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136
Video Game Chat / Startling news from Capcom!
« on: January 17, 2003, 06:34:04 AM »
This article was taken from nintendofire.com:


Capcom 5... Not Gamecube Exclusive.

Editor: Adrian Santiago / Date: January 16th, 2003


Today at the Gamer's Day convention, Capcom announced that the initial exclusivity statements given were a miscommunication between companies. As it turns out, the only true Gamecube-exclusive title is Resident Evil 4.

There are currently no ports of the other titles in development at this time, but there may be in the future.
---------------------------------------------


137
Video Game Chat / The REAL console debate... No technical specs.
« on: January 16, 2003, 09:43:46 AM »
PS2 is king of consoles. That may probably never change as long as Nintendo GameCube and Xbox continue to struggle.

The real battle is between Nintendo and Microsoft. The oldest most-talented, video games developer VERSUS the newest least-talented, video games developer.

In case you may not have noticed, Nintendo builds the success of their consoles based on their 1st-party franchises: Mario, Zelda, Pokemon, Metroid, etc. Nintendo is not known for a good amount of 3rd-party support. Most gamers who have Nintendo systems only keep them for the 1st-party Nintendo-made games.

Microsoft is trying to copy the strategy of Sony, using a heaping support of 3rd-party developers to make games that will appeal to all gamers. This seems to be working for now, though they are still light-years away from the success that Sony has. Sega has supported Xbox since the beginning, though they are now starting to broaden their horizons towards other platforms PS2 and GameCube... Other once-exclusive Xbox developers are also going to other platforms as well, which means bad news for Microsoft.


138
Nintendo has posted a Press Release of some of the games you will want to keep a eye on this year.



REDMOND, Wash.--Jan. 15, 2003--These days, gamers have insatiable appetites - and Nintendo GameCube(TM) and Game Boy(R) Advance fill the need.

By summertime Nintendo of America Inc. will accelerate its Nintendo GameCube game library past 225 titles as it continues to broaden its appeal to video game players of all ages, interests and lifestyles. This reflects an increasing amount of support from third-party publishers, adding to a strong calvary of first- and second-party selections.

With more upcoming exclusive additions, including Capcom's thrilling, mature-rated Resident Evil series, the high-speed action of F-Zero(R) and the role-playing adventures of The Legend of Zelda(R), the Nintendo GameCube offers a plethora of titles for everyone.

Older gamers will drool over mature titles such as Tom Clancy's Ghost Recon from UBI Soft and new versions of Resident Evil, proving Nintendo has the stuff to thrill the souls of men.

"Nintendo's extensive list of diverse video games is what hard-core and recreational gamers desire," says George Harrison, senior vice president, marketing and corporate communications, Nintendo of America Inc. "Nintendo has the games and accompanying hardware to provide consumers the best game-play - whether that experience is mature-rated or family friendly."

On the other end of the video game spectrum, the announcement of both the Game Boy(R) Advance SP, launching March 23, and the Nintendo GameCube(TM) Game Boy(R) Player, launching May 26, will support the continuing popularity of the Game Boy franchise. With new versions of popular games available by this summer such as Golden Sun(TM): The Lost Age, Pokemon(R) Ruby, Pokemon(R) Sapphire and Donkey Kong Country(TM), Nintendo will continue to sell Game Boy Advance units and games at lightning speed. More than 40 third-party titles will launch this spring, taking the Game Boy Advance library alone to more than 350 games.

More e-Reader cards are on their way this spring as well, with the second and third series of Animal Crossing-e(TM) cards (Jan. 20, March 10) and Mario Party-e(TM) cards (Feb. 17).

To illustrate, here's a sampling of some of the new Nintendo GameCube offerings available by this summer:

-- All Star Baseball 2004 - Acclaim (First Quarter 2003)

-- ATV: Quad Power Racing 2 - Acclaim (Q1)

-- Vexx - Acclaim (Q1)

-- X2: Wolverine's Revenge - Activision (Q2)

-- Lost Kingdoms 2 - Activision (Q2)

-- Resident Evil 2 - Capcom (Q1)

-- Resident Evil 3 - Capcom (Q1)

-- Hitman 2 - Eidos Interactive (Q1)

-- Def Jam Vendetta - Electronic Arts (Q1)

-- The Sims - Electronic Arts (Q1)

-- NBA Street Vol. 2 - Electronic Arts (Q1)

