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Author Topic: Time for Super Mario Bros. 4?  (Read 16969 times)

« on: May 16, 2010, 07:41:43 AM »
Alright, this time i have something interesting for you. What do you say if Nintendo would someday go back to it's roots and release Super Mario Bros. 4, an 8-bit styled game for the Wiiware service. It might be unlikely that this idea would ever come to reality, but remember that sometimes, 8-bits can be a consciously chosen style of how you can present a game to the audience. Tell me what do you think about this.
« Last Edit: May 16, 2010, 07:44:24 AM by Alisbet »
Power of People is stronger than People in Power.

« Reply #1 on: May 16, 2010, 09:00:05 AM »
What makes 8-bit so great ? 16-bit = better quality.
Also,

Trainman

  • Bob-Omg
« Reply #2 on: May 16, 2010, 09:42:14 AM »
Nintendo wouldn't make anything original for it.

They'd just make some new levels, slap it together, put it on the Shop Channel, and charge you 1000 points for it.
Formerly quite reasonable.

Chupperson Weird

  • Not interested.
« Reply #3 on: May 16, 2010, 10:15:59 AM »
Koopalmier is right about SMW being SMB4. However, 16-bit isn't always better. For instance, the NES Mega Man games are cooler than Mega Man 7 (although 7 is still good).
That was a joke.

« Reply #4 on: May 16, 2010, 10:41:48 AM »
SNES Super Mario World's controls are much better than NES Super Mario Bros.'s. Or, to say that in another way, NES Super Mario Bros.'s controls always responded a mid-second later.

« Reply #5 on: May 16, 2010, 12:47:11 PM »
Younger audiences wouldn't appreciate the stylistic throwback of a new 8-bit Mario title, so Nintendo wouldn't do it. Simple as that.

Mind you, I'm all for it.
YYur  waYur n beYur you Yur plusYur instYur an Yur Yur whaYur

Trainman

  • Bob-Omg
« Reply #6 on: May 16, 2010, 12:47:57 PM »
SNES Super Mario World's controls are much better than NES Super Mario Bros.'s. Or, to say that in another way, NES Super Mario Bros.'s controls always responded a mid-second later.

Now that I can agree with. I think the slower feeling was because Mario had a lot more momentum in SMB. If you were going full speed and jumped fully, there was no way you were gonna stop him. Compare that with SMW where you can be going full speed, jump, and turn around almost instantly.
Formerly quite reasonable.

« Reply #7 on: May 16, 2010, 02:16:03 PM »
@Weegee I understand how you feel, but as i said in my previous post, 8-bits sometimes can be an consciously chosen style of how you can present a game to the audience. You don't have to like it though, it is after all, your own opinion on this matter.
Power of People is stronger than People in Power.

Chupperson Weird

  • Not interested.
« Reply #8 on: May 16, 2010, 07:02:37 PM »
Weegee, Mega Man 9 and 10 have been doing pretty well, I believe, and they're total 8-bit throwbacks.
That was a joke.

« Reply #9 on: May 16, 2010, 08:52:27 PM »

Trainman

  • Bob-Omg
« Reply #10 on: May 16, 2010, 10:01:23 PM »
What are you talking about.
Formerly quite reasonable.

SolidShroom

  • Poop Man
« Reply #11 on: May 16, 2010, 10:25:29 PM »
Well, 8-bit styled games are certainly fun and have great nostalgia value, but they don't allow a franchise to develop really well. Look at Mega Man 9 and 10; they're awesome, but wouldn't you agree that perhaps Mega Man has some awesome next-gen opportunities that are being ignored?

Chupperson Weird

  • Not interested.
« Reply #12 on: May 16, 2010, 11:00:33 PM »
No, not really. What did you have in mind?
They pretty much tried a lot of stuff already that was nowhere near as good as classic Mega Man.
That was a joke.

SolidShroom

  • Poop Man
« Reply #13 on: May 16, 2010, 11:36:27 PM »
I really think the sky is the limit in game design, so I didn't have anything specific in mind. And I maintain the argument that I like Mega Man Legends more than classic Mega Man, so take my opinion as you will (the subjectivity of taste in video games is an argument often found on the Internet and I don't want to address it). I'm just saying that if they designed classic Mario games and they were a huge sucess, would we be getting games like SMG2?

« Reply #14 on: June 03, 2010, 01:29:05 PM »
There is the possibility of Japanese concepts. Super Mario World is Super Mario Bros. 4, and why the WiiWare announced the new one?
"Nice of the princess to invite us over for a core destruction, eh, Luigi?"

