If you mean all those explanatory images and things in that big post, I know that they broke--I changed the name of the directory "misc" to "stacksmash" because that's mainly what it's for now--but I forgot to change that wherever I linked things from there. I fixed that yesterday.
If you mean something else, I don't know what it is! Heh heh...
I go through the same problems with those word bubbles.
No no, see, I like that the speech bubbles obscure some things--then I don't have to draw, color, shade, etc. as much. You can't see that Slowpoke's legs of the top of the door on that building--so it doesn't matter that they don't exist or look horrible due to laziness. I'm thinking like a real game artist now, not drawing things that nobody's supposed to see. I mean, why would I do that anyway? That's silly.
Another good example: Super Smash Bros. stages. Most things don't have backs. The buildings in Onett don't have walls back there. The foreground on most stages has no sky--just blackness. No one would know this unless they could move the camera around freely, and the game isn't supposed to let you. Sometimes this ruins potential screenshots when you've got a code running to freely control the camera, but the artists did what they needed to do to make the final product, as it's meant to be, look good. But I tell you, I love Isle Delfino because almost everything there actually exists. The sky is complete, the buildings are complete, they only disappear when they would be obstructing the battle area, etc.
But there is absolutely no excuse for being so lazy as to not make a texture for the back of Fox's belt and giving him two belt buckles. They didn't even hide that with his jacket. Don't they like their jobs? Don't they want to make masterpieces? Groan...