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Messages - PghPens

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16
Video Game Chat / Re: Starfox 64 - Medal Tips?
« on: October 03, 2009, 10:25:45 PM »
I just finished a game of SF64 and got both the Aquas and Zoness medals. After the credits/ending finishes, it's time to go for the Solar medal, the last one left to earn now...

EDIT: I played another game and got the Solar medal!!! Now I just have to try out Expert mode for the first time!!!

Thank you so much for all the hints!!! They really came in handy!!!

17
Forum Games / Re: Mario Word Association
« on: October 02, 2009, 03:59:22 PM »
Honda

18
Video Game Chat / Re: Starfox 64 - Medal Tips?
« on: October 01, 2009, 11:32:52 PM »
Indeed I did. I used them to take out his armor in record time!!!

19
Video Game Chat / Starfox 64 - High Scores
« on: October 01, 2009, 11:09:55 PM »
What are your highest scores on the levels in SF64?

Here are some of mine:

Area 6: 347
Corneria: 158
Fortuna: 69
Katina: 153
Macbeth: 152
Meteo: 292
Sector X: 196
Sector Z: 101
Titania: 163
Venom (II): 207

The others I'm not sure of since they're no longer on my top ten list. My best overall score is 1373 with 14 extra arwings.

What are YOUR best scores???

20
Video Game Chat / Re: Starfox 64 - Medal Tips?
« on: October 01, 2009, 11:05:25 PM »
Thanks for the tips!!! I got Titania tonight and will work on the rest this weekend.

21
Video Game Chat / Starfox 64 - Medal Tips?
« on: September 29, 2009, 11:21:28 PM »
I've been playing a lot of SF64 lately with the intent of earning all the medals I haven't collected since I got the game in 1997. Last night I actually got the nearly-impossible Sector Z medal (which isn't too hard if you take out the satellites and use the bombs to take out several of the Invader IIIs in the final wave when the last set of missiles come). I still have a few to go:

Aquas: I can usually get around 135 on this level. What is my best bet for getting that extra 15? I'm already using the torpedoes for multi-hits on the critters that come in groups of two and am getting the three pipes on the boss for the extra 12 points.

Zoness: I come up short here too by about 20. The patrol boats at the end seem to have a lot of points, but what about at the beginning?

Titania: I honestly haven't played this one much lately. Any tips?

Solar: For some reason I can't seem to get to the 100 level even with shooting the rocks. Are there any multi-hits I'm missing?

I have all the rest, even the 150-hit Katina medal and Sector Z (which I actually got a score of 101 on).

22
General Chat / Re: TMK Board Reform/"Down the Crapper" Prevention
« on: September 29, 2009, 10:56:13 PM »
This is precisely what happens on the Pittsburgh Pirates board. Someone will start a discussion about, say, Andy LaRoche going 5-5 in Monday's win. After a few on-topic posts that may relate to it (the types of pitches he saw, adjustments that may have been made to his swing, where he's batting in the order, etc) there will be some random post that will cause the thread to go off on a tangent. Pretty soon Andy LaRoche is the last person anyone is talking about and the subjects being discussed have nothing to do with him, third basemen, the Pirates, or even baseball.

23
General Chat / Re: TMK Board Reform/"Down the Crapper" Prevention
« on: September 28, 2009, 09:53:03 PM »
I think the overall concept of "message board" is dying in favor of blogs and social networking, much like how technologies such as e-mail and AIM have lost popularity and how MySpace has lost ground to Facebook and Twitter. Blog comments, Facebook groups, and tweets have become the new means of communication for many people, especially because Facebook groups can often be better advertised than, say, a message board hidden on a website of a sports team under some submenu or a forum available through the click of a button on a side menu on an unofficial site for a video game franchise.

Five years ago message boards were insanely popular, having replaced their predecessors (bulletin boards) and offering a better communications alternative to the rarely-read e-mail or the "answer me now" nature of AIM. I am also on the official Pittsburgh Pirates message board and have been for six years. However, I'm rarely there anymore because most of the discussions are either a) people making fun of each other and not about baseball or b) something that begins as a baseball-related conversation that quickly goes south. Most of the posters who had so much insight when I was there more often have disappeared and all of the discussions seem to say something like "I hate the ownership of the Pirates" instead of saying "well, the owners may have decided to dump the contract of Player A, but Player B, who we got in return, may be an improvement here or a step back here for these reasons". Also, the board has little "cliques" anymore and has no real moderation. It's a shame, since it was once a great place to talk about baseball. Now, if I want to talk about Pirates baseball, I typically use the Facebook groups or Pirates application or I reply to comments left by the various bloggers who write about the team. Sometimes I've found the best way to talk about the team is to (gasp) talk to my fellow fans in person!!!

However, this board is different. Baseball fans are a dime a dozen. I'm sure many of you reading this have a baseball team you follow and discuss with other fans, either in person or online. Super Mario video games are a different story than baseball. Yes, nearly everyone has played a Mario game at some point, but not everyone wants to discuss strategies about them, speculate on the origins of Wario, contemplate the relationship between Luigi and Peach, review the two ways to get the sixth star in Tall Tall Mountain in SM64, etc. This is one of those "limited interest groups" that can really only exist online because the odds of running into someone interested in Mario as much as we are in your city are a lot slimmer than finding a fellow baseball fan. (Even if you root for an out-of-town team, it's easier to find someone who knows what you're talking about unless that team is a big rival).

