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Author Topic: Movesets  (Read 27289 times)

kirbyman

  • Tourette's
« Reply #30 on: April 16, 2008, 07:40:15 PM »
  Krystal (SFA):

Entry:Flys in on her CloudRunner, jumps off, and it flys away.
 
Moveset:

B Moves:

B Move (Chargeable): Uses her staff and it shoots fire. 8-16% Damage.
Side B Move (Chargeable): Same as above, only it shoots more powerful ice. It takes longer to charge, though. 10-20% Damage.
Up B Move: Jumps while pointing staff upward. 9% Damage.
Down B Move: Jumps slightly, drives the staff into the ground, and causes a limited distance earthquake. 20-30% Damage.

Smash Attacks:

Up Smash: Simple upward kick, like Wolf's. 7% Damage.
Side smash: Right strong kick. 10% Damage.
Down Smash: Splits kick. 8% Damage.

A Regular Moves.

Rapid A: Multiple kicks. 2% each
A+A+A: Punch, punch, kick. 7% Damage each.
A: Simple punch. 4% Damage.
Up A: High kick. 5% Damage.
Side A: Staff poke. 6% Damage.
Down A: Low punch. 3% Damage.

FINAL SMASH: Krazoa Summon:
She floats in the air with arms extended, and summons the seven Krazoa Spirits.
They fly in, circle the closest character, and encase them in a crystal. Easy to KO in this stage.

Others:

Shield: Like the glowing blue shield from SFA.

Taunts:

Up: Makes her staff float in the air, and grips it again.
Side: She looks at you and says "What are you looking at?"
Down: Crosses her arms and says "You're no match."

That about wraps it up!

Whew!



Turtlekid1

  • Tortuga
« Reply #31 on: April 17, 2008, 11:11:05 AM »
I don't think suing solves anything.

Except in this situation, of course. >:D

Nice character idea btw, it sums up Junior's character nicely. It's the first time I've seen a moveset based primarily off NSMB and SMG, which is an interesting change from the onslaught of Sunshine Juniors.

Not so interesting if you consider I've never played Sunshine  :P

Anyway:

SHADOW THE HEDGEHOG

Overview
Shadow isn't as fast as Sonic, but he's definitely no slowpoke, and his Chaos abilities make him a good option for strategic attacking.  He's somewhat heavier than Sonic (mostly due to his rocket boots), but his recovery ability is slightly above average, as is his defense; don't look for brute strength in Shadow, but don't immediately disregard him as a threat, either.

Entrance
Teleports in using Chaos Control.

Colours
Normal (Dark).
Red-His gloves and boots turn red.
Blue-Same as red, but they turn blue.
Light-His fur/skin is an overall lighter hue.

Availability
Unlockable
1. Beat Boss Battles on Intense difficulty with Sonic.
2. 750 vs. matches.

A Moves
A (Rapid): Punches rapidly.  2-3% damage per punch.
Side-A: Performs a Spin-Kick.  7-9% damage.
Up-A: Performs an Uppercut.  10-13% damage.
Down-A: Performs a leg-sweep.  7-10% damage.

Smash Attacks
Up-smash: Same as Sonic's.  Variable damage, maximum=20%.
Side-Smash: Punches with all his might.  16-18% damage.
Down Smash: Hits the ground, causing a mini-shock wave.  13-15% damage.   


Midair attacks
Normal: Punches.  8-9% damage.
Side: [METEOR SMASH] Performs a two-handed smash.  15-17% damage+meteor effect
Down: Same as Sonic's.  13-15% damage.
Up: Performs a back flip kick.  10-12% damage.

B Moves
Normal: Chaos Blast--Hold B to charge up a large burst of energy affecting Shadow's immediate surroundings.  1-40% damage, depending on charge time.

Side: Chaos Spear--Fires 1-3 (randomly) energy blasts that ricochet off surfaces up to three times.  The spears gain speed and lose attack power with every reflection.     
15%, 10%, or 5% depending on number of ricochets.

Up: Chaos Control--Teleports a medium distance in the direction held (note--Shadow can't teleport far without Chaos Emeralds).  no damage.

Down: Same as Sonic's.  Variable damage, minimum=8%

Taunts
Up--Crosses his arms saying, "Come on, stop playing around!"
Side--Points at the opponent menacingly, saying, "Don't cross me."
Down--Pulls out the Shadow Rifle and strikes a cool pose (why doesn't he use it?).

Win Poses
1. Looks up into the sky saying,"For Maria..."
2. Smirks saying, "Oh, I'm sorry, did that hurt?"

