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Topics - Glorb

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91
General Chat / What food are you eating right now?
« on: December 24, 2007, 12:48:12 PM »
I'm eating a big, honking sandwich that consists of:

Turkey
Ham
Banana peppers
Spicy brown mustard
Lettuce
Wheat bread

And dang, it is good tasting. I've got to make this again...

92
Video Game Chat / GH4 duels
« on: December 16, 2007, 04:48:21 PM »
Assuming the guitar duels return to Guitar Hero 4, what real-life guitarists do you think should be included? My personal choice is Buckethead, partly because an original song by him for a guitar battle would be awesome, and partly because playing as him after beating the battle would be awesomer. And if the final boss is a fictional one like Lou, then GH4's should be some sort of giant guitar-playing dragon or robot or something epic like that.

93
Video Game Chat / What Ever Happened to the Metroid Movie?
« on: December 07, 2007, 06:34:25 PM »
Has anyone been wondering what the fudge ever happened to the Metroid movie? Y'know, the one that was supposed to be directed by John Woo and supposedly star Angelina Jolie...I've heard that it was canceled, slipped into development hell, or never even existed, so what's the deal? I mean, a Metroid movie, done right, would rock hard (although we all know that).
I mean, just imagine the teaser trailer, with the spooky "doo...doooo...dooooooo" theme song, and a few brief flashes of the Metroids and/or Samus' suit. It could even pull a Cloverfield and not even reveal the name of the movie (although fans would know immediately).
But back on track. I'd really like to know what happened, if anything happened at all (kind of like with Metroid Dread).

94
General Chat / Cloverfield - New Trailer, etc.
« on: November 15, 2007, 06:47:28 PM »
OMG!oneoneone

Yes, there is a new trailer in front of Beowulf for Cloverfield out, and it's called...well...Cloverfield. Yeah, it's a let-down, but apparently it's, like, the military's code name for the monster or whatever. Still, I saw it on YouTube, and it looks real (not to mention a bunch of other sites reported on it). Now, there's still no footage of the monster, which is leading me to believe that the monster won't be shown until the climax of the movie (or not at all). However, it appears that the entire movie will be shot home-movie-style, and that the trailer is actually directly related to the movie (I thought it was just a short ditty that would be followed by other trailers that are home-movies of the monster attack, with the movie being an actual Hollywood-style movie).

Anyway, this has me super-psyched all over again, even more so than when I first found out about this. I literally can not wait until January.

95
General Chat / T3h Halloween Thread!!
« on: October 09, 2007, 02:36:21 PM »
Yes, it's once again time for the something-th annual Glorb's Spooktober Spooktacular! In just a while, it'll be Halloween, the best holiday besides Christmas and my birthday. Anywhich, you should know the deal: yak about costumes, movies, fatal pumpkin-carving incidents and the like. Personally, I'm trying to decide whether to go as Gordon Freeman or Cthulhu. Neither costume will be particularly easy to design, but that's half the fun; the other half is, of course, gorging yourself with eight pounds of candy. And maybe, like, 10% of it is going to Halloween costume parties.

96
General Chat / 1-18-08
« on: September 16, 2007, 02:13:58 PM »
By now you should know about the "1-18-08" (a.k.a. Cloverfield) trailer that appeared before screenings of Transformers a few months ago. On YouTube there are a gajillion videos of people trying to explain what the movie's about. I am not exactly obsessed with it, but it's certainly captured my attention, and, much like Christmas, I can't wait for January 18th. I'm guesstimating that the movie won't be an actual monster movie, but a documentary-style horror/disaster flick in the style of The Blair Witch Project with a sort of alternate reality game flavor to it (or, at least, its marketing). Anyway, it looks pretty awesome, and, along with Iron Man, is definately going to be one of the movies I see next year.

