INTRODUCING: SCIENCE
So the individual playable characters will have themes based on their preferred source of sorcery or field of science. This guy, obviously, specialized in lasers. His antics will therefore depend more on science fiction, such as the Angel 05, a laser gun made interesting by the ring (its "halo") that floats in front of it that magnifies the laser into a fiction-happy ball of energy as opposed to an indescribably fast beam.
Phil "Chrome Dome" (surname to be determined). He'll probably be the representative for the Science side. He'll specialize in chemistry, which does not limit him to acids and stuff. Fire is also a phenomenon related to chemistry (check out the lighter in his hand in the original concept picture above).
Charlie. I can't decide if I like him better with the whiskers or without. If that statement is entirely true then I'll go without, since it'd be easier to not have to animate them. Experiments have enhanced his IQ to the point that he's average by human standards. In the game he'll probably use more traditional fighting tactics, with his advantages being his obvious smaller size as a target and speed. But since the other characters will have a lot of projectiles, he probably will too.
I'm thinking there'll probably be about ten characters on each side (including Gearsly and Knightmare). But I'm not doing so well coming up with magical people. That's Jim's job.