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Messages - Quasar

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61
Mario Chat / Re: Paper Mario: Great or Crap?
« on: February 01, 2001, 07:55:14 PM »
I simply cannot wait. I've seen the review in the February issue of Nintendo Power and the game is just pure Mario. It won't be exactly like Mario RPG so those of you looking for a "sequel" will probably be disappointed somewhat. I already know I'll love it though.

Also, there's more to a game than graphics. The kiddies griping about it using flat sprites tire me. Its the Castlevania: Symphony of the Night story all over. Back in 1985 we weren't griping about sprites, and I'm still not ;) I love side-scrollers.

James

62
Mario Chat / Re: It's here... It's finally here!
« on: February 01, 2001, 07:43:41 PM »
It hits the stores on the 5th doesn't it? :)

James

63
Mario Chat / Some new SMB Game Genie codes
« on: February 27, 2003, 02:01:17 AM »
Since I learned 6502 asm while working on an emulator library (which has yet to be finished), I took a look at the reverse-engineered SMB source floating around the net and came up with some rather different codes using it as a test of concept. I can create others so if you have any specific requests go ahead and give them ^_^

AAAEAG + AAZEAG + AATEZG: game ends at level 1-4 (change the first letter of each code to change the level the game ends on).

AETAIG: any visible score gives you a 1-UP (watch out about getting too many ;)

Here's one for all you Luigi fans:
AUIEAI + POIEZS: Mario looks like Luigi

AAGUUE: Top of flag pole is worth 8000 pts

And finally, this is one which I found many years ago on my own, totally by random:

KEAOIP: At the beginning of any area (level start, down pipe, up vine, etc), Mario receives almost infinite star power and 480 seconds on the timer. (I have no idea how one code does all that...)

Fun huh? I'll see if I can't come up with others (possibly more useful ones too).

64
Site Discussion / WTMK is down?
« on: February 26, 2003, 11:56:53 PM »
WTMK seems to have been down for about a week now. Is it gone for good, or is this just some silly DNS problem or something else temporary? Several people I asked could not connect to it at all.

65
Site Discussion / About the Japanese -> English SMW addition...
« on: February 21, 2003, 06:48:41 PM »
Not to be pedantic or anything, but I really think the edibility of the dolphins in the Vanilla Secret level was removed due to political incorrectness in the US. I say this because 1) I've heard that given as the reason before many times, and 2) the reason offered on your page isn't really viable :) Even if you eat a hundred dolphins, they just keep coming and coming ^_^

66
Game Help / Assess my Paper Mario equip!
« on: July 28, 2001, 06:54:58 PM »
Ok I beat the game once at level 25 but without optimizing my badges and inventory first and it was rather difficult (I beat Bowser with 10 HP and no healing items left!)

So now that I'm level 27 and have fixed up my inventory and equipped badges, I think I should do better, so those of you with experience tell me how this sounds:

Inventory:
1 Super Mushroom, 1 Maple Syrup,
2 Jammin' Jellys, 3 Maple Supers,
1 Ultra Mushroom, 2 Life Shrooms

Badges:
Mega Jump, Mega Smash, Happy Flower,
HP Plus, FP Plus, Flower Saver, Mega Rush,
Last Stand, Fire Shield, Spike Shield,
Feeling Fine
(this perfectly uses all 30 BP)

Tell me what you think, and if there's any obvious ways to improve my setup :->

Quasar

67
In my version of IE (4.72.3110), there is no concept of document filters, so I get not one but TWO annoying JavaScript errors when loading the index page saying that "document.body.filters.0 is not an object"

In JavaScript any time you try to access a property of an object that does not exist, you receive the value null, so you can check against this value to ensure said property exists before manipulating it, and this avoids the problem.

Simply add an if statement around the statements that access filters[0], as such:

if(document.body.filters[0] != null) { ... }

If the field doesn't exist, the code won't execute and no error should occur

Quasar

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