Final Smash
Super Shadow: Strength, speed, and jumping ability are all doubled (Chaos Blast will do a whopping 80% damage!); he can't fly, but he is invulnerable and can still stay airborne for quite a while.

Snake's Codec:

Snake: "Colonel, who is this guy?  He looks like Sonic!"
Otacon: "That's Shadow the Hedgehog, Snake.  He's a genetic experiment, created to be the 'Ultimate Life Form.'
Snake: "'Ultimate Life Form!?'  How is a hedgehog the ultimate anything?"
Otacon: "Don't take Shadow for granted, Snake.  He can use powerful energy-based moves like 'Chaos Blast, Chaos Control, and Chaos Spear'.
Snake: "Those moves wouldn't have anything to do with those Chaos Emeralds that Sonic uses, would they?"
Otacon: "Yes, now that you mention it.  His strength, speed, and Chaos abilities are are doubled if he collects the Chaos Emeralds."
Snake: "Well then, I'll have to make sure he doesn't get the Emeralds, won't I?"
-End Transmission-
« Last Edit: October 15, 2008, 05:00:37 PM by Turtlekid1 »
"It'll say life is sacred and so is death
but death is life and so we move on"

ShadowBrain

  • Ridiculously relevant
« Reply #32 on: April 20, 2008, 09:36:08 PM »
Well, if no one else is gonna stand up for the little guy, then I will!

Chibi-Robo

BASIC STATS
Size: Small
Weight: Light
Symbol: Silhouette of Chibi-Robo’s head.
Shield: Mug (Runs side-to-side quickly with mug on for shield dodges)

Entrance
The door on the Chibi-House opens up and he strides out (you can see Telly inside if you look real quick!). The House disappears in a puff.

Colors/“Suits”
-Standard (Gray)
-Red Team (Copper-colored)
-Green Team (Tinted dark-green)
-Blue Team (Tinted dark-blue)
-Super (Has Super Chibi-Robo emblem on his chest)
-Drake Redcrest (Dons Drake’s costume)

How to Unlock
Available from the start (cross your fingers for SSB4!).

A Moves
A) Chibi-Punch: A small jab from Chibi’s tiny fists. Press twice or thrice for a Mario-style punch/kick combo.
Up A) Whip Flip: Chibi-Robo does a small backflip, smacking the person above him and/or close to his sides with his body/cord.
Dash A) Chibi-Dive: Chibi-Robo jumps forward and tackles his opponent, flipping over behind them afterwards.
Down A) Double Whack: Chibi-Robo crouches and swings his arms straight down—hard—on each side.
Side A) Chibi-Kick: Chibi-Robo lands a kick square in the enemy’s chest (or face, depending on their height).

Smash Attacks
Side Smash) Plug Whip: Similar to Link’s Up-B (but it doesn’t make you jump). Chibi-Robo spins rapidly in place and whacks everybody nearby with his flying cord. It may cause dizziness.
Up Smash) Housecleaning: Chibi-Robo jumps straight up, pops open his head, and releases small bits of garbage into the air. Enemies can be damaged by all or one of the move’s “parts”.
Down Smash) Hyper Dig: Chibi-Robo digs jackhammer-fast with his spoon/shovel. Close enough rivals are buried in the ground!

Aerial Attacks
Neutral) 360 Whip: Chibi-Robo does a stationary aerial cartwheel (like that one taunt Mario has, only faster and more painful), hitting nearby foes with his cord/limbs.
Forward Air) Double Kick: Chibi-Robo kicks out with both feet simultaneously.
Back Air) Blind Slap: Chibi-Robo spins with a blind swing of his arm (right arm going clockwise if facing left, left arm going counterclockwise if facing right).
Up Air) Vertical Punch: Chibi-Robo punches the air (or anyone too close) with both fists.
Down Air) Squirter Slam: Chibi-Robo shoots down to the ground, blasting water out of his Squirter (akin to Link’s Down A).

B Moves
B) Chibi-Blaster: Chibi’s right arm turns into a chargeable blaster. Essentially identical in execution to Samus’s Arm Cannon, but the shots are smaller/weaker, flicker with sparks, and home in on the nearest character.
Side B) Toothbrush: Chibi-Robo smacks the nearest opponent with his toothbrush, baseball bat-style. This move can also deflect projectiles.
Up B) Chibi-Copter: A souped-up version of the previously hover-only Chibi-Copter! Chibi-Robo’s copter pops out of his head and he soars into the sky (about as high as Mr. Game and Watch’s Third Jump), damaging all who touch the propeller and creating powerful gusts of wind in the vicinity. You can glide afterwards or cancel the move.
Down B) Recharge: Chibi-Robo sits down, picks up his plug, and sticks it into the ground (this being the environmentally-friendly Chibi) to slowly restore health. The longer you recharge, the more health you will regain, but you are completely vulnerable during this move.

