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Messages - Fifth

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226
Video Game Chat / Which boss is the most important?
« on: July 15, 2007, 09:01:25 PM »
So, what boss is the most important to games in general?  A strange sort of question, perhaps, but I'd like to think that each particular boss role has its own place and quality that's important to a game's flow, and to the player's enjoyment and interest.
So what kind of boss is the most important?

Is it the prologue boss?
Maybe he hasn't got such an important role... maybe he doesn't even exist.  The prologue boss can often set the mood for the game or for boss fights in general.  He can be there to teach the player how to play, or might simply be a hook (something big and flashy that makes the player go "whoa", but ultimately unsubstantial).  On the other hand, is such a boss even necessary?

Is it the first boss?
The culmination of the player's first trials through the game, the first boss is often an easy sort of test, to make sure the player knows what he's doing, and to provide closure on the first leg of the game and direction for the beginning of the story (if there is one).  Easy or hard, you can't dispute that a first boss is pretty important.  And let's face it, even if the game's only got ONE boss, it's got a first boss.

Is it the second boss?
I'd like to think that the second boss holds more importance than people give him credit for.  To me, the second boss can often be more of a hook than the prologue boss.  It's the time when you trust the player enough to give him a challenging experience, one that'll catch him off-guard, shake up his nerves a bit and hopefully give him something to remember.

Is it a middlin' boss?
Different games go at different lengths, and oftentimes most of the game's bosses will lie somewhere between the two extremes.  Obviously, each boss here has to not only hold his own as a level boss, but find some way to be memorable.  The worst kind of boss is the one you forget immediately after fighting.  But then, maybe one of these bosses will hold the story's big twist...?

Is it a recurring boss?
You know the type.  The ultrosian pest who pops up just when you don't need him and gives you trouble.  Far from a requirement (and maybe not even a full boss), this guy gets merit for his tenacity.  And if he's well-done, you're SURE to remember him.  But still... is he of any importance?

Is it the penultimate boss?
This is the boss that occurs right before the last boss.  Sometimes he's the fast-paced challenge to balance out the siege that is the last boss.  Sometimes he's meant to be a phony last boss that you're supposed to fall for.  More and more nowadays, several bosses are cramming themselves into this "penultimate" position.  I guess it's supposed to be more dramatic if the challenge lasts longer, but I think that too many of 'em, one after another, can end up cheapening the significance.

Is it the final boss?
The big BANG! at the end?  The climax of the game?  None can refute the importance of such a position, but maybe it's that irrefutability, that'll put another boss above him, in terms of importance.  I mean, ya GOTTA have a last boss.  Leave him out and the game will feel... incomplete.  He's important, but he's... expected.  And, again, if the other bosses don't hold their sway, the players might lose interest before even MAKING it to this guy.

So, bosses' roles in a nutshell.  But who ends up holding the importance?  Is it the guiding battle that teaches the player?  Is it that pivotal fight where the player is hooked?  Is it the final clash at the end?
Go forth and cast thy vote.

227
Fan Creations / Mario - How Do I Breathe
« on: July 14, 2007, 01:08:16 AM »


You may have seen the ads saying such.

If not:

228
Fan Creations / Re: Mario Paint
« on: July 12, 2007, 03:51:25 PM »
*Tsk tsk*
You used non-Mario Paint programs?  To change pitch?  That's not very much in the "Mario Paint" spirit, y'know.

Anyway, here's what was saved on mine:
http://www.geocities.com/f4fth/mpaint-fifth.mp3

It's just some random tune, and it ends kinda abruptly (as I ran out of space).
I have no idea when I made it.

229
Fan Creations / Re: Draw A Dancing Thing
« on: July 10, 2007, 03:44:26 PM »
This was actually the first thing to come to mind when I read the topic title.
Except I really messed up on it.  And why must Flash-based drawing applets be such a pain to use?

...And for those who don't get the reference (and I'd be surprised if anybody DID), it's from La Mulana

230
Mario Chat / Re: Favorite Mario Character?
« on: June 30, 2007, 03:02:47 PM »
What?  A tail makes ANYTHING look good!

231
Video Game Chat / Re: Which Controller?
« on: June 22, 2007, 06:52:01 PM »
Here's whatcha do:

The D-Pad would be your standard moving, with up being jump and down being duck.  If you wanted to run, you'd tilt the Wiimote diagonally, not unlike steering in a racing game.  Buttons 1 and 2 would be your standard and special attacks, and you could augment these, naturally, with the D-Pad to get all of the directional attacks and special moves.  The B button would be your block button, which you can combine with attack to do grabs and throws.  You'd also be able to use block in the air for an air-dodge, and with the D-Pad for a directional air-dodge.  As for smashes, you need only jerk the Wiimote in a direction to do a quick smash (like using the C-stick).  If you smash and attack, you will be able to do charged smashes.  Smash + special would let you vary the special moves (like Samus's missile) when necessary, smash + block would throw an item really hard.

