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Video Game Chat / Re: "It's Too Short"
« on: July 06, 2010, 12:53:38 PM »
My concept of value isn't "I bought this game so I must now own it the rest of my life." If I'm done with it, I'm done. For example, I sold RE4 about three years after I first bought it because I simply got finished with it. I'd beaten it a good six or seven times and unlocked all the unlockable [dukar], and it didn't make sense to own it anymore. Does that mean I didn't value it? No.
You guys are all trying to force extremely rigid views of extremely maleable concepts like value onto everyone else, whether you realize it or not. We all hold value, length, and quality to mean different things, and that's the end of it. I wouldn't pay more than a buck fifty for a shmup that Warp would spend years obsessing over, and wouldn't play it for more than an hour or two before getting bored. Conversely, I doubt Warp would be willing to drop fifty or so bucks on something like Alpha Centauri, which my cousin and I did back when I was little.
So, in short: length, value, and quality are all related, and yet mean nothing at the same time. I like long games myself; that's my view and I'm sticking with it.
You guys are all trying to force extremely rigid views of extremely maleable concepts like value onto everyone else, whether you realize it or not. We all hold value, length, and quality to mean different things, and that's the end of it. I wouldn't pay more than a buck fifty for a shmup that Warp would spend years obsessing over, and wouldn't play it for more than an hour or two before getting bored. Conversely, I doubt Warp would be willing to drop fifty or so bucks on something like Alpha Centauri, which my cousin and I did back when I was little.
So, in short: length, value, and quality are all related, and yet mean nothing at the same time. I like long games myself; that's my view and I'm sticking with it.