Grabs/Throws
Grab) Chibi-Robo lunges forward and snags the opponent with both hands. The top of his head pops open and he tosses his opponent inside.
Grab Attack) Storage Jostle: Chibi-Robo jumps up and down, shaking up his rival and making them take small, repeated amounts of damage.
Up Throw) Chibi-Launch: Chibi-Robo bends over and whips his head back, launching the enemy into the air.
Forward Throw) Chibi-Throw: Chibi-Robo bends backwards and whips his head forward, sending the enemy blasting ahead.
Back Throw) Backwards Toss: Chibi-Robo’s Forward Throw, but in reverse.
Down Throw) Chibi-Smash: Chibi-Robo starts a forward flip and, as his head points towards the ground, shoots his opponent down at high speed.

Taunts
Up: Super Chibi-Robo pose (Points in the air and rotates slowly for a few seconds).
Left/Right: A peg appears on the ground, which he sits down on for a few seconds.
Down: Spins toothbrush around his body, then holds it straight out and down to his side (a la getting a Cleaning Bonus).

Victory Poses
1. “Yes” sign pops out of his head and back.
2. Looks in all different directions, confused, as Telly flies around joyfully shooting confetti.
3. Runs back and forth, holding his plug over his head, then stops in the middle of the screen, dizzy.

Final Smash: Giga-Robo
The camera zooms in as Chibi-Robo jumps into the air. A giant Giga-Robo appears with a flash, with Chibi-Robo standing on his right shoulder. Giga-Robo can be controlled to move left and right and jump (doing tremendous, but not usually KO-worthy, damage) but he has no other attacks. The move ends as Giga-Robo runs out of power, collapsing into a heap on the ground. As an added bonus, Giga-Robo falls apart, and his giant limbs can be used as weapons.
« Last Edit: April 20, 2008, 10:08:04 PM by ShadowBrain »
"Mario is your oyster." ~The Chef

Suffix

  • Steamed
« Reply #33 on: April 20, 2008, 10:05:14 PM »
Ah, Chibi-Robo! There's an interesting, original idea.

ShadowBrain

  • Ridiculously relevant
« Reply #34 on: April 20, 2008, 10:07:07 PM »
Thanks! I'm open to any suggestions on how to improve it.
"Mario is your oyster." ~The Chef

Turtlekid1

  • Tortuga
« Reply #35 on: April 29, 2008, 05:13:47 PM »
So this fun topic won't die so soon:

SLY COOPER

Overview

Sly's abilities are mostly defensive; he has good speed and recovery, but you may have to batter your opponent for a while when playing as Sly, due to his below-average strength.  Sly is deceptively heavy, and his stance is low to the ground, like Wolf's, so he isn't always an easy target.  Since Sly relies on his cane in combat, his reach is above average.

Entrance

Materializes as though coming out of Shadow Power.

Colours

Normal (Blue).

Red--His clothing turns red.

Dark--His fur will darken noticeably.

Light--His clothes turn whiteish-gray.

Availability

Unlockable:

1. Inhale every character at least once with Kirby.

2. 800 vs. matches.

A Moves

A (Rapid): Swings his cane 3 times in succession.  2% per hit.

Side-A: Swings his cane more strongly, but only once.  6-9% damage.

Up-A: Performs an Uppercut with his cane.  5-8% damage.

Down-A: Performs a spin attack with his cane.  7-10% damage.

Smash Attacks

Up-smash: Performs a spinning uppercut with his cane.  9-12% damage.

Side-Smash: Bashes the enemy with a forward swing.  12-14% damage.

Down Smash: Sweeps his surroundings with his cane.  10-13% damage.   

Midair attacks

Normal: Flips forward, swinging his cane.  5-7% damage.

Side: Jabs with his cane.  6-9% damage.

Down [Meteor Smash]: Dives downward, twirling his cane.  8-10% damage+meteor effect.

Up: Swings his cane upward.  7-9% damage.

B Moves

Normal: Cane Charge--Charges his cane up to three times (to be used in side and down-B moves); while charged, his cane will have an electric effect on whatever touches it.  2-3% damage per touch.

Side: Push Attack [electric]--Pushes forward with his cane. Base damage 8%, add 2% for every cane charge.

Up: Paraglider--Pulls out his paraglider and rides a thermal upwards for good altitude, then glides back down.  The thermal will damage anyone directly underneath Sly.  4-6% damage.