-- D&D: Heroes - Infogrames (Q2)

-- Micro Machines - Infogrames (Q1)

-- Transworld Surf - Infogrames (Q1)

-- Enter the Matrix - Infogrames (Q2)

-- Backyard Baseball - Infogrames (Q2)

-- Ikaruga - Infogrames (Q2)

-- Superman: Shadow of Apokolips - Infogrames (Q1)

-- Batman Dark Tomorrow - Kemco USA (Q1)

-- Disney's Sports: Basketball - Konami (Q1)

-- Evolution Snowboarding - Konami (Q1)

-- Black & Bruised - Majesco (Q1)

-- MLB Slugfest 20-04 - Midway (Q1)

-- Freaky Flyers - Midway (Q2)

-- Freestyle Metal X - Midway (Q2)

-- E.T.: The Search for Dragora - NewKidCo (Q1)

-- Tom & Jerry: War of the Whiskers - NewKidCo (Q1)

-- Skies of Arcadia - Sega (Q1)

-- Conflict Desert Storm - Take Two Interactive (Q1)

-- Shrek Super Party - TDK Mediactive (Q1)

-- Battlebots - THQ (Q1)

-- Summoner: A Goddess Reborn - THQ (Q1)

-- WWE Crush Hour - THQ (Q1)

-- Red Faction II - THQ (Q1)

-- Bust A Move 3000 - UBI Soft (Q1)

-- Sum of All Fears - UBI Soft (Q1)

-- Tom Clancy's Ghost Recon - UBI Soft (Q1)

-- The Hulk - Vivendi Universal (Q1)

-- Mace Griffin Bounty Hunter - Vivendi Universal (Q2)

-- Army Men: Air Combat "The Elite Missions" - 3DO (Q1)

-- Army Men: Sarge's War - 3DO (Q1)

-- High Heat MLB 2004 - 3DO (Q2)

-- Street Racing Syndicate - 3DO (Q2)

-- Army Men: RTS - 3DO (Q2)

-- Jacked - 3DO (Q2)

-- The Legend of Zelda(R): The Wind Waker(TM) - Nintendo (March)

-- Wario World(TM) - Nintendo (May)

-- F-Zero(R) - Nintendo (June)

On top of first-party games, Game Boy Advance also has phenomenal third-party support this spring. Here is a sampling of some of the titles available by summer:

-- All Star Baseball 2004 - Acclaim (Q1)

-- X2: Wolverine's Revenge - Activision (Q2)

-- Wakeboarding Unleashed - Activision (Q2)

-- Lufia: The Ruins of Lore - Atlus U.S.A. (Q1)

-- Mega Man & Bass - Capcom (Q1)

-- James Bond 007: NightFire - Electronic Arts (Q1)

-- Dragon Ball Z: Legacy II Future Shock - Infogrames (Q2)

-- Superman: Countdown to Apokolips - Infogrames (Q1)

-- Woody Woodpecker Crazy Castle - Kemco (Q1)

-- Castlevania: Aria of Sorrow - Konami (Q2)

-- YU-GI-OH! World Wide Edition Stairway to the Destined Dual - Konami (Q1)

-- Iridion II - Majesco (Q1)

-- Wings - Metro 3D (Q1)

-- MLB Slugfest 20-04 - Midway (Q1)

-- Dr. Muto - Midway (Q2)

-- Medabots: Metabee - Natsume (Q2)

-- Medabots: Rokusho - Natsume (Q2)

-- Tom & Jerry Infurnal Escape - NewKidCo (Q1)

-- Little League Baseball 2003 - NewKidCo (Q1)

-- Dora the Explorer - NewKidCo (Q2)

-- Dr. Seuss - NewKidCo (Q2)

-- Sega Rally Championship - SEGA (Q1)

-- The Muppets: On with the Show - TDK Mediactive (Q1)

-- Ultimate Brain Games - Telegames (Q1)

-- Radium - Telegames (Q2)

-- Crazy Taxi: Catch a Ride - THQ (Q1)

-- Buffy the Vampire Slayer: Return of the Dark King - THQ (Q2)

-- Finding Nemo - THQ (Q2)

-- Jet Grind Radio - THQ (Q1)

-- The Simpson's Road Rage - THQ (Q2)

-- Space Channel 5: Ulala's Groove - THQ (Q1)

-- Sega Arcade Gallery - THQ (Q2)

-- GT Advance 3 - THQ (Q1)

