Poll

Do you prefer rumble?

Yes
12 (57.1%)
Sometimes
9 (42.9%)
No
0 (0%)

Total Members Voted: 21

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Author Topic: The Rumble Feature  (Read 10856 times)

SolidShroom

  • Poop Man
« Reply #15 on: June 06, 2007, 08:08:00 PM »
I still kinda find rumble a novelty, like Psycho Mantis' battle in Metal Gear Solid. It's not very important to me, but it's nice nevertheless.

« Reply #16 on: June 07, 2007, 01:26:06 PM »
You guys reminded me that rumble does not feel natural in 2D platformers. I hated it in SPP. Hmm, did Viewtiful Joe rumble?

goodie

  • Nike and Reebok
« Reply #17 on: June 07, 2007, 07:19:49 PM »
To me, Super Mario World seems like it would actually be pretty cool with rumble.
576f726c6420392069732061207365637265742e

SushieBoy

  • Giddy fangirl
« Reply #18 on: June 07, 2007, 09:34:45 PM »
Ah yes, crashing into the floor as Caped Mario would Rawk.
Just because you can, doesn't mean you should.

« Reply #19 on: June 07, 2007, 10:29:45 PM »
For one guy I know, the N64's rumble pack was a purchase point.  That and Zelda for some reason seemed like a cool enough combination to go for it.

Yeah, it was pretty cool for its day, wasn't it?  But rumble doesn't really provide much... It's very limited in how it's used.  I'd like to do a quick draw game, where you have to hold the controller really still until BAM it rumbles, and you've got to move!
Today's actually... nobody's birthday!  Quick, hurry up and make a baby!

« Reply #20 on: June 07, 2007, 11:55:34 PM »
That's how the Mario Party 4 game was (well, pressing A not moving) but STUPID WAVEBIRD USERS made it turn into just watching for a ! to appear.

Chupperson Weird

  • Not interested.
« Reply #21 on: June 08, 2007, 01:02:37 AM »
Some games have very good use for rumble. Luigi's Mansion has the best use of rumble ever conceived. SSBM's isn't bad either.
That was a joke.

« Reply #22 on: June 08, 2007, 10:05:11 PM »
I can't imagine Pokemon Pinball without a rumble function. I felt naked when I turned it off.

ShadowBrain

  • Ridiculously relevant
« Reply #23 on: June 09, 2007, 06:39:57 PM »
How'd the rumble work on WW:Twisted?
"Mario is your oyster." ~The Chef

« Reply #24 on: June 10, 2007, 03:11:22 AM »
Well, you know how on the Wii there's a slight "tick" of rumble every time your cursor crosses a clickable button? It's like that, except with rotating through menus. Makes menu-ing a lot more tactile and feels good.

« Reply #25 on: June 11, 2007, 12:24:24 AM »
That's how the Mario Party 4 game was (well, pressing A not moving) but STUPID WAVEBIRD USERS made it turn into just watching for a ! to appear.
You just recruited a soldier for the Anti-Wavebird Army.
Today's actually... nobody's birthday!  Quick, hurry up and make a baby!

« Reply #26 on: June 11, 2007, 04:02:18 AM »
Welcome recruit. I now must tell you the good side of WaveBirds. They are good for playing N64 games on the Wii, since those don't have rumble no matter what you do.

Kojinka

  • Bruised
« Reply #27 on: June 11, 2007, 12:12:41 PM »
Wait.  VC OoT doesn't have rumble?!  BLASPHEMY!!!
Regards, Uncle Dolan

« Reply #28 on: June 11, 2007, 12:17:02 PM »
Virtual Console games don't support rumble at all, so none of them have it.
I'm a horrible person.

« Reply #29 on: June 12, 2007, 05:43:58 PM »
Grr!  Now I'm joinin' the Anti-Wii Army!
Today's actually... nobody's birthday!  Quick, hurry up and make a baby!

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