Down: Spin attack [flame]--Performs a spin attack.  Duration depends on how many charges the can has (Base=1 sec, x1=1.5 sec, x2=2 sec, x3=2.5 sec+power up).  Either 6% or 9% damage, depending on charge.

Taunts

Up--Tosses his cane up in the air, then catches it.

Side--Points at the enemy with his cane, saying, "Don't mess with a master thief."

Down--Takes off his cap in mock respect.

[smash taunt]--Either Bentley or Murray will appear on his Binocucom screen and give him (useless) advice.

Win Poses

1. Holds a gold trophy, saying, "That job was a cakewalk."

2. Plants his cane in the ground, saying, "Time to go home."

Final Smash

Silent Obliteration--Press B near an opponent to instantly KO them (witht the Silent Obliteration animation from the Sly series) and steal whatever item they are holding (if no item is being held, a Maxim Tomato will appear next to Sly).
"It'll say life is sacred and so is death
but death is life and so we move on"

ShadowBrain

  • Ridiculously relevant
« Reply #36 on: April 29, 2008, 06:00:38 PM »
^ Ah, never thought of that one...

Okay, now this is one my brother made. I revised the grammar and stuff a little, but everything else will be a little different from the style of my last one.

Mallow

BASIC STATS
Size: Medium
Weight: Medium
Symbol: Geno Alliance Logo
Voice: High (Similar to Lucas's)

Entrance
Descends on a Lakitu Cloud.

Colors/“Suits”
-Standard
-Red Team (Red tint with dark-red striped pants)
-Green Team (Green tint with light-green striped pants)
-Blue Team (Blue tint with dark-blue striped pants)
-Prince Mallow (Royal purple and gold colored pants with small robe on back)
-Mario Mallow (Pants are blue with a little red on top and two buttons)

How to Unlock
Beat Classic Mode on Hard with Geno.

A Moves
A) Stretch Punch (Right Jab)
AA) Stretch Punch (Left Jab)
AAA) Stretches both arms out like a double punch
Up A) Same as AAA, but upwards
Dash A) Does a Dedede-style trip-flop
Down A) Does a little twirl with his arms stretched out on the ground
Side A) Enlarges his fist and punches

Smash Attacks
Side Smash) Claps his cymbals together.
Up Smash) Jumps off the ground a little and head-butts the air.
Down Smash) Slams the ground with enlarged fists on both sides of his body.

Aerial Attacks
Neutral) Claps cymbals together (facing the screen). A little sound wave surrounds his body.
Forward Air) Enlarges fists and does a DK-style slam.
Back Air) Does a donkey kick.
Up Air) Enlarges his feet and kicks upwards.
Down Air) Extends legs and kicks downwards.

B Moves
B) Lets off a chargeable electrical field (similar to Kirby's Spark ability). If fully charged, it has a large radius.
Side B) Stretches his arms out to grab the opponent. If you do, hold down B. The longer you
hold B, the farther Mallow will stretch his arms back (slingshot-style), the farther the opponent will fly, and the more damage the opponent will take when he/she hits the ground.

Up B) Pushes himself off the ground with enlarged hands and arms. If used in mid-air, it becomes a tether recovery.
Down B) Blows ice-cold wind which freezes the ground in front of him. The ice lasts for quite a while, and will momentarily freeze anyone who touches it.

Grabs/Throws
Grab) Stretches out arms towards opponent.
Grab Attack) Head-butt
Up Throw) Tosses opponent upwards and launches his torso/head, which head-butts the opponent.
Forward Throw) Slams opponent in-between his cymbals.
Back Throw) Electrocutes the opponent then slams them into the ground behind him.
Down Throw) Similar to Up B.

Taunts
Up: Fist-pumps the air with both hands and says "Alright!"
Left/Right: Points in the direction he's facing and says "Better luck next time!"
Down: Jumps up and down merrily and slams his cymbals.

Victory Poses
1. See Up Taunt.
2. Slams his cymbals together loudly.
3. Glares at the screen and lets off a couple of sparks.

Final Smash: Snowman
Mallow's torso/head levitates upwards and he raises his arms to the sky. A giant snowman (roughly the size of Giga Bowser) appears and follows Mallow around. Anyone (except for Mallow) who touches it will freeze and remain frozen until the Final Smash is over. Those hit in midair will plummet to their doom and those on the ground are completely vulnerable to Mallow’s other attacks.
"Mario is your oyster." ~The Chef

« Reply #37 on: April 29, 2008, 06:50:06 PM »
Toad (Mario series)

Entrance: A Potion from SMB2 is thrown from off screen, a door materialises in his spot, it opens and he walks out as it vanishes (very similar to Pikachu/Jigglypuff)


Size: Small
Weight: Small (light?)
Symbol: Mushroom (same as Mario's)
Voice: The Super Mario Bros Super Show Toad.. ok, for real- any voice that he's had would be fine.

