Yeah, I know you didn't, and I wasn't trying to fault you for it - I just personally don't like SMRPG that mch. Actually though, there is a LOT of enemy recycling in the later levels of the game - the majority of the creatures have some kind of advanced version that show up two or three stars after the original enemy. I don't have a problem with that very much- what I do have a problem with is the constant recycling of attacks. Almost every special attack in the game is used by more than one type of enemy.
Well, it was made in the 90's by Square, the definitive RPG-maker of the day (and, as S-E, still). Back then, pallet-swaped/stronger enemies and nonspecific magic attacks were kind of the norm.
Don't get me wrong, I still loved The Thousand Year Door, I just found it lacking innovation.
Indeed, PM2 did lift things from its predecessor, but what irked me about it the most was just that most of the areas were too A-to-B (that seems to be something quite a few Nintendo games have suffered from lately). Look at Yoshi's Jungle in PM, then look at, say, Boggly Woods in PM2. There's nary a branching path to be seen in the latter. Granted, it's
Paper Mario, so it makes sense to not be
too free-roaming, but it still felt like two steps forward, one step back. Other minor things that made me raise an eyebrow: The inexplicable rip-offery of Hooktail from Valoo, the stereotypically Russian Bob-Ombs, and Grodus' use of the word "asinine" (I've heard mixed opinions on how "bad" that adjective is. Okay, maybe that's not worth complaining about). It was still a good game though, definitely full of clever elements to balance out the "borrowing", a wonderful graphical style, and boss music I just can't get out of my head (Doopliss and the Shadow Queen's theme, to name the, shall we say, "offenders").
Also, there was that part where Princess Peach was technically running around a military base on the moon naked, but hey.