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« on: April 06, 2016, 05:20:34 PM »
Super interesting to point out - and I think I mostly agree - that what we see as good world building and good storytelling share an inverse relationship.
In the same vein, I'd personally bring up Metroid Prime and even the whole series to which it belongs. It's not my favorite Nintendo franchise because it tells the story par excellence (I'd argue that that's also true though, relative to its siblings); it's my favorite because it's got a structure to it, a sort of logic. Where Mario just tries to have fun with it all, and Zelda operates more on mythology, Metroid is pure chronology, cold and hard. Prime keeps you grounded at all times in why you and all the other elements are there: items, monsters, log entries, right down to what the rock formations are made of. The world is yours to learn, which has been at the heart of the series since day one, with the graph paper maps. It just wouldn't work as well without that sense of structure. It's a built world, and was before Samus got there. She - and you as the player - just stepped into it one day. And it also works because of its implicit nature. The same lore would be dry and boring and no fun at all if revealed through exposition. It's almost like good world building is its own kind of storytelling, especially in the absence of an explicit form of the latter.
Of course, I think there are a couple of exceptions. Deep Space Nine builds up an incredible universe over its seven-season run but it's also known for contributing more than a few of Trek's best stories to the franchise. Of course, it has the luxury of hours upon hours of content in which to do this, so perhaps it's not so surprising.
I think the supreme example of world building without sacrificing storytelling, though, would have to be Tolkien's Legendarium, collectively. It's, like, my favorite work of fiction. Ever. It's not just impressive "for something created by one guy," it's impressive even without such qualifications. What a huge mythology. Comic books, as much as I love them, only wish they could've built a story so poignant and a world so cohesive, and they've had twice as long to do it at this point. The fact that there's an extensive history surrounding the Silmarils and Morgoth doesn't make "The Tale of Beren and LĂșthien" any less of a great story - it still would be in a vacuum. Likewise, that Lord of the Rings causes you to be so invested in the characters' struggles does not at all diminish the fact that there are extensive maps, languages, and apocrypha backing up the whole narrative.
Just, wow. I wish anything I could ever write or create would have even a fraction of that kind of shine. I think how much it stands out makes it the exception that proves the rule, though.