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« on: May 31, 2004, 06:46:28 PM »
Very interesting, though I think his technical details are flat out wrong. FDS SMB just has the data in the ROM in different locations, so the pointers for minus world end up in different levels. If it hadn't been chance that resulted in regular SMB having an underwater level as minus world, there would have been more levels just like with FDS SMB. This wasn't intentional, just chance of where the pointers ended up in the ROM. If beating -3 lets you choose your level, that's another chance thing, problably due to the comparison routine used to determine whether you're allowed to select your level after beating the game twice normally. i.e. IT WAS ALL CHANCE, NOT SOMETHING PLANNED FOR BY NINTENDO as the author of that page states. The fact that glitchy versions of levels already in the game were used proves this. Chance again allowed the levels to be fully playable, unlike many of the levels obtained when using Game Genie codes. If Nintendo did actually know about the bug, it's possible that they made sure the pointer at least went to playable levels instead of fixing the actual bug (which may have required extensive rewriting of the game engine).