97
Video Game Chat / In-Game Advertising
« on: September 03, 2007, 10:50:26 AM »
This is a big issue now, I'm reasonably sure. Basically, the argument goes like this: In-game advertising is bad because it leads to Coke machines in fantasy settings and cutscenes showing X popular character consuming X popular product. I personally think that's a load of crap. I feel like I'm reading about this in every game magazine I read (even the old issues!) I am totally for in-game advertising as long as it's realistic (i.e., none of the above examples). I don't turn off my PC in disgust because I see a Superbad poster in a movie theater in Rainbow Six: Vegas, or after seeing an Axe Bodyspray billboard in Splinter Cell: Chaos Theory, because it adds to the realism of the world. Fearing that in-game advertising will go too far and end up with Solid Snake listening to an iPod Nano is like saying that if we keep making cars with better gas mileage, the cars will eventually come to life and kill us all. It's just another example of nerds wanting to keep gaming an exclusive underground subculture, free from real-world influences.

98
Video Game Chat / GTA IV: A Futurespective
« on: August 01, 2007, 01:00:51 PM »
GTA IV is coming out soon (well, eventually), and it's shaping up to be the best one yet, as the cliche goes. However, I have some issues with some reported new features, and, being a member of a gaming forum, it is my duty to whine about them before it's released.

For one, it looks like Rockstar is revamping the wanted level system. A red hue will appear around your radar, signifying "heat", I guess (?). As you jaywalk, litter, and run red lights more often, your radar will get more and more red. If Rockstar's intention is to make the system more realistic, this really isn't the way to do it. Maybe a small meter that gains more rings around it would be better, or something that goes from green to red, but this sounds imprecise. Knowing that police in the game are going to have wonky AI (that's pretty much a guarantee with each GTA game), this could lead to having a completely red meter for a small infraction, or having a small meter but being chased by SWAT teams and helicopters.

Apparently, guns in the game will not be bought from Anmu-Nation stores, but rather from some dude's car trunk. Although that's not too much of a change, I actually liked the Ammu-Nation stores, partly because you could get into a shootout with the store owner.

There are some rumors that objectives won't be marked on the map, and to me, that sounds like a bunch of crap, because I know that half the objectives will be "kill the guy on the cell phone" or something along those lines. I hated The Getaway for not explaining where to go for missions, so I hope that Rockstar gets this right.

As you've probably heard, downloadable content will supposedly add massive chunks of missions and story content to the game. I sincerely hope that this does not mean that you'll have to fork over five bucks to unlock the next part of the city, or that you'll be paying for difficulty levels or cheat codes (although I'd gladly pay for horse armor).

So, that's my two cents. I'm pretty sure GTA IV will have its share of irritating flaws, but it'll still likely be good enough to make bazillions of dollars.

99
Forum Games / Sentence Game
« on: July 08, 2007, 12:24:57 PM »
Here's a little game that I got in an email that was forwarded from six hundred other people. I thought it was pretty fun, so I've modified it a little bit and posted it here.

Pick what letter your first name starts with:
A, B, C, or D: I
E, F, G, or H: We
I, J, K, or L: They
M, N, O, or P: Someone
Q, R, S, or T: Everyone
U, V, W, or X: Nobody
Y or Z: You

Pick the month you were born:
January: kicked
February: loved
March: karate chopped
April: ate
May: jumped on
June: smelled
July: kissed
August: had lunch with
September: danced with
October: solved
November: yelled at
December: ran over

Pick the day (number) you were born on:
1: a birdbath
2: a potato
3: a phone
4: a fork
5: Abraham Lincoln
6: yo momma
7: my dog
8: my cat
9: my friend
10: your friend
11: myself
12: a banana
13: a fireman
14: two parrots
15: a goat
16: an exploding barrel
17: your face
18: a spoon
19: a smurf
20: three bowls of grits
21: a ninja
22: a pirate
23: something
24: Chuck Norris
25: a noodle
26: my sister
27: my brother
28: an iPod
29: a cheap iPod ripoff
30: a llama
31: Santa Claus

Pick the color of shirt you are wearing:
White: because I'm cool like that.
Black: because I want to.
Pink: because...why not?
Red: because that's how I roll.
Blue: because I do what I want to.
Green: because I'm an elf.
Purple: because I'm awesome.
Gray: because I'm magic.
Yellow: because I'm magically delicious.
Orange: because I was offered vast sums of money.
Brown: because I volunteered.
Other: because I'm a ninja.
None: because I was on COPS.

