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Video Game Chat / Re: Why does everyone prefer stock?
« on: June 23, 2008, 11:19:07 AM »
My experience is with Melee, but should be similar.
Ever notice how sports games with a clock are never 5 minutes long? That is because a small sample size of 5 minutes cannot decide anything. For example, a football team may have its offense clicking during the first quarter but then gets outsmarted by the defense in the second and the rest of the game. In hockey, a goalie may collapse during the third period after a perfect first and second.
In Smash Brothers, a time limit of, say, two minutes is a very small sample size. That's what's nice about being untimed. It can go longer and more variables can be tested.
This is a lot like baseball. An inning can be seven pitches long or it could be 35 pitches until it ends. Likewise, it may take three minutes or a half hour to knock out someone' eight Marios. There are lots of variables--food, weapons, etc. that anyone can get.
I almost always will play stock--it's a more fair evaluation of how good a player is.
Ever notice how sports games with a clock are never 5 minutes long? That is because a small sample size of 5 minutes cannot decide anything. For example, a football team may have its offense clicking during the first quarter but then gets outsmarted by the defense in the second and the rest of the game. In hockey, a goalie may collapse during the third period after a perfect first and second.
In Smash Brothers, a time limit of, say, two minutes is a very small sample size. That's what's nice about being untimed. It can go longer and more variables can be tested.
This is a lot like baseball. An inning can be seven pitches long or it could be 35 pitches until it ends. Likewise, it may take three minutes or a half hour to knock out someone' eight Marios. There are lots of variables--food, weapons, etc. that anyone can get.
I almost always will play stock--it's a more fair evaluation of how good a player is.