A Moves

A: Simple punch. 3% Damage.
A+A: Punch, punch. 3, 5%
"Endless" A (you know, when you hold down the button): Same as above, except the damage is slightly lower. 2, 4%
Up A: Waving hit (similar to Zelda's, without the magic). 4%
Side A: He reaches over with both fists (very much like Diddy's) 6%
Down A: Low kick. 4%
Running A: Body check (much like the same move from Mario Baseball) 5%

Smash Attacks

Left/Right Smash: Like Peach, Toad has 3 random items he uses to bludgeon his foes with..
Tennis Racket (most common) 6%
Anchor (second, hits slightly harder and farther) 8%
Warp Whistle (Third, hits higher, and hits harder than the Racket) 7%

Up: Headache (similar to Mario's, only Toad's is a multi-hitter: at the start, in the middle, at the end) 8, 5, 3%
Down: Double Kick (Toad kick's out in both directions, very much like Kirby/Jigglypuff) 7%


Air moves

Neutral A: Air Spin (much like Kirby's) 5%
Up Air: Two fists (he does a double punch upwards) 6%
Forward: Lunger (Toad throws his whole body into a corkscrew, double fists first) 6%
Backward: the Kicker (similar to Lunger, only his feet go first) 7%
Down: Running from the Troopas (same as Yoshi's, but not quite as powerful. Meteor Smash is a possibility) 6, 5, 4, 4..

Grab/Throws

Grab Hit: Toad hits the enemy with his head. 3%
Up Throw: Toad brings out a net (from Mario Party 4, I believe) and throws the opponent upwards with it. 7%
Down Throw: Toad slams opponent to the ground and does a short hop, the Butt Slams onto the opponent. 6, 8%
Back (as in the opposite direction Toad is facing): Toad leans over backwards, then tosses the opponent over his head. 5%
Forward: Toad picks up the opponent and literally throws them in the direction Toad is facing. 6%


B Moves:

B: Hammer! (Toad pulls out his hammer from Mario Party 4. Chargeable) 4-9%
Up B:  P-wing (Toad dons Raccoon Gear for a short flight upwards. Like Sonic's, nobody is hurt when the move is being performed, unless you get too close too the tail) Tail- 5%
Side B: Go-Kart (just like Wario, Toad jumps onto his go-kart. Toad's is slightly faster, and you have no chance of crashing) 7%
Down B: Bomb or Veggie (Toad either pulls out a bomb from Wario's Woods, or an un-ripened veggie. The bombs have almost the same power as Link's, but no blast radius after being thrown from Toad's hand.. and no, the bombs don't hurt Toad if being held when the explosion happens) Bomb- 6% when thrown, 8% when caught on top of explosion (if you were standing right next to it, in other words) Veggie- 3-7% (none of Toad's are ripened, un-like Peach's)

FINAL SMASH: Mushroom House (SMB3)
Camera zooms in on Toad when you activate the FS (Toad also says something like Yaaay or Yahoo! As it zooms back out, we see that the stage has become something like an 8bit turned modern version of inside the Mushroom Houses from SMB3. Toad then moves extremely quickly, stuffing his opponents into the three boxes in his house, and this somehow causes MASSIVE DAMAGE!.. ok, so if you have high damage, this does have KO potential.


Colors:

Standard
Reverse Standard- white dots, red 'cap'
Red team- Red dots, red vest
blue team- Blue dots blue vest
Green team- green dots, green vest
Yellow dots, yellow vest
Mario Party 4 outfit
Toadsworth coloring
Toadette coloring
'Evil' Toad (as seen in Paper Mario When the Koopa Bros were blocking your path West from Toadtown


Taunts:

Up: does a flip and a peace sign, also saying Sweet!
Side: pulls his tennis racket out, and does a short spin while holding it (like when he wins a match in Mario Tennis 64)
Down: bounces around in a short circle, while holding his arms up and looking happy (similar to his art for Mario Party..5? 6?.. also similar to one of the Ice Climber's taunts)

Winning Poses:

1. Picks up a giant Shyguy that was on the screen, hefts it off screen, wipes away a sweat drop
2. Runs in from left, trips on his own feet (says Ack!), falls on his bottom, looks at player, does a shrug (looks slightly dazed/confused)
3. Rides in from back/right on his go-kart, jumps out and grabs a Mario Kart-esuqe trophy that was in his spot, holds it up and says "I'm the best!"