Now add all the phrases together in order to make a sentence. Ta-da!

100
Fan Creations / Operation Top-Secret
« on: July 05, 2007, 12:06:05 PM »
Here it is, my first FG&S story. It's rather obvious what genre it spoofs.

CHAPTER 1

   The guard yawned through his black balaclava, sat down on the steps, and pulled out his PSP, first fishing around in his pocket to find his copy of Wipeout Pure. The other guard, who happened to be wearing the exact same clothes, noticed this, and spoke up.
   "Hey, listen, Frank," he said, "I'm gonna go out and get some smokes. Don't get too wrapped up in that; you never know when some guy's gonna sneak up in a cardboard box, eh? Eh?" Frank looked up; obviously, he didn't get the joke.
   "Eh…yeah. Well, anyways, I'll just be a sec." The guard went up the steps, unlocked the door, and stepped out of the room.
   Frank shrugged and looked around the guards' lounge for any possible hiding places. The entrance door was right behind him, and pretty squeaky too, so there's no way anyone could sneak up on him through there. There was no one behind the bar, and probably no one hiding in the soda machine.
   Room cleared, thought Frank to himself, switching on his PSP.

   The other guard walked up to the cigarette machine and looked around at the choices. They were all pretty much the same, but with different descriptors like "smooth", "extra smooth", "double smooth", "double extra smooth", and "mocha". He picked one at random, stuck in a $20 bill, and picked up the carton that popped out a few seconds later.
   Or, at least, he would have picked up the carton, if not for the unseen person who had just then put the guard into a chokehold. He knew this would happen sooner or later; I mean, this happens to all guards at one point in their career, right? Regardless, he was taken totally by surprise, uttering nothing but a single, piercingly loud "Gaack!" The figure grumbled.
   "Shut up!" His voice was gravelly, like he was yelling, but really quiet.
   "Agh!" cried the guard. However, just then, a thought entered his mind. "Ugh...oh, cool! Is this one of those training exercises?" he blurted.
   "No." replied the figure.
   "Then, what is this?" inquired the guard.
   "Shh! Listen, I need to know the location of--"
   The guard gasped with excitement. "Dude! Are you, like, a ninja?"
   "What? No. Look, I won't kill you if you tell me where to find the--"
   "Aw, man, wait until Frank hears about this! This is just like that game!"
   The figure mumbled something in an audibly annoyed tone, and then choked the guard unconscious. Pulling out his wrist radio, he dialed a frequency: 133.7. After a second, a voice came out the other end.
   "Yeah? What is it, Jake?" said the voice.
   "Um, there was a guard here;" began Jake, "he refused to talk."
   "Oh...too bad. Well, keep looking for that disc. It's the key to stopping the launch."
   "Uh, yeah. You've already told me that. Like, six times." Jake stood up and looked towards the door that the guard had entered through. "Jeff, over and--"
   "Hey, wait!" Jake looked back at the radio. "What? What is it?"
   "I've got to tell you something about your suit," said the voice. Jake sighed inaudibly, knowing a long-winded technical speech was to follow. Mission Control guys always did that. "Fine...go ahead."

   "Well, basically, it's a standard-issue skin-tight sneaky-suit, with a few additions from Research & Development." He chuckled, as if this was some sort of clever comment. "Inside the rubber material are millions of microscopic nanobots, which send a signal directly into your cerebellum, which is some part of your brain, or spine, I think. This allows you full control over all your limbs, using just your mind."
Jake paused. "So, what you're saying is, it lets me move my body…using my mind?"
   The voice hesitated. "Yes."
   "But...don't I already do that?" asked Jake.
   "Well, yeah, if you look at it that way." Explained the voice.
   There was a pause on the other end, followed by a throat-clearing sound.
   "Um, well, Jeff, we should maintain radio silence. This is Control, over and out."