The lack of moderation is what seemingly killed the Pirates message board. Even now I don't think they have a moderator and the longtime members who remain from before the board went sour have joined in the madness of cliquery and whatnot. (If "cliquery" wasn't a word when I typed it, it is now--ask a linguistics professor and they'll tell you what I did was legal). Also, the longtime members who were not moderators served an important role in regulating the board. They provided positive role models for the newer members to follow and didn't go around posting spam links, etc.

However, some moderation was too harsh on that board. There was a time when it was difficult to talk about shortstops, believe it or not, due to an intolerable moderation technique. Here's what was once an illegal sentence:

The Pirates had a SS named Dick Groat in 1960, who compared favorably to Jack Wilson and Jay Bell.

If we wanted to talk about Groat and use his first name, we had to substitute an "!" for the "i" because the software thought we were saying a dirty word. Also, we would have to type out the word "shortstop" since they thought that "a" went with it despite the space in there. This is an example of why too much moderation is a bad thing. (At one point some of us just had to say "that shortstop we had in 1960" or something of the like). In the end, running a board is just as bad as running a country!!!

I may be a newer member here, but after seeing a great board fall I don't want to see this happen in another community. I came here to talk Mario (my favorite video game franchise of all time) and want to make sure that will happen. I'll be happy to chip in any way I can to make this board a better place.

24
Video Game Chat / Re: Your own video game
« on: September 27, 2009, 08:12:06 PM »
It doesn't surprise me that they made a Tycoon game about schools. They seemed to make one of those about everything from zoos to malls. I never played a tycoon game but have always heard that they are inferior to the Sims games (I own nearly every classic Sims game--SimLife, SimEarth, SimCity, SimCity 2000, SimAnt, SimTower, SimFarm, and The Sims; all of these games are very well done and I'm almost afraid to get something non-Maxis as a result).

25
Mario Chat / Re: Mario Is Missing - An Educator's Review
« on: September 27, 2009, 10:38:08 AM »
The "secondary game" approach brings Carmen Sandiego to mind. Carmen Sandiego teaches geography but does so using repetition (at least in the older versions where there were only so many cities) and by including the "catch the crook" component where the player must issue a warrant by finding clues about the suspect himself/herself in addition to finding their hideout. It's also much faster paced and while it doesn't have the action component of Number Munchers or a Super Solvers game it does have enough "action" to keep kids interested.

SimCity actually works well as an economics lesson. Gizmos and Gadgets is another one of my favorites for all the reasons you specified.

Are you looking to teach secondary (6-12) English?

26
Mario Chat / Mario Is Missing - An Educator's Review
« on: September 26, 2009, 09:49:57 PM »
It's about time we have someone pursuing a degree in education write about this educational title.

Education is one of my three areas of study in college, and since my certification will be in K-6, I figured I'd write a review of this so-called teaching tool for the NES, SNES, and PC. (I'm basing my review on the DOS version).

There have been educational games since the dawn of computing. It started with little math programs that were text-only and eventually evolved into the games we know and love (such as Oregon Trail and Number Munchers). While some of these games actually accomplished a few things (Math Blaster, for example, has a bunch of activities that are great for drill and skill) others do not. Mario Is Missing is a game that does next to nothing for the minds of children.

Many games make up their characters. A few use licensed properties in an attempt to woo children (and parents of children who know what their children like) towards a game that is supposed to promote learning. In fact, the title of this game sounds pretty promising to people who are looking to add something to their Mario library. Unfortunately, what they get is essentially a game that does too little in every area.

As Luigi, the player travels to different cities to get artifacts from (non-hostile) koopas. The player must then find a match for the artifact from a few destinations, read about it, and answer a few questions. Just like that, the artifact is gone and is never heard from again. There is no later recall of the fact and to see that particular artifact again the city must be re-played. I don't even believe this is possible without starting a new file. Add to that the fact that kids just want to see some action (aka beating Bowser and rescuing Mario) and you have no desire to learn these one-shot deals.

The Yoshi component does promote map-reading skills, and comprehension is obviously tested with the answering of questions. While both of these are important educational skills that meet state and national standards, the main focus of the game is learning new facts about historical geography. This is not accomplished well at all due to the lack of practice, application, and effective assessment. Also, the map reads "Former Soviet Republics", which should not have happened in 1992 or for that matter should not be that way in 2009. Yes, the world was going through a transition period after the breakup of the USSR, but having it written like that probably confused plenty of children in the day, especially after the game was a few years old and geography courses focused less on the USSR and more on recognizing the area as Russia and other countries.

The game also does not provide a differentiated learning experience (which is adapting for multiple ability levels). This can be set in many other educational titles but not in Mario Is Missing. A student who has difficulty reading will not be able to complete the game on their own. Likewise, students who are excellent readers will breeze through the paragraphs and either complete the game in record time or will miss important details about the content.

