-played. I don't even believe this is possible without starting a new file. Add to that the fact that kids just want to see some action (aka beating Bowser and rescuing Mario) and you have no desire to learn these one-shot deals.

The Yoshi component does promote map-reading skills, and comprehension is obviously tested with the answering of questions. While both of these are important educational skills that meet state and national standards, the main focus of the game is learning new facts about historical geography. This is not accomplished well at all due to the lack of practice, application, and effective assessment. Also, the map reads "Former Soviet Republics", which should not have happened in 1992 or for that matter should not be that way in 2009. Yes, the world was going through a transition period after the breakup of the USSR, but having it written like that probably confused plenty of children in the day, especially after the game was a few years old and geography courses focused less on the USSR and more on recognizing the area as Russia and other countries.

The game also does not provide a differentiated learning experience (which is adapting for multiple ability levels). This can be set in many other educational titles but not in Mario Is Missing. A student who has difficulty reading will not be able to complete the game on their own. Likewise, students who are excellent readers will breeze through the paragraphs and either complete the game in record time or will miss important details about the content.

I personally feel this game would have been better as a straight-up reading game where difficulty of material adjusts over time to match student needs (or could be hand-set) and multiple reading skills (including vocabulary, inferencing, cause/effect, sequencing, context cues, figurative language use, etc) were emphasized over geography. Think of Super Solvers Midnight Rescue only with Mario characters. The Yoshi part would have been eliminated entirely and after an area had been cleared Luigi could have found fireballs to defeat the Pokey guarding the warp pipe. The koopas also should have attacked to make gameplay more enjoyable and interesting--the robots do that in Midnight Rescue and nobody complained about game-like elements there!

I find many Toolworks/Mindscape productions to be weak overall and think that if a company such as The Learning Company, Mecc, or Broderbund had gotten their hands on the Mario franchise that an effective game could have been made. There may have even been a companion math game, just as Midnight Rescue had the excellent OutNumbered alongside it (which does both drill and problem solving, explores just about every area in math including reading data, has a game component, and automatically differentiates the learning experience yet provides a manual adjustment option).


I'm not sure if we have any other folks in education out there, but if there are, please comment! The same goes for students and those who have played this game before. (This also provides proof that there are indeed teachers who aren't against video games).

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Video Game Chat / Where do you buy your Games?
« on: September 26, 2009, 01:06:25 PM »
After replying to a thread in another subforum I thought I'd ask where everyone gets their games.

I usually go to the Game Stop at the local mall, which began life as an old-fashioned EB (back when they still carried computer stuff like Windows and Office). There are Game Stops seemingly everywhere around my city but this one is usually the least crowded because of where it is.

The mall the store is in is known mostly for high-fashion stores. It's got a Nordstrom and a Macy's as its big anchors and has a Tiffany's, True Religion store, Lacoste store, and all those high-end purse/ladies accessories stores like Louis Vuitton. EB was one of the original stores from back when the mall was more middle-class and has moved a few times to make room for other stores. Way back when I remember being home sick and my dad stopped by the mall and picked up SMB3 for me at this EB back when the NES was my newest system. It was a very happy day indeed and probably the best sick day I ever had. (Both of my parents are gamers so I've always gotten video games as gifts without objection; today they are both Wii players).

Since most people coming to this mall are there for clothes and accessories, nobody thinks to pay Game Stop any attention unless they are buying games for someone. The Game Stop is actually located next to an Abercrombie & Fitch, so if you've ever dreamed of loud music and cologne scents while trying out video games your wish has been fulfilled.

The other Game Stops in the area are located near the "big box" stores like Best Buy, Target, etc. When it comes time for Black Friday, these usually fill up first since people tend to camp out near the "big box" stores more frequently. The one at the mall does not, probably because the mall itself doesn't open until later. I got a Wii there two years ago when it was really tough to find and didn't get there until 5:30 AM. I was 12th in line for something like 40 Wiis and was able to get Super Mario Galaxy while I was there. Thankfully I have a security system on my car--I had to run the Wii out and engage the alarm so that nobody would try to steal it (believe me, the line was about 200 people long by 6:00). I got Wii Fit there last Black Friday and will try to get New Super Mario Bros Wii there this year.

There used to be another store called Babbage's at this mall. It was pretty much the same thing as EB but had even more computer stuff at one time. I think I bought Norton Anti Virus there once. Babbage's shut down a few years ago and I'm guessing Game Stop bought them too since I seem to remember another Babbage's in a nearby town becoming a Game Stop.

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