And taunting and pausing would go to + and -.

Would it work?

232
Video Game Chat / Re: Favorite Super Smash Bros. Melee Character
« on: June 18, 2007, 09:29:40 PM »
Yoshi.
As once, as always.

For being as heavy as he is, he's got quite a bit of speed, his smashes are all so useful and... "smash"-ey, his special moves provide a lot of tactical opportunities (even, on rare occasions, the egg-roll move), his second jump (complete with smash-resistance) makes up for his lack of a third jump (in my opinion), he's got a non-standard shield (which I just think is cool, as he's the only one), and... he's so cute!

Mmyup.  Yoshi, all the way.

233
Video Game Chat / Re: Mario Kart DS Wi-Fi Tourny!
« on: June 09, 2007, 03:20:15 PM »
I dunno, I think a Guitar Hero tournament sounds pretty lame.  Not only would there be no need for any sort of tournament mechanics (as it'd just be a "everybody post your scores, see who's highest"), there'd be absolutely no interaction between players.
I've always believed that, to have a proper multiplayer experience (especially in a tournament setting), the players would have to be directly against each other in such a way that one's actions affect the other player's situation.  If you're racing, it'd better be on the same track at the same time, and there'd better be ways to make it "interesting" for the other guy.

Otherwise... you're just comparing numbers.

234
Mario Chat / Re: Favorite Pixl
« on: May 30, 2007, 05:46:23 PM »
Ability-wise, I'll have to go with Carrie, who pairs up with Bowser to create "the Dream Team", as it were.
You take Bowser's double damage, add on the speed of Carrie, add the fact that you can breathe fire mid-air, and top it off with the ability to jump on spiked enemies, and you've got a nigh-unstoppable combo!  The many hundreds in this game would fall to the feet of the mighty Dream Team!

235
Video Game Chat / Re: What Are YOU Playing This Weekend?
« on: May 28, 2007, 10:53:25 AM »
It's what's-her-name, whom you meet after beating Fracktail.

Incidentally, Super Paper Mario has far too many 100s in it.

236
Video Game Chat / Re: What are X-Boxes good for?
« on: May 27, 2007, 04:26:22 PM »
The best thing that you can do with an X-Box is get it modded.
With a simple chip and hard drive expansion (for a simple fee), you can get it to emulate other systems and load it up with more games than you'll ever play.

...Or something like that.  I'm unclear on the details.

237
Video Game Chat / Re: Worst ways to die in a video game.
« on: May 21, 2007, 11:57:18 AM »
And then you've got first-person shooters, where the characters typically feast on ammunition throughout the game...

238
Video Game Chat / Re: Weirdest final boss battles (Spoilers)
« on: May 20, 2007, 07:44:44 PM »
Y'know, I'd have to say that any of the bosses from Dynamite Headdy were qualifiably weird.
You've got slightly strange bosses, like the "Air Battleship", which is just a normal battleship being hoisted into the air by a crane, or Tarot, a crazy-faced sun (with a broken facade) who can only be hurt by the little planetoids orbiting him, and then you've got the incidentally-random, like fighting Trouble Bruin as a group of teamsters pulls a Japanese folk art painting onto the background (as the old backround toppled over), or fighting a giant mechanical dog on wheels as a visible orchestra plays a song from the Nutrcracker in the background.
And then there's the outright-bizarre, like a wooden mannequin that attacks by wearing a veriety of costumes, or a giant mechanical-ish head that transforms through the stages of its life (from baby to boy to man to old man, each encased within the last), or the dual-faced "twin freaks", whose mood and actions depend on which way the level is current flipped.
Throw in Trouble Bruin's contraptions that roll, climb, grapple, or bisect towers, and you've got a whole mess or bosses that you can't explain without sounding a little crazy.

Honestly, I think the last boss of that game is one of the most mundane.  Except for the fact that he wore a little smiley face on a chain around his neck.

239
Video Game Chat / Re: Need Help Identifying Games
« on: May 06, 2007, 05:12:46 PM »
Wait, could game 3 be Puggsy, perchance?

240
Latest News / Re: Super Paper Mario released in USA
« on: April 23, 2007, 05:17:43 PM »
There are clues within the game for all three of those things.
For Piccolo, you can get a tip from the bartender in Flopside that starts the sequence of events.
For the treasure maps, it's really just a matter of realizing the connection between the two cities, and flipping appropriately.
And for Tiptron, there actually IS a guy in Flopside (just walking around on the street) who will tell you that Francis has something.

The game is quite fun, retains the Paper Mario Humor, and pulls off some great twists.
It's just so easy.  None of the bosses could stand up to what my friend dubbed "The Dream Team" Which was Bowser on Carrie, a dangerously effective combination.

And there is a ridiculous amount of periphial stuff.

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