I don't think suing solves anything.
Except in this situation, of course. >:D
Nice character idea btw, it sums up Junior's character nicely. It's the first time I've seen a moveset based primarily off NSMB and SMG, which is an interesting change from the onslaught of Sunshine Juniors.
Not so interesting if you consider I've never played Sunshine :P
Anyway:
SHADOW THE HEDGEHOGOverviewShadow isn't as fast as Sonic, but he's definitely no slowpoke, and his Chaos abilities make him a good option for strategic attacking. He's somewhat heavier than Sonic (mostly due to his rocket boots), but his recovery ability is slightly above average, as is his defense; don't look for brute strength in Shadow, but don't immediately disregard him as a threat, either.
EntranceTeleports in using Chaos Control.
ColoursNormal (Dark).
Red-His gloves and boots turn red.
Blue-Same as red, but they turn blue.
Light-His fur/skin is an overall lighter hue.
AvailabilityUnlockable
1. Beat Boss Battles on Intense difficulty with Sonic.
2. 750 vs. matches.
A MovesA (Rapid): Punches rapidly. 2-3% damage per punch.
Side-A: Performs a Spin-Kick. 7-9% damage.
Up-A: Performs an Uppercut. 10-13% damage.
Down-A: Performs a leg-sweep. 7-10% damage.
Smash AttacksUp-smash: Same as Sonic's. Variable damage, maximum=20%.
Side-Smash: Punches with all his might. 16-18% damage.
Down Smash: Hits the ground, causing a mini-shock wave. 13-15% damage.
Midair attacksNormal: Punches. 8-9% damage.
Side: [METEOR SMASH] Performs a two-handed smash. 15-17% damage+meteor effect
Down: Same as Sonic's. 13-15% damage.
Up: Performs a back flip kick. 10-12% damage.
B MovesNormal: Chaos Blast--Hold B to charge up a large burst of energy affecting Shadow's immediate surroundings. 1-40% damage, depending on charge time.
Side: Chaos Spear--Fires 1-3 (randomly) energy blasts that ricochet off surfaces up to three times. The spears gain speed and lose attack power with every reflection.
15%, 10%, or 5% depending on number of ricochets.
Up: Chaos Control--Teleports a medium distance in the direction held (note--Shadow can't teleport far without Chaos Emeralds). no damage.
Down: Same as Sonic's. Variable damage, minimum=8%
TauntsUp--Crosses his arms saying, "Come on, stop playing around!"
Side--Points at the opponent menacingly, saying, "Don't cross me."
Down--Pulls out the Shadow Rifle and strikes a cool pose (why doesn't he use it?).
Win Poses1. Looks up into the sky saying,"For Maria..."
2. Smirks saying, "Oh, I'm sorry, did that hurt?"
Final SmashSuper Shadow: Strength, speed, and jumping ability are all doubled (Chaos Blast will do a whopping 80% damage!); he can't fly, but he is invulnerable and can still stay airborne for quite a while.
Snake's Codec:
Snake: "Colonel, who is this guy? He looks like Sonic!"
Otacon: "That's Shadow the Hedgehog, Snake. He's a genetic experiment, created to be the 'Ultimate Life Form.'
Snake: "'Ultimate Life Form!?' How is a hedgehog the ultimate anything?"
Otacon: "Don't take Shadow for granted, Snake. He can use powerful energy-based moves like 'Chaos Blast, Chaos Control, and Chaos Spear'.
Snake: "Those moves wouldn't have anything to do with those Chaos Emeralds that Sonic uses, would they?"
Otacon: "Yes, now that you mention it. His strength, speed, and Chaos abilities are are doubled if he collects the Chaos Emeralds."
Snake: "Well then, I'll have to make sure he doesn't get the Emeralds, won't I?"
-End Transmission-