-- Bratz - UBI Soft (Q1)

-- Rayman 3 - UBI Soft (Q1)

-- Walt Disney's The Jungle Book - UBI Soft (Q1)

-- Lost Vikings - Vivendi Universal (Q1)

-- The Incredible Hulk - Vivendi Universal (Q2)

-- Crash Bandicoot 2: N-Tranced - Vivendi Universal (Q1)

-- Bruce Lee: Return of the Legend - Vivendi Universal (Q1)

-- High Heat MLB 2004 - 3DO (Q1)

-- Pokemon Ruby - Nintendo (March)

-- Pokemon Sapphire - Nintendo (March)

-- Golden Sun: The Lost Age - Nintendo (April)

-- Hamtaro(TM): Ham Ham Heartbreak - Nintendo (April)

-- Wario Ware(TM),Inc: Mega Microgame$ - Nintendo (May)

-- Advance Wars(TM) 2 - Nintendo (June)

-- Donkey Kong Country - Nintendo (June)

139
Video Game Chat / Favourite electronics company...
« on: January 15, 2003, 01:20:26 PM »
Which brand do you trust most with quality and innovative products?

Sony
Philips
Panasonic
RCA

I personally like both Sony and Panasonic, because they are two of the most innovative and respected companies in the electronic's business. Even though Sony is now a rival to Nintendo, and Nintendo has teamed up with Panasonic...

140
Forum Games / What happened to the Story Boards!?!
« on: January 09, 2003, 09:55:12 AM »
Why have all the old stories been deleted? Deezer, please bring back the Story Boards!

141
Game Help / Yoshi's Island GBA help...
« on: January 08, 2003, 10:51:32 AM »
I just got Yoshi's Ilsand for Game Boy Advance a few weeks ago, and I am having a lot of trouble trying to beat Bowser's Castle, the last level in the game.

How do you beat Baby Bowser when Kamek turns him into a giant? The Nintendo Power strategy guide I got says you need to toss the giant eggs into his mouth, but it never works for me! What part of Baby Bowser do you need to target in order to toss the egg into his mouth?

142
Video Game Chat / Brand new, redesigned Game Boy Advance!
« on: January 08, 2003, 10:45:56 AM »
Nintendo has just revealed a brand new, redesigned, smaller version of Game Boy Advance, called Game Boy Advance-SP. It looks like a Game Boy Pocket, but is much sleeker in design.

The article, taken from Nintendo.com, is posted below.

Edgy New Game Boy Advance SP Takes Portable Game Play Anywhere
Jan/06/03 12:00 PST

New illumination feature and sleek flip-screen design making it the most distinctively stylish, compact and portable Game Boy system ever



NEW YORK, Jan. 7, 2003 – The biggest star in the history of video games is getting even brighter. Nintendo of America Inc. today announces the introduction of Game Boy® Advance SP, a redesigned version of the wildly popular Game Boy Advance. The system has a new illumination feature and sleek flip-screen design making it the most distinctively stylish, compact and portable Game Boy system ever.

The Game Boy Advance SP will become an instant "must-have" gadget when it launches in North America March 23, 2003, for an estimated retail price of $99.95. It will launch in two colors: cobalt (metallic) and platinum.

Building on the significant improvements and refinements already introduced in the current Game Boy Advance, the new Game Boy Advance SP features a revolutionary Front Light Screen making game play easy in any lighting condition. The system is powered by a rechargeable Lithium-Ion battery good for about 10 hours of game play and takes only three hours to recharge. Amazingly, the battery life increases to approximately 18 hours of continuous play when the Front Light Screen is turned off.

All current and future Game Boy Advance games are compatible with the new system. And, similarly, Game Boy Advance SP is backward compatible, allowing use with virtually all games and accessories previously released in the Game Boy line.

"Both Game Boy Advance and Game Boy Advance SP reflect the best the video game market has ever seen in hand-held gaming," says Peter MacDougall, executive vice president, sales and marketing, Nintendo of America Inc. "For those who must have the latest in technology and edgy design, Game Boy Advance SP delivers the ultimate in portable gaming."

Nintendo will continue to manufacture and market its current, successful Game Boy Advance system, which has now sold-through more than 11.5 million units in North America alone since its launch a little more than a year ago.

Since its introduction in 1989, Nintendo’s portable Game Boy line has sold more than one-half billion games worldwide, delivering a depth and quality of game play far beyond that offered by any other portable electronics device, such as Personal Digital Assistants (PDA’s) or mobile phones.


