1486
Mario Chat / Re: Mario 128 Central
« on: December 30, 2001, 02:29:22 PM »
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WARNING: SPOILERS!!
There is information in this post about certain aspects of Super Smash Bros. Melee which, if you haven't yet found out and don't want to know about (a dying breed, I know,) may act as a SPOILER, giving undue secrets, etc.
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Of course it would have some of the same music and locales; both games are of the same idea (sequels do that) of a confluence of Nintendo's most popular games. Saying that the game is a rehash because of shared scenery is no different than saying that most of the Mario games are rehashes of Super Mario Bros. because of reusing the Mushroom kingdom, or even exact scenery sometimes, like Peach's castle. The game is supposed to have a classic-gaming sort of feel, making an experienced gamer laugh aloud at realizations such as the use of the dungeon music from Zelda 2, or the dialog boxes, complete with health bars, from Starfox 64.
Reusing scenery? There are actually only 3 levels taken exactly from the original Smash Bros., and they fall under a secret "Classic" group. There are also the two redone levels of the battlefield and final destination, where the master hand was fought, if you count those. All of the others merely draw from the same game as the first, preserving the grand idea behind the game.
Perhaps you'd say that the 1 player game plays exactly the same? Fight through battles, fight a team-, a giant-, a metal-, go through the bonus stages, fight the master hand... That, the classic mode, one of three 1 player modes, is so full of new concepts, from large aspects, such as the randomly composed battles, to the play of the battles themselves, to the details and nuances, of the myriad bonuses, the redone and additional items- Everything!! -that it can hardly be considered a rehash.
Super Smash bros. Melee is another game, in and of itself. It can legitimately be considered a sequel of the first, and to call it a rehash is blasphemy against Nintendo itself.
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Go Moon!
WARNING: SPOILERS!!
There is information in this post about certain aspects of Super Smash Bros. Melee which, if you haven't yet found out and don't want to know about (a dying breed, I know,) may act as a SPOILER, giving undue secrets, etc.
-------- !!! --------
Of course it would have some of the same music and locales; both games are of the same idea (sequels do that) of a confluence of Nintendo's most popular games. Saying that the game is a rehash because of shared scenery is no different than saying that most of the Mario games are rehashes of Super Mario Bros. because of reusing the Mushroom kingdom, or even exact scenery sometimes, like Peach's castle. The game is supposed to have a classic-gaming sort of feel, making an experienced gamer laugh aloud at realizations such as the use of the dungeon music from Zelda 2, or the dialog boxes, complete with health bars, from Starfox 64.
Reusing scenery? There are actually only 3 levels taken exactly from the original Smash Bros., and they fall under a secret "Classic" group. There are also the two redone levels of the battlefield and final destination, where the master hand was fought, if you count those. All of the others merely draw from the same game as the first, preserving the grand idea behind the game.
Perhaps you'd say that the 1 player game plays exactly the same? Fight through battles, fight a team-, a giant-, a metal-, go through the bonus stages, fight the master hand... That, the classic mode, one of three 1 player modes, is so full of new concepts, from large aspects, such as the randomly composed battles, to the play of the battles themselves, to the details and nuances, of the myriad bonuses, the redone and additional items- Everything!! -that it can hardly be considered a rehash.
Super Smash bros. Melee is another game, in and of itself. It can legitimately be considered a sequel of the first, and to call it a rehash is blasphemy against Nintendo itself.
---
Go Moon!