I'm not very good at coming up with numbers for hit percentages, so if someone wants to change/improve this, feel free.

EDIT: Krystal's B moves deleted. Whoops!
« Last Edit: April 30, 2008, 08:23:05 PM by Toad »
Kinopio is the ultimate video game character! Who else can drive a kart, host parties, play tennis, give good advice and items, and is almost always happy??

Turtlekid1

  • Tortuga
« Reply #38 on: April 30, 2008, 06:05:09 AM »
You might want to delete the B Moves from Kirbyman's Krystal moveset...
"It'll say life is sacred and so is death
but death is life and so we move on"

ShadowBrain

  • Ridiculously relevant
« Reply #39 on: April 30, 2008, 06:46:41 AM »
What are you talking abo--oh... *Visualizes Toad/Krystal crossover*

...No, I didn't want to do that!
"Mario is your oyster." ~The Chef

« Reply #40 on: April 30, 2008, 06:47:53 PM »
Paper Mario

desription: a light character with average stats and a partner always following him

Regular attacks:
a: quickly smashes hammer down
side A: quickly swings hammer to the side
down A: spins hammer around once
up A: swings hammer up once

Aerial attacks:
A: swings hammer in front of him
side A: spins clockwise while holding out hammer 
down A: swings hammer below him
up A: swings hammer above him

Smash Attacks:
side A: swings hammer down
down A: quake hammer
up A: charges then swings hammer above him

Special Moves:
side B: spins forward (like from paper mario)
up B: quickly folds up and does a spring jump
B: partner attack
he will randomly start with one of these partners:
Goombella or Goombario: will give info on nearest opponent
Koops or Kooper: will shoot out in front of PM
Bombette or Bobbery: will walk out and explode
Vivian: will pull PM underground for 2 seconds and then he will be vulnerable for 1 second
Watt: he is carried by mario zapping anyone in front of him but mario can't use ay other attack until he presses B again
down B: will switch partner

Final Smash: suggestions?

one last thing: when kirby sucks him up he will look papery and takes mario's partner

wow that took a long time typing that on the wii!
« Last Edit: April 30, 2008, 06:52:01 PM by jmdblazer »
Gently push a piece of the tube containing the intersection along the fourth dimension, out of the original three dimensional space.
- WIkipedia page on the Klein bottle

Turtlekid1

  • Tortuga
« Reply #41 on: April 30, 2008, 06:56:04 PM »
SORA

Overview

Sora, due to the power of the Keyblade, is stronger than average, but he's also a teenager, making him very light (about the same as Zelda).  His recovery becomes invaluable because of this.  His magic ability gives him access to both flame and freeze elements.  Sora also has a good mix of short and long-range attacks.  The Keyblade's weight slows him down a bit, but that doesn't stop him from bringing the hurt.

Entrance

A save point appears from which Sora will spawn before summoning the Keyblade.

Colours

Normal.

Blue--Blue clothes.

Red--Red clothes.

Green--Green clothes.

Dark--He will wear his clothes from KH2.

Light--He will wear the clothes worn by his Final Form in KH2.

Availability

Unlockable:

1. Complete Boss Battles on Intense with Marth, Ike, Link, Toon Link, or Meta Knight.

2. 850 vs. matches.

3. Complete the Subspace Emissary 100% and beat him when he appears.

A Moves

A+A+A--Standard Combo: Performs the standard 3-hit combo from Kingdom Hearts.  2%+4%+6% damage.

Side-A--Vortex: Swings the Keyblade in a circle around him.  10-12% damage.

Up-A--Upper Slash: Swings the Keyblade upward, knocking the enemy into the air.  9-11% damage. 

Down-A--Key Sweep: Swings the Keyblade forward while ducking.  9-12% damage.

Smash Attacks

Up-smash--Blizzard [FREEZE]: Casts the Blizzard spell, freezing the opponent for a split second before launching him into the air.  15-18% damage+freeze effect.

Side-Smash--Blitz: Sings the Keyblade with all his might.  17-20% damage.

Down Smash--Fire [FLAME]: Casts the fire spell, scorching anyone near him.  14-16% damage+flame effect.

Midair attacks

Normal--Aerial Spiral: Flips while swinging the Keyblade.  3% damage per hit.

Side--Horizontal Slash: Rapidly slashes at the target.  4% damage per hit.

Down--Aerial finish [METEOR SMASH]: Performs a strong finishing move, knocking the opponent downward immediately.  14-16% damage+meteor effect.