« Reply #15 on: June 04, 2010, 01:45:47 PM »
Solid, franchises like Mario and Mega Man don't need room for development. They're already super developed and very well-known inside (and even outside) the gaming community. Sure, there are opportunities for "next-gen design" or whatever, but that's so old hat these days. I think throwing back to 8-bit days is fresher than some completely next-gen current modern fantastic piece of work.

Besides: if it ain't broke, don't fix it. I'd argue the 8-bit Mario and Mega Man games are among the best ones of their franchises (especially Mega Man). People love that stuff. And of course we'd still be getting Mario Galaxy 2, Nintendo can't ignore the success of Galaxy and the Wii. They're entirely capable of focusing their efforts on multiple games at once. I'm not sure what Capcom would be focusing on for a next-gen Mega Man, but again, they don't really need to.

« Reply #16 on: September 21, 2010, 05:20:28 PM »

As someone already said, Super Mario World is Super Mario bros. 4. I don't see why a game with new levels and better graphics isn't enough, why does it have to have the name "Super Mario Bros 4"?

« Reply #17 on: September 21, 2010, 06:29:08 PM »
I would enjoy a new Mario game in the vein of Super Mario Bros. SMB 3 is still among my favorite Mario games. And there is apparently a market for throwback styles, shown by the new Mega Man games. If they did do it for Mario, I'm not sure if they should go with completely 8-bit, a la Mega Man 9/10, or go with an updated look, but still rooted in the old mechanics, like the new Sonic 4 seems to be doing. Granted, updated graphics would essentially make it NSMB, which I was not crazy about. So in theory, yes, based on latest attempts, eh, not really
"We are just an advanced breed of monkeys on a minor planet of a very average star. But we can understand the Universe. That makes us something very special." Stephen Hawking

CrossEyed7

  • i can make this whatever i want; you're not my dad
« Reply #18 on: September 21, 2010, 10:16:12 PM »
I'd rather have Super Mario World 3.
"Oh man, I wish being a part of a Mario fan community was the most embarrassing thing about my life." - Super-Jesse

Trainman

  • Bob-Omg
« Reply #19 on: September 21, 2010, 11:29:51 PM »





Make Super Mario All-Stars + Super Mario World look like this and I'd buy it. Maybe orchestrate all the tracks.
« Last Edit: September 21, 2010, 11:32:32 PM by Trainman »
Formerly quite reasonable.

« Reply #20 on: September 22, 2010, 12:25:06 AM »
^ This, although with physics slightly truer to the originals (I'm looking at you, SMAS-SMB bricks).
If she is indeed genetically mutated such that she has an eye in the back of her head, then I guess that she is genetically mutated and has an eye in the back of her head.

Chupperson Weird

  • Not interested.
« Reply #21 on: September 22, 2010, 01:33:34 AM »
You can always find the hack that fixes those for SMAS.
That was a joke.

WarpRattler

  • Paid by the word
« Reply #22 on: September 22, 2010, 04:47:58 AM »
Which sounds great right up until you try to do that on a physical copy.

Chupperson Weird

  • Not interested.
« Reply #23 on: September 22, 2010, 11:07:23 AM »
Totally great.
That was a joke.

« Reply #24 on: September 22, 2010, 01:16:33 PM »
Make Super Mario All-Stars + Super Mario World look like this and I'd buy it. Maybe orchestrate all the tracks.

So, you'd like SMAS to throw all its olde-tyme charm out the window?
YYur  waYur n beYur you Yur plusYur instYur an Yur Yur whaYur

Chupperson Weird

  • Not interested.
« Reply #25 on: September 22, 2010, 02:09:22 PM »
They "threw out" the NES versions' "old-tyme charm" when they made SMAS. What are you talking about.
That was a joke.

ShadowBrain

  • Ridiculously relevant
« Reply #26 on: September 22, 2010, 03:07:33 PM »
I never did understand why the made most of the music in SMB tropical-ish.
"Mario is your oyster." ~The Chef

Luigison

  • Old Person™
« Reply #27 on: September 22, 2010, 06:58:49 PM »
I'd love to see a Megaman 9 treatment for SMB3.  Imagine playing a NSMB Wii with SMW elements in SMB3 style.  Awesome.  (IMHO.)
“Evolution has shaped us with perceptions that allow us to survive. But part of that involves hiding from us the stuff we don’t need to know."

« Reply #28 on: October 12, 2010, 02:42:32 PM »
Did Yoshi's Ilsand otherwise known as Super Mario Bros. 5? And Yoshi's Island DS may be Super Mario Bros. 6. Just look at the sequels. The new graphics. The new enemies. The new characters. Sequels doesn't show to alter the timeline. If NSMB Wii was SMW and SMB3 together, then I had one in my brother's room somewhere.
"Nice of the princess to invite us over for a core destruction, eh, Luigi?"

