Well, you still can't get into the secret phases with that. You'll need to either beat the bosses fast enough to learn how, or hack the single-byte save file with a hex editor(change the byte to whatever value you like, but some of the late levels are just ending cutscenes. It won't do any good to go above 70 though).
Another warning is that this game is quite ridden with bugs. Many. I've known of at least 5 or 10 since about version 1.30, but never got around to fixing them mainly because....well, my junior high brain really didn't know how. However, when I looked the project over again I realized I fixed a few for the non-existant V1.37 over a year ago without releasing it. Just today I've squished a few more(fixing bugs doesn't take as much understanding as adding to the game. I still know enough to do this.), and will release the TRUE final version once every single bug is gone. Nothing I catch will go free like before. I mean, look at this list. I knew about these but never fixed them.
* enemies got up really fast underwater
* kill the next to last enemy while the last is down and he'll start walking upside down
* two of every item would spawn in internet play
* items would appear behind pipes where you couldn't get them, and the AI players would circle them forever
* standing on the smallest POW block made you bounce up and down
* Spinies would often respawn walking backwards
* sometimes you would fall through floors in getting items
* sometimes you respawn right where you are killed
* you never know when you're invincible or not
* players can't be hurt while carried
It's horrible, isn't it?
If I had a dollar for every brain you don`t have, I`d have one dollar.
Edited by - CashCrazed on 2/28/2005 1:06:19 PM