Almost two months later, I have new stuff to add to my previous thoughts regarding Achievements.
- Steam's Achievement system is still really buggy. I've heard about stuff going on with the newest
Team Fortress 2 update (which also removes the prerequisite of a certain number of Achievements in order to unlock weapons) where people have gotten Achievements they hadn't earned. Also, I've received Explodonator and Ask Me About Mustache Mode (from
Plants vs. Zombies) a few times each.
- Continuing with this train of thought, the last three games I bought on Steam (
Defense Grid: The Awakening,
Gravitron 2, and
Plants vs. Zombies) all have Achievements, continuing a trend I hope catches on with more developers. Furthermore, they have the kinds of Achievements that can be earned through normal gameplay (though usually they require some ability, like hypnotizing a lead dancer zombie to earn the Walk This Way Achievement in
Plants vs. Zombies or reflecting a shot back at a turret to earn an Achievement in
Gravitron 2) rather than the kind that you have to go out of the way to earn.
-
Valve earned an Achievement the other day. It's the only way they'll learn.
I'm still a fan of the concept of Achievements, and still stand by the opinion that
Neopets Puzzle Adventure has one of the worst applications of Achievements I've ever seen (in the DS version, anyway). Furthermore,
Eternity's Child, lolololololololololol.