143
Video Game Chat / Burger King to promote Nintendo toys...!
« on: January 03, 2003, 08:28:38 AM »
Nintendo has made a deal with Burger King to promote toys based on Nintendo's franchise characters.

The following article was taken from Gamecubicle.com:

Nintendo plans to take Burger King by storm in the new year as the fast-food giant will soon launch a kids meal toy promotion featuring Nintendo's best known characters. Among the collectable action characters to be included in the promotion, customers will find Donkey Kong, Kirby, Link, Luigi, Mario, Wario, and Yoshi.

Edited by - Mario Maniac on 1/3/2003 6:30:23 AM

144
Video Game Chat / A world without PlayStation...?
« on: January 03, 2003, 08:14:46 AM »
If the PlayStation was never made, do you think video games would be better off? Sega would still be making consoles, and Nintendo would still be number one...But would we ever have the advanced graphics and technology that video game consoles have brought us in the last 5 years?

Think about it, PlayStation has revolutionized the video games industry by being one of the first consoles to bring full 3D polygonal games to home consoles. It was also one of the main consoles to pioneer the use of CD-ROM formatted games instead of bulky cartridges (not that there's nothing wrong with cartridges...).

Also, PlayStation 2 was the first console to bring PC-quality graphics (at that time) to the home console world. And ever since then, gamers have been demanding consoles that are consistantly more powerful...that push the boundaries between fantasy and reality.

So if PlayStation never existed, do you think video game consoles would have ever reached the potential they have now? Would CD-ROM formatted games have ever become a reality?

Edited by - Mario Maniac on 1/3/2003 6:20:07 AM

145
I just went to PlayStation.com. Sony has advertised a set of limited edition COLOR PS2 consoles.

PlayStation®2 Limited Edition Consoles


Available colors:

  Astral Blue

  Metallic Silver

  Super Red

  Light Yellow

  Snow White



Astral Blue $314.99
In Stock @ PlayStation.com

Metallic Silver $314.99
In Stock @ PlayStation.com

Super Red $314.99
In Stock @ PlayStation.com

Light Yellow $314.99
In Stock @ PlayStation.com

Snow White $314.99
In Stock @ PlayStation.com

-_-_-_-_-_-_-
As you can see, the price has gone up (?!WHAT?!) to an astonishing $314.99! Why would Sony jack the prices up like that if the limited edition consoles are simply new colors with no additional technical features?

Stupid Sony really has some dumb marketing strategies! Good thing I stuck with Nintendo all these years; at least Nintendo offers their products at AFFORDABLE prices.


146
Video Game Chat / GameCube advertized at the movies.
« on: December 20, 2002, 08:27:48 AM »
This article was taken from Nintendojo.com.

Nintendo "Matures" at the Movies
Theaters featuring "Pre-Show Entertainment" such as AMC Theaters and Pacific Theaters have been showing an extremely intense Nintendo GameCube advertisement.

The advertisement features graphic imagery such as a bloody heart pumping and a closeup of a brainstem quivering. The cinematography featured in this advertisement is definitely something not seen by anything Nintendo related and adds a more "mature" flavor to the company.

Games featured in the advertisement include James Bond 007: NightFire, Medal of Honor: Frontline, Timesplitters 2, and of course Metroid Prime. Advertisements have been run before such big hit blockbusters as Star Trek: Nemesis and The Lord of the Rings: The Two Towers. (als)

------------------------------------------------------------------------------------------
I'm glad Nintendo is finally adapting a more "adult" image with their video game advertisements. I hope Nintendo doesn't take things too far and create a new Grand Theft Auto franchise... though seeing how popular that series is, it might not be so bad. It will surely help to boost sales of their systems.

147
Video Game Chat / Nintendo's success with the GameCube...
« on: December 17, 2002, 12:56:02 PM »
This editorial was written at Nintendojo.com. I contributed NOTHING to the development of this editorial. IT IS NOT MY EDITORIAL!

Enterprise On The Rise
The views and opinions expressed herein do not necessarily state or reflect those of Nintendojo as a whole or any of its affiliates.