   Jake stood up. He was in his mid-forties, with a stubbly, unshaven face, alert eyes, and muscular build. He was wearing the aforementioned rubber sneaking suit, as well as a number of harnesses and holsters, which, to his knowledge, did nothing. He was equipped with a silenced Beretta M92F with a whole ton of stuff attached: a laser sight, for precision aiming, a little doohickey that screws up lights and electronics, something that had something to do with nanomachines, and a top-mounted aiming sight. Jake was hesitant to ask Control what any of it did, as it was likely to make him spout some gibber-talk about the inner workings of the gun, which he probably read from some Tom Clancy book.
   With his alert eyes, Jake looked around the hallway. At the west end was the door to the guards' lounge, which was likely heavily guarded. Jeff entered through a conveniently placed crawlspace in the south end of the floor, and the door to the east lead to some locker room or whatever. No place to hide the guard...or, at least, that's what a lesser spy would think. Exercising his mental muscles, Jake thought where to stash the body, and came up with an idea.

101
Video Game Chat / Friend codes = stupid
« on: June 29, 2007, 02:05:57 PM »
It's been about half a year-ish since Nintendo came out with the Wii, and it's great in all accounts except online. Is Nintendo really this inexperienced with online that they need to use the friend code system? I'm so tired of having to write down a friend's code and type it in my Wii, only to find out I got one digit wrong. It's complicated, messy, and makes me feel like some sort of bar-coded clone. Is this supposed to harken back to the days of the NES, when kids would exchange cheat codes and tips at school? Really, it's sad. What Nintendo should do is just use a system like Xbox Live or PlayStation Network where you can just select a friend's profile and you're done. If Nintendo doesn't do this, I doubt anyone other than dedicated Wii fans will want to play online.

102
Video Game Chat / Awesome idea
« on: June 25, 2007, 02:30:28 PM »
Okay, I know, I probably shouldn't be starting a new thread for this, but this is just such a great idea for a game that I can't keep it pent up inside me.

Okay, here's the idea: The game is set in the very near future, say, 2008 or 2009. In Carver City, a city similar to New York and other major cities, a series of massive, devastating earthquakes cause thousands to go missing or dead. Within a day, heavy rain causes the weakened coastal areas to begin sinking, causing floods and occasional landslides. And, even worse, strange, lanky, humanoid creatures resembling popular depictions of "mole people" begin emerging from the rubble at night, attacking any nearby people. The player, as one of the survivors, must get to the evacuation center on the other side of Carver City.
The game has a free-roaming structure like Dead Rising, where you run missions, collect supplies, and survive dangerous disaster scenarios during the day and must fend off the creatures at night. You can also barricade buildings and create new items by pulling apart and combining old ones. You can, say, take apart the stock of a shotgun and combine it with some gauze to make a leg splint, or duct-tape a flashlight to the barrel of a gun.
Along the way to the evac site you can choose to rescue people from various situations; doing so will net you experience, new items, and other rewards, as will surviving events like earthquakes, aftershocks, building collapses, and so on.

Anyway, enough rambling. Obviously, this game is way too ambitious for me to make, but I've written down the ideas so that, if I ever become a professional game designer, I'll definately make this game.

103
Forum Games / The Frog Thread
« on: June 20, 2007, 01:39:43 PM »
Yeah, that's right, frogs! No cats allowed! Or pictures of cats, for that matter! Just frogs! And frog pictures!

104
Video Game Chat / Puzzle help
« on: June 05, 2007, 11:32:26 AM »
This is kind of an embarassing thing to ask for, but I'm working on an interactive fiction game and need help with designing puzzles. I can't say what the game is yet, but I will say it's set in a house. I need logic puzzles that involve stuff besides inserting things into other things and collecting keys (i.e., Zork-style puzzles). If I use the puzzle(s), I will definitely credit you for thinking of them.

105
Video Game Chat / Dinosaurs FTW
« on: May 29, 2007, 09:59:00 AM »
We all know that the only thing more dangerous than zombies is a dinosaur (I think the deadliness exchange rate is 4 zombies for one raptor, if I'm not mistaken). So my question is this: Why aren't there more dinosaurs in games these days? With the exception of the upcoming Turok (which I'm still skeptical about thanks to its generic dark-futuristic look and new main character), there are no modern games of note that feature dinosaurs. What we need is a new Primal Rage, or maybe, like, Dead Rising, but with dinoaurs. There should at least be Virtual Console versions of Primal Rage and the old Turoks.

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