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Messages - Turtlekid1

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196
Video Game Chat / Re: Pokemon Topic
« on: October 19, 2013, 09:00:21 AM »
As someone who is tempted to get this now but savvy enough to wait until "Z" or at least a price drop, ^ this.

197
Video Game Chat / Re: Speedrunning Marathons
« on: October 12, 2013, 09:10:10 AM »
I watch Romscout and Siglemic sometimes as well.

Also Bl00dyBizkitz (Kingdom Hearts), bizkit047 (Kingdom Hearts, Super Mario 64, Crash Bandicoot, Tomba!, and anything else he feels like), CaneofPacci (Crash, Spyro), zoasty (Super Metroid), and Bonesaw577 (Jak, Ratchet, lots of stuff).

I may or may not ever actually see them streaming these days with my school schedule, but they're on my "follow" list on Twitch.

198
Video Game Chat / Re: Speedrunning Marathons
« on: October 11, 2013, 11:08:14 PM »
Now that I have some more time to type out an actual meaningful reply:

I watch a lot of speed running whenever I can manage it.  Twitch is my friend here, as is SDA.  Actually donated a bit to SGDQ this last time.  I think it's fantastic that a community like that can draw in such a big crowd and get that kind of turnout for charity.

I've had some interest in running Spyro 2 Any% (basically, no Orbs and only the bare minimum of treasure) but routing the most efficient treasure gathering and pulling off Climb Skip is a big deterrent.

The last few months have seen me get a bit into Classic Mega Man, and I think the third or fifth game would be pretty fun to run, since they come down mostly to execution rather than big skips.

Either the first or second Sly game might be fun, but I would be borderline poopsocking given the length of them.

Mostly what keeps me from doing more speed running myself is (a) having to reset whenever I screw up, especially in single segment runs, and (b) having to worry about timing it precisely.  Basically, I like having the finesse involved with running a game but I can't stand the repetitiveness.  It can be just as bad as level grinding.

Also,
I wouldn't want to run any of the mega-glitched any%/low% categories like that either, though. No-badge in Pokémon Red/Blue is under an hour and fun to watch, but for actually playing something myself, I'd much rather do a (mostly) glitchless any%/100% run of something where an optimized run comes down to how skilled you are at the game itself, rather than how consistently you can execute a glitch that skips a huge chunk of the game. The most extreme examples are things like Richter any% in SotN: five minutes for a complete run, but it skips all but a couple of bosses and relies heavily on an out-of-bounds glitch that's difficult to execute.
This.

199
Video Game Chat / Re: Speedrunning Marathons
« on: October 11, 2013, 10:44:46 AM »
Mostly some casual attempts at Metroid games for me.  Zero Mission is very speed runnable.

200
Mario Chat / Re: Too Hard for 'Murica
« on: October 10, 2013, 12:26:27 AM »
TV Tropes isn't quite scholarly enough for the purposes of this assignment or I'd be a lot more reliant on it.

Interesting link, Deezer, much obliged.

Re:FFIV: Easy Type actually came out a month before the US version.  I was surprised to learn that while writing this assignment.

201
Mario Chat / Too Hard for 'Murica
« on: October 09, 2013, 11:45:31 AM »
So doing an assignment for a New Media course I'm taking right now, on difficulty in video games as it relates to Japan's game industry.  I could hardly do this topic without covering how Super Mario Bros. 2 (the original one that used the first game's engine) was not initially localized due to the huge difficulty spike.  We got a rebrand of Doki Doki Panic, etc. etc.  Initiate-level trivia for a Mario fan.  But I can't seem to find, whether on this site or others, anything concrete saying that the difficulty was a large factor.

This is bad news for me if I want to cite a source as to why SMB2J didn't hit stateside.

Has this actually been examined on a level deeper than hearsay?  Do we know of anyone on the development team or other staff who have said "it was too hard so we didn't localize it"?  Or is a passing mention of "due to the increased difficulty" based on [not much in particular] all that we've got on the subject?  In short, how do we know the higher difficulty prompted the... ahem, Panic?

Help!  My grade depends on y'all!  I might be doomed.

202
Forum Games / Re: What's on your Paste?
« on: September 29, 2013, 11:14:58 PM »

203
Forum Games / Re: What's on your Paste?
« on: September 28, 2013, 12:11:58 PM »
ng

204
Forum Games / Re: What's on your Paste?
« on: September 25, 2013, 12:39:54 AM »
That's fine, I'll just start a class discussion for ten of them

205
Forum Games / Re: You "Awesome," You Lose
« on: September 23, 2013, 10:00:50 PM »

206
Forum Games / Re: What's on your Paste?
« on: September 21, 2013, 10:37:21 PM »
DAT ONE SECOND

209
Site Discussion / Re: I want The Chef banned! :(
« on: September 16, 2013, 10:13:56 AM »
Seeing as The Chef is still not banned, I guess you could say that BP's response was not trufax.

210
Video Game Chat / Re: 2ds
« on: August 31, 2013, 11:36:25 PM »
ShadowBrain is closest to correct, methinks.

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