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« on: July 07, 2010, 11:36:20 PM »
As long as they keep making Mario Kart games I doubt that we'll ever see "every single track ever made" in a Mario Kart game. But if they ever do they should make it so that for example, if they made it for the 3DS, it has all of the handheld tracks, and vice versa for the console version so it makes sense.
I don't think it should get advanced to the point where you can tune karts like Forza, but they should add more stats and make it more realistic. For example, every character should have a different weight in their weight class. Like, if Bowser is 10 stars, they might put Wario at 8 and DK at 7. Plus, that stat combines with the weight of the kart. I think they did this with DD, I don't really remember. And they shouldn't try extremely hard to make it balanced. I know this isn't SSB, but that game is the farthest from balanced and that's what makes it fun because every character is different.
And when it comes to handling I'm probably going to go with Mario Kart DS. I know it's like the N64 tight handling but I'd say its better tweaked if there is an actual/much of a difference. The SNES handling isn't bad but it probably won't work for a 3D game. SC handling was probably the worst. And for mini-turbos, I doubt we'll see MKDS's again...and I don't really care honestly because snaking sucks the fun out of Mario Kart. I know I'm going to get shot for saying this but really, think about it. I used to do it myself. Okay, so you win one race, but then you're finger hurts insanely bad from moving it so much. It's stupid.
And penguinwizard said something about orchestra music...honestly that doesn't fit with Mario Kart...AT ALL. Unless they make it realistic-er and not as cartoony, which I doubt they will.