Well ladies and gentlemen; it certainly is an exciting time for gamers, especially those who’ve been following the progress of Nintendo’s consoles. With a whole slew of quality games released all in the general vicinity of each other, it seems as if many hadn’t noticed the lack of new news for this second half of the year. However, having released games such as the third party staple Resident Evil Zero -- as well as the phoenix rising from the ashes, the AAA offering that is Metroid Prime -- Nintendo must have deemed the time appropriate to bombard us all with a flurry of exciting announcements.

First and foremost, I’d like to note that these soon to be discussed developments have all come in the wake of Rare’s departure. That would make this the second time (to my knowledge at least) that Nintendo has kept contemptuous fans at bay, prior to a controversial happening of some shock value, a la Resident Evil exclusivity in the aftermath of the great “Celda” surprise. Interestingly enough, the announcement of the former had sort of cancelled out many spectators’ highly voiced disappointment with the latter. It is by that same reasoning that one should expect Nintendo to reveal something to make us all forget about Rareware. This of course begs the question: what in the world could possibly be so huge, as if to make Nintendo’s formerly most prized and publicly significant developer seem petty by comparison? I’d wager that it would have to be entirely “nuclear,” as has been discussed lately, and that this pleasantly surprising flow of news is just a slice to tide us over until the actual “explosion.”

This crazy chain of events began amidst the insipid pool of otherwise lackluster news and generalities that we’re all quite accustomed to. We all knew that after the sell of Rare, as Nintendo had stated, there would be further third party announcements. In addition, it had been known that Capcom had much more up their sleeves than Resident Evil, with Nintendo in mind. Thus, the surprise we all received can be attributed to the sheer grandiose nature of the announcement. It wasn’t just one or two games; but five huge projects were revealed simultaneously for the GameCube. Moreover, all these projects (even Resident Evil 4) appeared to be fresh new ideas, the kind of games that become instant classics for the pure fun factor. I, personally, was amazed by the entire lineup. It’s as if they had probed my (and other gamers’) jaded minds in search of the kind of software we’ve all been eagerly awaiting for the past five years.

Resident Evil 4 appears to be the long overdue overhaul to the series, though still maintaining the intrinsic properties from the games’ roots that made it so wildly popular back in the day. The pre-rendered backgrounds have been done away with for full three- dimensional environments that, amazingly, look as frighteningly realistic as Resident Evil Zero and the successful Resident Evil remake. Also, the game is to be moved at a faster pace, making it easier for newcomers to break into the series.

Viewtiful Joe looks to be an entirely new and creative 2D experience, using beautiful cel-shaded graphics and super hero mechanics to deliver an amusing, wholly original, and utterly entertaining side scroller romp.

Product Number 3, which is huge from the start (as Shinji Mikami’s next big project), has the somewhat hackneyed pursuit of revenge as its story arc. However, it is set in the kind of environment in which this has never been attempted so. Playing as the illustrious heroine, you are to take down your mechanical foes in a deep, dark, shooter. I think we’ll all be surprised to find that this one isn’t inspired all that much by Resident Evil, as should by obvious enough by the limited available media.

Dead Phoenix is yet another great looking project, even as the earliest in development of the five. Who wouldn’t want to fly around an ever-changing world, traversing through huge morphing environments as you destroy baddies with the awesome powers you wield? Possibly a Zelda/Star Fox hybrid on steroids, this one looks very promising.

Lastly is yet another cel-shaded game, Killer 7. The artistic direction of this one is intriguing, as the graphics are very mature and modern in nature. The black borders have been removed from the cel shaded objects, so it’s almost as if your playing in a painting rather than a cartoon. The story sounds like something contrived from the bowels of Hollywood’s cerebrum, pitting two arch-nemesis’ against each other; one in a wheel chair, and the other capable of toppling governments (whatever that is supposed to mean).
I’d keep a watch on this one -- along with all the others -- as we’ll surely know more about them in the near future. Perfectly fit for GameCube, these five are quite the coupe for the Big N, truly a standing testament to the innovative nature of the company and reassurance that new and exciting developments are indeed on the horizon.