Up--Finishing Leap: Gains slightly higher altitude while swinging the Keyblade upward.  12-14% damage.

B Moves

Normal--Guard: Guards against an enemy's attack, stunning physical attackers and reflecting projectiles.  Variable damage.

Side--Strike Raid: Throws the Keyblade to damage opponents and then return with a boomerang effect.  Unlike Link's boomerang, it has a much higher degree of control.  8% damage going out, 10% damage returning.

Up--Aerial Dodge+Superglide:  Leaps into the air, dodging all attacks, then performs his Superglide ability (comparable to Peach's gliding, with less duration).  No damage.

Down--Sonic Blade: Rushes forward to attack the enemy.  Press B after the initial attack for up to six more passes.  1% initial, add 1% for every additional attack.  28% damage max.

Taunts

Up--Twirls the Keyblade in his hand.

Side--Swings his Keyblade in an X-pattern, saying, "Back off!"

Down--Creates a sphere of light at the tip of the Keyblade

Win Poses

1. Gives a thumbs up, saying, "Let's see Riku pull that off!"

2. Puts the Keyblade on his shoulder, saying, "That's the power of the Keyblade!"

Final Smash

Trinity Limit: Goofy and Donald will appear near Sora.  Goofy will attack and stun enemies, which Donald will then cast Thundaga on, for about 100% damage to each enemy (without launching them).  Donald will cast Curaga on Sora, healing up to 70% damage, then leave with Goofy.  For the for the duration of the attack, Sora's attack power will be increased.  His Fire spell becomes Firaga, and his Blizzard spell becomes Blizzaga.  Finally, the attack ends.
"It'll say life is sacred and so is death
but death is life and so we move on"

ShadowBrain

  • Ridiculously relevant
« Reply #42 on: April 30, 2008, 08:20:32 PM »
^ Cool...

Ah! You beat me to it, jmdblazer!

Once again, the work of my (Geno-loving) brother:

Geno

BASIC STATS
Size: Medium
Weight: Light
Symbol: Geno Alliance Logo
Voice: Deep (Like Lucario)

Entrance
A beam of light envelops a Geno doll on the ground, which grows to Geno’s normal size.

Colors/“Suits”
Standard
Red Team-Red hat and cape
Green Team-Green hat and cape
Blue Team-Dark blue hat and cape
Alt. 1-Dark Geno (Black hat and cape, glowing red eyes, Dark wooden body)
Alt. 2-Light Geno (White hat and cape, bright blue eyes)

How to Unlock
10 kills in Cruel Brawl, or 300 Vs. Mode matches

A Moves
A: Punch
AA: Punch
AAA: Waves pointed finger up and down and shoots a wave of bullets
Up A: Head launches a short distance (rocket-style) and lands back on his body
Dash A: launches himself forward with light enveloping his body
Down A: Low kick
Side A: Long kick

Smash Attacks
Side Smash: Fists launch from the wrist a short distance (rocket-style)
Up Smash: Claps hands together and fires one big star upwards
Down Smash: Torso and arms spin wildly around his body

Aerial Attacks
Neutral: faces palms outwards and does a pushing motion to his sides
Fair: Spins his body in the style of Sonic’s Fair, but with light disks spinning around his torso
Bair: Launches his feet backwards a short distance (rocket-style)
Up Air: pushes his body upwards by retracting his legs into his body and using a booster
Down Air: Same as Up Air, but launches himself downwards a la Toon Link Dair

B Moves
B: Shoots a chargeable stream of finger bullets. Like Shiek’s B, but better knockback and slightly longer range
Side B: Does Geno Whirl. Has same range as Link’s Boomerang. Can be tilted, and has a 1 in 12 chance of doing 25% damage
Up B: Does a Fox-style launch of his body using a booster. Can be tilted, and end of launch is a super-powerful meteor smash
Down B: Does Geno Blast. Similar to Pikachu’s thunder, but consist of light, rather than thunder. Not as powerful as Pikachu’s, but it can go through platforms.

