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"Up to Super Mario Bros. 3, we drew all of the levels on graph paper, and then starting with Super Mario World, it was a combination of graph paper plus some editing tools on the PC that we had,” says Miyamoto. “The process of creating a Super Mario Bros. level is, you design the course, and then you make a change, and then you have to test out that change to see how that change affects the overall playability of the course.”