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Author Topic: NSMB Level editing  (Read 1983 times)

« on: June 14, 2006, 10:03:40 AM »
Yeah, it's possible now. Hear the words of wisdom of  Hera Bago:

Quote from: Hera Bago
Step one: GET TEH ROM (ohno, we can't discuss this step as decent cart dumpers are not available to the general populace.)

Step two: Decompile the ROM with NDStool, or just use some other thing that can extract/insert the rom's files (NDS roms work much liek ISOs w/ elf bootables etc. Look, I don't need to explain it.)

Step two point five: YNFFAFAFA TRRR

Step three: /data/course/
This is a picture:

This is a picture too:

It's of the same thing.

Step four (!!!): /data/player/. You don't have to be fackin' FuSoYa to figure out this stuff is LZ compressed. "LZ? Limprel-Ziv?" you say? Darn rite. It is just about one of the most basic compressions out there. Find/make a decompressor and RIDE. For every model file there is a texture file. Simple, yes? LZ isquite documented, decompress and blast away, IF YOU DAER.

Step five: /data/script/[any of the three files].bmg. Hey look, it's ASCII! Menus be eeeaaasy to hack. there's already a french translation on the game. (This step brought to you by FAST (http://gbatemp.net/index.php?showtopic=32910)

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