Sure enough, Nintendo emerged shortly thereafter with a little surprise of their own (this announcement technically came first, but wasn’t ironed out until later). It had been rumored months ago that a Zelda compilation disc of sorts was to be released sometime before or after the new “Legend of Zelda: The Wind Waker.” It was reported to include every other Zelda game, with the exception of the unreleased “Ura-Zelda” for the ill-fated N64 Disc Drive that would never take off. Now, several months later, various Japanese magazines have gleefully reported the existence of a bonus disc that will accompany the new Zelda game for GameCube. For all those who pre-order the game in Japan, they are to receive a bonus disc containing Ocarina of Time, Ura-Zelda, and video previews of Resident Evil 4 and F-Zero AC. Now, while the graphics have not been overhauled for GameCube as they were in the Resident Evil remake, the frame rate is faster and the game a tad sharper in all its other aspects. Ura-Zelda isn’t an entirely new game, but a remix of Ocarina of Time, mind you. However, this announcement helps sell systems, especially when considering the massive legions of Zelda fans out there who never got there greedy mitts on the highly desired “Ura-Zelda.” A clever little marketing ploy, it was only a matter of time before we would find out about the same campaign set for North American launch.

Finally, to round out the announcements of that week, was Nintendo’s happily unveiled Game Boy Player. This baby can play all your Game Boy, Game Boy Color, and Game Boy Advance games on the big screen, allowing you to use the Cube controller or your own Game Boy Advance (with the system link). The perfect little peripheral for Nintendo to market, it inadvertently boosts the library of GameCube games into the realm of the thousands and provides even more of a reason for people to own both systems. Conserve your batteries at home, and have some fun with the portable on the go! It even fits conveniently on the whole of GameCube’s underside. Priced at approximately forty American dollars, there’s no excuse to not pick this one up. But hey, I am sure Nintendo could explain it better here.

After scrunching three such revelations into a relatively short time interval, an un-ending amount of talk and speculation has been surmounting about a certain “nuclear” or “megaton” announcement due out soon. While I now believe something is coming, I don’t think anyone should hold their breath over the more outlandish reports of Nintendo suing Sony for the Playstation brand name, or some grand merger of Nintendo and the other third party powerhouses in Japan. I’m not saying the latter can’t or won’t occur, what with the Rare/Microsoft and the Square/Enix happenings of recent, but the outlook is pretty dim. Companies such as Capcom have reiterated numerous times their multi-platform stance, and likewise Nintendo has been openly disdainful of the outright acquisition of any third party. Then again, Rare’s departure was denied until the very last minute. It’s a matter of some debate, but the front-runners naturally seem to be Capcom, Namco, and Sega.

The other more practical ideas report a couple third and first party software announcements, such as a new RPG by Namco and/or a massive Pokemon project for the GameCube, with the intent to sell systems. If one has been following the sales in the land of the rising sun – as we have – then it is impossible to not notice the explosion of Game Boy Advance sales (and the ever increasing amount of GameCube sales, too). Of course, this can be attributed to the huge success of the two new Ruby and Sapphire Pokemon games. Apparently, the craze never left the country, with both games climbing their way to the coveted million mark. Now, if it was revealed that a similar, fully immersive and three dimensional GameCube game could be played online and/or hooked up to these titles for maximum gameplay and enhancements, it is safe to say the sales of the Big N’s home console would soar. It is of my firm belief that while Nintendo is primed to make some serious gains in Japan, they have a surprisingly harder battle to fight locally. To be fair, one must examine them as they stand now, a year down the road.

In list form, here’s what I’ve noticed lately:

Nintendo is striving hard to deliver their franchises to us fast and have even begun working on sequels, something that didn’t happen much with the N64. Miyamoto has confirmed the existence of another Mario, Zelda, Pikmin, and Animal Crossing for the GameCube, at one time or another.

Nintendo is definitely tightening their third-party relationships, even dolling out some of their own franchises for other developers to work on.

Capcom has been taking the reigns of the handheld Zelda’s it seems, as well as that Mickey game none of you played. Plus, Capcom has that onslaught of their own headed in Nintendo’s direction.
Namco is working on the next Star Fox, in addition to bringing a couple of their own RPG’s to the forefront.
Sega is working on the next F-Zero, in addition to their own quirky Cube games and RPG’s.
Nintendo’s reasoning behind this is so that they can concentrate on creating entirely new franchises and sequels to the aforementioned “core” games. That’s all well and good if these R&D groups created at least *some* games with more mature themes than Pokemon, Pikmin, Animal Crossing, and the like. The gamers that grew up with Nintendo have grown older, and they are the ones with the disposable income to burn on such games. I think the monthly charts are a clear indication of this. This is one of the many stigmas Nintendo has to break for mainstream and core audiences, and although it’s not happening in-house, they have taken huge strides in doing so.


