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Mario Chat / Re: Super Mario Maker
« on: May 12, 2016, 12:27:02 AM »
I shouldn't have bought this.
Making a good level is hard. Choosing a theme is hard. showing the player what the theme is in a safe environment so they understand what's going on before you go to town with it is hard. Telegraphing hazards is hard. Pacing action and deciding when a mercy powerup is earned is hard. And there is no restraint that can stop me from doing it and doing it right even if it takes hours.
It helps, though, that I can't seem to remember I made the level I'm in after I hit play. I either really get Mario level design or I just know what works on me, because I fall for all my own manipulation tricks and get killed by bad design when I don't put those tricks in. In my most recent level, after the checkpoint, there is a pipe that produces Koopas because you need a shell, and I kept getting hit by the first one as it'd fall out until I put a 10-coin block to keep myself busy until after it did.
Making a good level is hard. Choosing a theme is hard. showing the player what the theme is in a safe environment so they understand what's going on before you go to town with it is hard. Telegraphing hazards is hard. Pacing action and deciding when a mercy powerup is earned is hard. And there is no restraint that can stop me from doing it and doing it right even if it takes hours.
It helps, though, that I can't seem to remember I made the level I'm in after I hit play. I either really get Mario level design or I just know what works on me, because I fall for all my own manipulation tricks and get killed by bad design when I don't put those tricks in. In my most recent level, after the checkpoint, there is a pipe that produces Koopas because you need a shell, and I kept getting hit by the first one as it'd fall out until I put a 10-coin block to keep myself busy until after it did.