Grabs and Throws
Grab: Launches fists out, which grab opponent by the arms/sides and pulls them in
Grab Attack: Kicks opponent in the leg.
U-Throw: Rises up with opponent slowly and body-slams them fast
F-Throw:  Holds opponent’s face up to fist; fist retracts in, star gun comes out, and BLAM! Right in the face! Has a burn effect to the opponent
B-Throw: Turns around and fires fists (still holding onto opponent) backwards
D-Throw: Holds opponent on ground, then hovers up above them. His legs retract in, and he burns the opponent with his booster

Taunts
Up: Does his screen nod from SMRPG and chuckles
Side: Folds his arms, looks in the direction you’re facing, and says “I serve a higher authority…”
Down: Spins his arms and torso around, firing bullets into the ground around him

Victory Poses
1. Same as Up taunt
2. Flies down in a beam of light
3. Fires fists in both directions, then looks at the screen and chuckles

Final Smash: Geno Flash
Geno transforms into a cannon, which fires a sun about double the size of the largest Hothead into the center of the stage. The sun then expands slowly until it’s about 1.5 times larger than the range of Negative Zone. It then hangs around a while, then disappears. Anyone that touches the Sun is almost guaranteed to get KOed, and Geno may move freely during his Final Smash.
"Mario is your oyster." ~The Chef

Turtlekid1

  • Tortuga
« Reply #43 on: May 05, 2008, 01:44:56 PM »
RAYMAN

Overview

Rayman, the limbless wonder, is a fairly balanced character with a variety of wacky moves.  Due to his lack of substance, he is fairly light.  To make up for his launchability (is that a word?), he has good recovery.

Entrance

His body parts all zoom in from different directions on the screen.

Colours

Normal (red)

Blue: His backpack and shoes turn blue.

Light: His backpack, shoes, and skin turn pale yellow.

Dark: Looks like Anti-Rayman.

Availability

Unlockable:

1. Obtain all the boss trophies.

2. Play 850 vs. Matches

3. After completing Subspace emissary, go through a secret door in the Great Maze and beat him in a fight.

A Moves

A: Jab-Quickly jabs with his fist.  3%-5% damage.

A+A: Double Punch-Hits with his left then right fists.  6%-10% damage.

A+A+A: Combo-Does a two punch one kick combo.  9%-13% damage.

Side A: Kick-Kicks forward.  7%-9% damage.

Up A: Headbutt-His head does a complete flip, inflicting damage.  6%-8% damage.

Down A: Foot Sweep-Performs a foot sweep.  5%-8% damage.

Dash A: Tackle-Tackles directly in front of him.

Smash Attacks

Side Smash: Body Blow-Forcefully projects his body forward.  13%-15% damage.

Up Smash: Uppercut-Performs an uppercut.  14%-17% damage.

Down Smash: Spin-Kick-Spins his feet around, damaging whoever is immediately surrounding him.  12%-14% damage.

Aerial Attacks

Neutral: Spin-Punch-His fists spin around his body.  8%-10% damage.

Side: Right Hook-Performs a right hook.  9%-12% damage.

Up: Chopper-Spins his hair around, damaging anything touching it.  Anything directly above him will be lifted higher into the air.  1% damage per hit.

Down: Dual Kick-Kicks with both feet.  8%-11% damage.

B Moves

Neutral: Charge Fist-Throws his fist.  You can hold B to charge the move, resulting in more power and range.  At full charge, the fist will be armored with metal spikes.  5% damage min, 20% damage max.

Side: Shock Rocket-Dons the shock rocket outfit from Rayman 3 and shoots a controllable shock rocket.  It gains power but loses maneuverability with time.

Up: Helicopter Hair-Twirls his hair like helicopter blades.  He rises for a while, then glides back down as long as the button is held.  No damage.

Down: Shoe Shot[Explosive]-Rayman shrinks down inside his shoe and rides along the ground, following the curves of the environment like a green shell.  If he hits someone, the shoe will explode, and Rayman will revert to normal size.  He will also grow large again if you release the button.  25% damage.

Grabs/Throws

Rayman uses his lockjaw powerup to grab (it can also be used as a grapple).

Hit: Shock[Electric]-He shocks the the victim.  3% damage per shock.

Side Throw: Launch-He spins around to gain power, then throws the enemy to the side like a shotput.

Up Throw: Juggler-He flings the enemy into the air with the lockjaw.

Down Throw: Slam-He slams the enemy face-first into the ground with the lockjaw.

Taunts

Up: Juggles his body for a moment.

Side: Sticks his absurdly long tongue out as in the Rayman series.

Down: Breakdances for a while.

Victory Poses

1. Performs a backflip, saying, "All Right!"

2. Gives the thumbs up, saying, "Yay Me!"

3. Twirls his body like a basketball on his finger.

Final Smash

Moskito: Mounts Moskito.  During his time spent riding, he can attack with the A button or leech enemies' health (he is vulnerable while doing this).  After a while, the attack ends.
"It'll say life is sacred and so is death
but death is life and so we move on"

kirbyman

  • Tourette's
« Reply #44 on: May 14, 2008, 07:14:22 PM »
ShadowBrain! Do Snake's Codec for your characters!  ;D

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