I personally feel this game would have been better as a straight-up reading game where difficulty of material adjusts over time to match student needs (or could be hand-set) and multiple reading skills (including vocabulary, inferencing, cause/effect, sequencing, context cues, figurative language use, etc) were emphasized over geography. Think of Super Solvers Midnight Rescue only with Mario characters. The Yoshi part would have been eliminated entirely and after an area had been cleared Luigi could have found fireballs to defeat the Pokey guarding the warp pipe. The koopas also should have attacked to make gameplay more enjoyable and interesting--the robots do that in Midnight Rescue and nobody complained about game-like elements there!

I find many Toolworks/Mindscape productions to be weak overall and think that if a company such as The Learning Company, Mecc, or Broderbund had gotten their hands on the Mario franchise that an effective game could have been made. There may have even been a companion math game, just as Midnight Rescue had the excellent OutNumbered alongside it (which does both drill and problem solving, explores just about every area in math including reading data, has a game component, and automatically differentiates the learning experience yet provides a manual adjustment option).


I'm not sure if we have any other folks in education out there, but if there are, please comment! The same goes for students and those who have played this game before. (This also provides proof that there are indeed teachers who aren't against video games).

27
Video Game Chat / Re: Your own video game
« on: September 26, 2009, 09:04:59 PM »
A completely new Mario 3D platformer with ultra-realistic graphics and no characters that look like they could have come out of a 6-year-old's TV show.

Wait, does that mean we get to see a computer-animated Bob Hoskins?

28
Video Game Chat / Re: Your own video game
« on: September 26, 2009, 05:36:57 PM »
I made a typo there with "Super Mario GBA Advance"--I meant it to say RPG, not GBA. Sorry for the confusion.

Actually, the Classic NES Series was redundant in of itself because they already had SMB Deluxe for GBC. I've got SMB Deluxe so I never got the Classic NES Series game when it came out and wondered why they would remake SMB1 without enhanced graphics when the other games basically got their SMAS graphics and sound re-used.

Don't forget "teacher strike" under the disasters menu for SimSchool. It could be a lot like the rioters in SC2K. In addition to chemistry room fire, how about home ec dryer fire? We had that happen when I was in high school--the entire school got evacuated on a day when we had a snow delay and it was about 15 degrees out (and no, we couldn't go and get our jackets). The morale of the students would be affected (think SimTower here--students could turn pink or red on the map if their stress level/morale was bad).

And yes, a llama would have to be the default mascot. It just wouldn't be a Sim game without llamas. Perhaps the students could also have the art of "reticulating splines" in the curriculum.

SimAnt 64 would have been interesting. I've got it for the computer although I did hear there was an SNES version. SimAnt would have been a good GBA title and SimAnt 64, well, that would have been pretty cool, especially if you got to actually play as the ant. How about SimAnt with an RPG style battle system?

29
Video Game Chat / Re: Where do you buy your Games?
« on: September 26, 2009, 05:26:05 PM »
The assumption that only a "hardcore video game nerd" goes to GameStop is a lot like saying only "hardcore sports players" go to Dunham's or that only car fanatics shop at Advance Auto Parts.

I wouldn't call myself a "hardcore video game nerd" (only have Nintendos, don't play all genres of games--hate FPSs with a passion) but I do like going somewhere that has a good selection and specializes in the item I'm going for. This is the same reason why I buy clothes at Macy's, books at Borders, iPods at the Apple store, etc. It's also nice if I have a question about something since most of these stores staff people who know what they speak of. (This really isn't an issue with video game stuff since it's pretty easy to figure out but if I'm buying something for a family member or friend that I know nothing about, it's worth it).

Does Sears even have a good video game selection in your area? I went there once to get my cousin a game (I think it was MarioKart DS, actually) because GameStop had run out (I got there too late that year and got the very last copy at Sears). I've looked for games there since and have found their selection to be somewhat poor, just like the DVD selection. Maybe it's just because the Sears at my mall is a bit small and seems to be focusing on TVs more than other things? Also, does anyone else's Sears sell computers anymore?

30
Video Game Chat / Re: Your own video game
« on: September 26, 2009, 04:13:49 PM »
Here are some games I'd like to see:

1. Super Mario 64 for 2 players: Players alternate turns (whenever someone gets a star or dies). In addition, there are some areas that can be played together (Bowser battles and slides come to mind; the two players could race each other on the slides for turns much like the Mario Bros minigame in SMB3). I actually proposed this idea way back in 1997 when I first got SM64.

2. Mario is Missing Without Geography: The game would be in the style of SMW and would have the premise that Bowser kidnapped Mario. Luigi would be player one's character and player two would have Peach. Yoshi would be available from eggs found in boxes much like in SMW.

3. SimSchool. It would be a lot like SimCity except you have to run a school system. You could choose between public and private, pick an area to live in to choose your population, make decisions regarding teachers based on performance, and choose your administrators. I came up with this idea in fifth grade, when I wasn't exactly a fan of the school I was at.

4. Earthbound Advance. Basically, bring the old game to GBA.

5. Super Mario GBA Advance. See above.

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