More third-party strengthening has occurred in securing an exclusive Final Fantasy game that will allow four player parties via the Game Boy Advance. This title will be the true showcase of what connecting your systems can do, forcing gamers to truly interact with one another throughout the quest. On a related note, it’s interesting to see the new Parasite Eve appearing on the GameCube too, as this would be Square’s first multi-platform game. It was thought by many that Square Enix’s only Cube game would be Crystal Chronicles and the several announced handheld titles.

Nintendo actually marketed both Metroid titles.

Nintendo has finally started releasing demo discs and being aggressive about advertising future products, more so in Japan than anywhere else. This is a good thing though, as they have to start somewhere and it all begun in the homeland.
If Nintendo continues to take these steps and more actively pursue these companies, as well as strengthen its weak spots; sports and a real online plan, we may see some more positive changes reflected in their sales. Their progress is a bit more apparent in Japan, and rightfully so. For once they recapture their homeland user-base, they can concentrate on winning back the legions of Madden and Grand Theft Auto fanatics that continue to reside here.

More of an update than an editorial, I wanted to provide a sort of positive look before my next somewhat related editorial. Nintendo just needs to keep up the current flow of quality games while they work at it, for that’s what truly counts. Plus, it’ll be interesting to see what comes of this megaton thingy. For now your guess is as good as mine. If they unveil a detailed online plan, great; should they choose to buy out some talent or announce some high profile software: even better. Lets just hope it’s something that enforces this “Nintendo Difference” and rising enterprise, for 2003 could use some more oomph, after what was a great season of Nintendo fun. Keep it up!

------------------------------------------------------------------------------------------My opinion: I agree with the person who wrote this. Nintendo has had more success with their GameCube in one year than Sony did with the PS2 in the same time! In other words, the first year of GameCube was extremely successful, if you look at the first year of PS2 in 2001...well you get the idea!

I believe that there still is a huge "megaton" announcement that Nintendo will make, soon. Capcom has pledged loyalty to Nintendo by announcing their 5 exclusive games for the GameCube - not to mention making the Resident Evil series exclusive to the system. Also, many of you probably don't realize this - Capcom actually co-developed the Game Boy Zelda games (Oracle of Seasons/Ages, Zelda: Four Swords) with Nintendo. If any big announcement is to be made, it might be that Nintendo is planning on buying/merging with Capcom in the future (it happened with Rare/Microsoft and Square/Enix, so now anything's possible).

Either that, or it might be a potential future with the online gaming service. Though Nintendo has virtually no support for the service now (Phantasy Star Online... ONE GAME ONLY), Nintendo may just be slowly edging us along for a huge online announcement in the future...

What do you think?

148
Video Game Chat / Unbelievable news...er rumors.
« on: December 17, 2002, 06:34:11 AM »
I found this article at Nintendo.com:

New Reports on a Capcom Buyout?
CBS Marke****ch has reported that video game industry analysts have high speculation on a possible buyout of Capcom Co. by Nintendo.

"Nintendo has to do something to beef up its software," said analyst Shawn Milne of SoundView Technology.

According to Marke****ch's sources, analysts say that Nintendo is expected to make a major announcement on Tuesday. Spokesmen for both Nintendo and Capcom declined to comment. (als)

Source: CBS Marke****ch
---------------------------------------------
It seems only logical for Nintendo to buy out Capcom, since they have recently announced the exclusive support of the GameCube with their 5 planned games. If this buyout is true, then Nintendo will have a huge advantage over their competitors... since Capcom is one of the most respected software developers in the video game business!

Edited by - Mario Maniac on 12/17/2002 11:22:29 AM

149
Video Game Chat / Unknown Nintendo systems...
« on: December 16, 2002, 01:23:42 PM »
SUPER GAME BOY - (1993?)
This was an genius device that allowed you to play Game Boy games on your Super NES! It was simply a large cartridge that inserted into the cartridge slot of the Super NES. Game Boy games could be inserted through a little slot built into the Super Game Boy.

The Super Game Boy was basically an "operating system" that used icons and images to allow you to enhance the features of Game Boy games you were playing on your Super NES. One very exciting feature of the Super Game Boy allowed you to add color to Game Boy games! It could store up to 10 pre-programmed and custom-programmed colors, though only about 5 different colors could be displayed in the games. You could even add colorful borders to your games by clicking on (with the Super NES Mouse Adapter) border icons in the program.

