Yeah. I think it's crap that PiT is shorter than SS and only has two save files. I can't even play through it because the characters are all at level 100 in the first file and the other file is my boyfriend's low level run.
Totally. That's another thing I don't get: Not only are PiT and LoZPH way punier than SS and LoZMC, but they've only got two save files. I mean, I never use the third one--and I always thought three was an odd (no pun intended) number--but it feels unsettling when they're gone. Heck, I'd take GBA-sized cards if it means I'll actually enjoy myself.
This brings me to what I think is really the salt in the wound when it comes to the DS (and to some extent, the Wii): It launched with SM64DS, which--remake though it was--had stunning graphics and all the content of its source--and then some. Now, it's been nearly three years, and nothing else has even come close in scope, like Nintendo wanted to mock their fans before opening the floodgates for low-budget BS. Now, like I said before, don't get me wrong--I've got no problem with simple games; I just can't tolerate it when that wimpiness leaks out of the case of Nintendogs (Dauchsund and Friends) and seeps into that new copy of Phantom Hourglass on the shelf below.
My suggestion, Nintendo? Just make some sort of separate console for the baby boomers and yuppies who don't have time to play something worth buying--think of it as videogame training wheels. I used to say it was dumb for Nintendo to claim that the DS wasn't the new Game Boy. Now, I hope they were telling the truth. In the end, it's just classic greedy laziness: Why make good, involved games for people who are devoted to thinking and appreciating a well-thought-out title and make money when you can release a dozen flops targeted towards people who'll never play them--and (somehow) make just as much? It's laziness fueling laziness, and get used to it, folks, because you just don't matter as much to Nintendo anymore.