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« on: August 28, 2000, 10:32:14 AM »
The big thing about M64 was that because of the limitations of the first gen software, there either wasn't enough experience or polygons to implement features like fireballs and enemy hordes. So they had to mess with the formula a little. So M64 wasn't like the previous games. Personally, I think that's fine, it turned out just great. But there are some of the people out here with what I like to call "Old Geezer Syndrome". OGS makes people dismiss new ideas and whine that the old games are better no matter how good anything is. There currently is no cure for OGS. Anyway, now that designers have a lot of experience in 3D, and the Gamecube blows the N64 away in polygon count (I love that Mario 128 demo, it's funny when they roll each other off the cliff), we might see more of the classic elements, depending on the direction they take.