The Super Game Boy isn't really dead. You can still play old Game Boy games on it, though it is not compatible with Game Boy Color or Game Boy Advance games... Nintendo discontinued production of the system back when Game Boy Color came out. Also, the Super Game Boy is very hard to find these days; if you want one, go to Nintendo.com's cutomer service.

VIRTUAL BOY - (1995)
Virtual Boy is considered one of the biggest mistakes Nintendo ever made. From what I know, the system was basically a huge pair of "virtual"-goggles that displayed a game in red and black shading. The system was more powerful than the original Game Boy (GB - 8 bit, VB - 32 bit), yet the games didn't have much technological improvements over their Game Boy ancestors.

The biggest flaw in the Virtual Boy was the system design. It was shaped like a pair of huge red goggles that sat on a small tripod stand. The "goggles" were in fact the game screen, in which you would rest you head and view the game you were playing. The games were shown in darkened red and black tints, which gave the illusion that it was being shown in 3D - or "virtual reality effects".

The Virtual Boy used a strange controller, with button placements for both right, and left handed people. This meant there were double button configurations on both the left and right sides of the controller. This made things very confusing, since the controller's buttons were so meshed together, it was hard to find which button to press.

I don't remember what the game cartriges looked like - I think they inserted into a small slot on the back of the Virtual Boy. The Virtual Boy was NOT backwards compaitible with previous Game Boy software... which was another factor leading to the system's obvious doom. All in all, I think the Virtual Boy had only 15 games mostly made by Nintendo.

The Virtual Boy was discontinued in 1996. It is probably not even sold in stores anymore (not even at FuncoLand/GameStop).

64 DISK DRIVE - (2000?)
One of the biggest achievements made by Nintendo turned out to be a complete failure. The 64DD was a huge disk drive that would allow players to download and save game data, and even edit certain coding within games themselves! The Nintendo 64 sat on top of the 64DD, which connected to the unit through the N64's Expansion Slot. No wires or confusing cords to mess with, the entire system was powered through the N64.

The main launch games that were available for the system in Japan were part of a large Mario Artist series - similar to Mario Paint for the Super NES.

Neither the games nor the 64DD itself made it outside Japan; Nintendo cancelled the entire project for some unknown reason. Probably because they forsaw a lack of 3rd-party support...
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I wonder what new projects Nintendo has planned for us lucky GameCube and Game Boy Advance owners...

The Game Boy Advance GameCube Player for the GameCube system seems like a great concept. Like the Super Game Boy adapter for the Super NES, the Game Boy Player allows you to play Game Boy games on a television through the GameCube! Unlike the Super Game Boy, the Game Boy Player is compatible with ALL existing and future Game Boy / Game Boy Color / Game Boy Advance games! Maybe companies will utilize the features of the Game Boy Player and create exclusive games that can only be played using that system! The Game Boy Player will be released during the first-quarter of 2003.

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Video Game Chat / 2002 was a tough (and successful) year for Nintendo.
« on: December 14, 2002, 08:04:03 PM »
Let's see how 2003 will shape up...

The GameCube has been out for a little over a year now, and already it has proven to outsell the Xbox in almost every country outside the U.S. - mainly due to the amazing success of Metroid Prime and the Japanese release of The Legend Of Zelda: The Wind Waker.

Microsoft has been struggling to make a major impact outside the U.S. with their Xbox ever since it launched in 2001... So far, things have been looking grim for the Big M. Even though the recent $199 games-bundle-pak boosted sales of Xbox slightly, it was still far from the huge sales of GameCube and PS2 (which both sold amazingly, of course). Sales of the Xbox in Japan have fallen drastically. If things don't change soon, Microsoft may have to eventually quit marketing the Xbox in Japan... Oh well, who cares. Other than that, Xbox Live proved to be a success - selling over 150,000 units in a few days! I guess Xbox Live was the key to the systems future after all...

Sony still took the lead in overall sales with PlayStation 2. The release of the Network Adapter proved to be huge (though not quite as successful as Xbox Live). Grand Theft Auto: Vice City certainly lived up to all the hype it recived... It broke all previous sales records (though Metroid Prime outsold them all). Overall, 2002 was an average year for PS2 - average sales, average games, nothing too exciting...

The main point is that Nintendo has had a very successful year with huge sales of games: Metroid Prime, Resident Evil, RE 0, Animal Crossing, etc. What will 2003 have in store for Microsoft, Sony and Nintendo? We'll just have to wait to find out...

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