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Messages - Trainman

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1
Mario Chat / Marrymore Mystery
« on: August 13, 2015, 01:20:44 PM »
SMRPG. There's a young Toad in Marrymore when you first arrive who is constantly nervous and jittering about. He has dialogue, but the game itself has text on him, too, saying, in effect, "He seems to really need to go somewhere."

Does he have any relevance to the game or side quests or whatever? Or is it just in there to be in there.

2
...The secret page hasn't changed in years.

3
Uh. Jeez. I thought about the place recently and figured I'd pop in, as well. Your friendly Trainman here. Same.. username for the last uh... 12 years now? Almost 13? I see the same lurkers are still around, but yeah, I kind of see how slow it is. Vidgmchtr in Japan? Hm, maybe he finally got internet that was awesome enough for online gaming.

Anyway, hello all, it's weird posting once every couple years or so, but it's interesting to see how the forum is going and if any of the people I interacted with when I was active here are still running around. I was here during the Frozen Solid/marioguy/sadib100/Glorb/Vidgmchtr/LD/Koopaslaya/Nintendoexpert89/Sapphira era, among a ton of others.

EDIT: Oh yeah. Let me add Markio to that list with his interesting topic that would lead to TEM unintentionally creating one of the most saturated memes on the internet today. Who knew I was witnessing the birth of Advice Dog.

4
Video Game Chat / NES Infinite Vertical "Scroll"
« on: July 14, 2014, 08:05:06 PM »
Why in basically all NES games do characters or objects that go above or below the screen by half a block temporarily get separated in half and appear on the opposite side of the screen vertically?

Examples include:

- SMB where if a Mushroom falls off-screen, and you jump off-screen right above it, you obtain it, or you can stomp an enemy right as it starts going off-screen if you do the same jump above it.
- Excitebike (seen in a TAS), where if the rider goes too high (then eventually off-screen), he teleports in from the bottom of the screen.
- Cheetahmen (referencing the AVGN episode covering it), where when he does a jumping glitch and goes too far up the screen, he dies, but the death animation is split in half between the top and bottom.

It would seem to me that that is just the way the NES is since this occurs across a wide range of games. Though, it does seem to happen only in sidescrollers (or at least games that allow you TO go off-screen one way or another.

5
Video Game Chat / Re: Mii Maker Audio Sync Issue
« on: June 22, 2014, 10:50:12 AM »
This is the first system I've used with HDMI. I'll have to play around with the settings.

6
Video Game Chat / Mii Maker Audio Sync Issue
« on: June 15, 2014, 10:11:04 AM »
Got a Wii U. MK8 bundle. Mii Maker, of course, has the main melody through the TV while the gamepad plays the percussion portion.

The first few times I used it, it was just fine and thought it was nifty. Now, the gamepad bit is just out of sync running about two-tenths of a second behind the TV. It's enough to make it noticeable and sort of annoying.

Asking other Wii U owners, I've either heard it's never been in sync for them, or it's always been in sync. Happened to you?

7
General Chat / Re: The ANGST thread: Complain here!
« on: August 17, 2013, 09:41:48 PM »
When you try to find music for Dream Team on Youtube that you've heard so far and the entire recommended videos list is full of spoilers which you inevitably catch a quick glimpse of.

8
Video Game Chat / Re: DKC: Tropical Freeze
« on: July 13, 2013, 07:34:19 PM »
If so, play it sooner than later. Definitely doesn't disappoint.

9
Video Game Chat / Re: Super Smash Bros. 4 Wii U and 3DS
« on: July 13, 2013, 07:33:41 PM »
Online multiplayer was, of course, a joke. Here's hoping Nintendo has the capability to at least try to match PSN with the Wii U.

10
The fact that 40% of Fungi Forum members have ridiculously long hair, neck beards, ironic patchy mustaches, and faces that would make one question whether they poured used grease over their faces makes me lose faith in humanity.

11
Video Game Chat / Re: Super Smash Bros. 4 Wii U and 3DS
« on: July 13, 2013, 07:10:43 PM »
BP, the stages in SSE were based off the areas the characters were all in during the events of smash bros. It's consistent in that regard at least, but I completely agree that the stages could've borrowed assets from all the games. Correct me if I'm wrong, wasn't there a DK barrel sequence somewhere in there... it's been so long since I've played it.

12
I guess the main point of the story is don't say stupid [dukar] like that, especially on the internet.

Jokes like that are harder to absorb when the events they originate from are still fresh or when you saw the event happen live (I still don't like 9/11 jokes, for example). Even though it happened in December, the Sandy Hook massacre is still pretty fresh in a lot of minds, so to read something like that jailed kid's comment is really distasteful... and just stupid (I mean, really, did he think he'd get away with saying something that sparks instant controversy like that? Especially with our country's history of school/mass shootings...)

13
Video Game Chat / Re: DKC: Tropical Freeze
« on: June 21, 2013, 10:28:19 PM »
Yes. My main point was that Tropical Freeze is gonna be amazing.

(And to start a thread about it.)

Speaking of which, I'm not crying about Kremlings not being back again. No one cares when everything else is just so syrupy sweet.

14
Video Game Chat / DKC: Tropical Freeze
« on: June 21, 2013, 06:17:43 PM »
As you guys know, I love DKC Returns. It spanked the crap out of NSMB Wii in virtually every respect (unless you really wanna count 4 player multiplayer as the one "advantage" of NSMB Wii).

Now we have Tropical Freeze which will just be absolutely phenomenal. I thought Donkey Kong Country Returns could not have had more action and gorgeousness packed into it, but Retro Studios is proving me wrong with Tropical Freeze. I am already declaring the game better-looking, more action-packed, more dynamic, and more detailed than 3D World will ever be (because it is). Lemme tell you part of my reasoning: Retro Studios, I've noticed, designs their games with the moderately to moderately-advanced player already in mind. Just looking at some of the demo levels of the game, you can already tell that there are some pretty fantastic precision platforming/barrel situations (along with the freaking awesome camera angles and chases). The K-Levels in Returns were hard and manic. Like, freaking, SMB Lost Levels hard, but way more satisfying. I have no doubt that Retro will deliver those same types of levels again.

Nintendo is always harping on "PUTTING YOU IN THE ACTION. AS IF YOU ARE MARIO." I call BS all day and night. Retro Studios, I am confident, is the the master of this as far as 2D platforming is concerned. (I also know a lot of you loved the Metroid trilogy from them as well.) It feels awesome to live just 40 minutes north from where this greatness is happening and being developed.

Note to KoopaTrooper: I know you're going to post something about Nintendo being a family company, Mario being about people of all ages, how the grass blows in the wind in 3D World, or how said game will have 4 player support, but I'm preemptively declaring you wrong because you are.

15
Video Game Chat / Re: Super Smash Bros. 4 Wii U and 3DS
« on: June 21, 2013, 06:03:30 PM »
As we all know, the "graphics dont make a good game" line of reasoning is completely dead now.

Tropical Freeze is a wonderful example of how excellent graphics make an excellent game even excellent-er.

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