Kimimaru

  • Max Stats
« Reply #29 on: October 12, 2010, 05:13:56 PM »
New Super Mario Bros. Wii isn't Super Mario World combined with Super Mario Bros. 3; it's a totally different game. It simply borrows elements from other Mario games. I may be the only one on this forum that thinks New Super Mario Bros. Wii is better than Super Mario World and Super Mario Bros. 3.
The Mario series is the best! It has every genre in video games but RTS'! It also has a plumber who does different roles, a princess, and a lot of odd creatures who don't seem to poop!

CrossEyed7

  • i can make this whatever i want; you're not my dad
« Reply #30 on: October 12, 2010, 09:52:43 PM »
Super Mario World is Super Mario Bros. 4. That much is indisputable. The unanswered questions are:

- How do you add it all up, considering there are two different Super Mario Bros. 2s? (TLL and USA)
- Is Yoshi's Island Super Mario Bros. 5, considering it is Super Mario World 2?
- If so, is Yoshi's Story (which was originally going to be titled Yoshi's Island 64) Super Mario Bros. 6, and Yoshi's Island DS (which was originally going to be titled Yoshi's Island 2) Super Mario Bros. 7 (or 6, if you don't count Yoshi's Story)?
- If you do count Yoshi's Story, then is Yoshi Topsy-Turvy (aka Yoshi's Universal Gravitation) Super Mario Bros. 8?
- And of course, let's not forget the Game & Watch Super Mario Bros, and the PC-88 title Super Mario Bros. Special.

If you then decide that Super Mario Land deserves to be included at least as much as Yoshi's Story does (which it does -- especially SML2, an underappreciated platforming classic that still feels fresh today), then before you can even decide what numbers of SMBs they are, you have to figure out their own numbering.
- Super Mario Land 3 is Wario Land. Does this mean that Wario Land 2 is Super Mario Land 4 (by the same logic that counted Yoshi's Island as an SMB)?
- If so, is Wario: Master of Disguise counted as Wario Land 5 (or 6, if you count Wario World as 5) and therefore Super Mario Land 7 (or 8)? (Wario Land Shake would be SML 7, 8, or 9, depending on how you counted MoD and WW).

Adding in New Super Mario Bros. and New Super Mario Bros. Wii, the upper limit on the number of SMBs is at least 22, with the Game & Watch and PC-88 games included and counting both SMB2s (and 29 if you also count Donkey Kong Country 1-4 and Donkey Kong Land 1-3). And then there's more debatable cases like Super Princess Peach, Super Paper Mario, Donkey Kong Jungle Beat, and so on.

I'm being overly hyperbolic, of course, but my point is that the numbering system is complicated. We're definitely at least up to SMB6 already.

Incidentally, I think what most people really mean when they say they want a "Super Mario Bros. 4" is that they want a "Super Mario Bros. III-2".
"Oh man, I wish being a part of a Mario fan community was the most embarrassing thing about my life." - Super-Jesse

« Reply #31 on: October 13, 2010, 01:26:30 AM »
IMHO, NSMBWii was as close to that sort of SMB4 as we'll get.  Which isn't all that bad, as the multiplayer alone's enough to keep it interesting.

As for numbering, which is essentially determining what of the 2D was "canon", I say that Yoshi's Island and subsequent Yoshi games are a completely different series altogether, with YI being the only possible common link.  And SMB:TLL/2J, as much as I like it, is essentially just an expansion pack for the first SMB.  "For Super Players" was about the most fitting moniker that game ever got.  No numbering required for anything outside of the original trilogy and Super Mario World, IMO.
If she is indeed genetically mutated such that she has an eye in the back of her head, then I guess that she is genetically mutated and has an eye in the back of her head.

Chupperson Weird

  • Not interested.
« Reply #32 on: October 13, 2010, 01:31:25 AM »
Yeah except Super Mario USA wasn't part of your "trilogy" in Japan. And like CrossEyed said, SMW is officially SMB4.
That was a joke.

Turtlekid1

  • Tortuga
« Reply #33 on: October 13, 2010, 07:18:47 AM »
Incidentally, I think what most people really mean when they say they want a "Super Mario Bros. 4" is that they want a "Super Mario Bros. III-2".
I'd probably rather see a SMW-2 3, what with that awesome world map system (about as non-linear a Mario sidescroller has ever been) and the awesome power ups (the Cape Feather... just... the Cape Feather).

IMHO, NSMBWii was as close to that sort of SMB4 as we'll get.  Which isn't all that bad, as the multiplayer alone's enough to keep it interesting.
If only it were online.
*Cue LD rant*
"It'll say life is sacred and so is death
but death is life and so we move on"

« Reply #34 on: October 13, 2010, 03:25:10 PM »
Why does it have to be online? Just grab a few friends and get a few extra controllers, and there yout go!

Turtlekid1

  • Tortuga
« Reply #35 on: October 13, 2010, 03:30:07 PM »
Friends and extra controllers?  Do you realize who you're saying this to?
"It'll say life is sacred and so is death
but death is life and so we move on"

« Reply #36 on: October 13, 2010, 03:43:17 PM »
Sometimes I think all multiplayer games should be Wi-fi/online compatible. Finding fellow Mario fans IRL is like scouting for gay-furry-leather fetishists in a local shopping mall.
YYur  waYur n beYur you Yur plusYur instYur an Yur Yur whaYur

« Reply #37 on: October 14, 2010, 03:56:06 PM »
They exist IRL. I went to see about getting some new glasses, and the doctor noticed my shirt (a gray shirt that has Donkey Kong on it, with his DK 94 art) and we talked about the Nes, SMB, the Wii, and New SMBW. :)
Kinopio is the ultimate video game character! Who else can drive a kart, host parties, play tennis, give good advice and items, and is almost always happy??

Trainman

  • Bob-Omg
« Reply #38 on: October 20, 2010, 08:00:50 PM »
Why does it have to be online? Just grab a few friends and get a few extra controllers, and there yout go!

First of all, I'd have to exclude the people I know that either aren't deceased, in jail, away from me, or whatever. Then I'd have to exclude the ones that turned into partiers/druggies. Then I gotta sort through the ones that are busy with college/jobs. Then, gotta find out which ones would actually wanna come sit on their ass playing Mario without getting bored within 15 minutes. Lastly, after whittling it all down, I gotta find the people I actually like and wouldn't mind at my house.

Grand total: 0

My girlfriend would want to play, but she lives in Austin and I'm an hour north of her.

So yeah, basically, there's no reason not to have wifi.
Formerly quite reasonable.

Chupperson Weird

  • Not interested.
« Reply #39 on: October 20, 2010, 09:12:21 PM »
Bad network infrastructure, won't get improved without a paid subscription system, not as fun as finding more actual people to play with* <-- 3 reasons

*Sounds like you need a couple actual friends. I used to not have any either.
That was a joke.

Luigison

  • Old Person™
« Reply #40 on: October 20, 2010, 09:30:43 PM »
I've had the same problem.  Moving every three to six years makes it hard to find local friends that share the same enthusiasm for gaming and can work around  a family and full time job. 
“Evolution has shaped us with perceptions that allow us to survive. But part of that involves hiding from us the stuff we don’t need to know."

Trainman

  • Bob-Omg
« Reply #41 on: October 23, 2010, 08:48:36 PM »
*Sounds like you need a couple actual friends. I used to not have any either.

Yeah, I'm at that point where not one friend I grew up with (who would love to hang out and play games or whatever) has stayed the same. Unfortunately, everyone I know is too busy smokin weed.
Formerly quite reasonable.

« Reply #42 on: October 23, 2010, 08:57:04 PM »
Just wait a couple more years and keep gaming. I remember when the vast majority of my friends were potheads and the like too.

How long do you have to know somebody to have "grown up with them"? I have friends who I knew in my hometown (some of whom I also reconnected with recently on Facebook) and I have friends that I have known since moving to my current city, in the sixth grade.
Kinopio is the ultimate video game character! Who else can drive a kart, host parties, play tennis, give good advice and items, and is almost always happy??

Chupperson Weird

  • Not interested.
« Reply #43 on: October 23, 2010, 09:54:55 PM »
I don't think I grew up with anybody. My closest friend from childhood had to move away about 12 years ago, but we still hang out about once a year and keep in touch.
All my other friends I have now I think I got within the last three years. Maybe 5 or so for one.
That was a joke.

Trainman

  • Bob-Omg
« Reply #44 on: October 24, 2010, 11:33:22 PM »
I generally consider "grown up with" to be anyone I knew from elementary school up until about intermediate school. To clarify, when I was in school in the late-90s thru late-2000s in my school district, it was: Elementary K-4, Intermediate 5-6, Junior High 7-8, and High School 9-12. Some changes were made to "standardize" it (although I was always a grade ahead of the changes that would've affected me), so it's now Elementary K-5, Middle 6-8, High School 9-12.
Formerly quite reasonable.

« Reply #45 on: November 07, 2010, 08:24:05 PM »
Like it was considering Donkey Kong Country Returns is just Donkey Kong Country 4 if you don't count Jungle Beat, Jungle Fever and Banana Kingdom correctly.
"Nice of the princess to invite us over for a core destruction, eh, Luigi?"

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