Hey, Sega does know what gamers want!
*doesn't understand* Putting the hedgehog out of his misery? That picture's hilarious though. And were-Sonic's kind of cute from that side glance. If you got to steal, steal from some of the best.
I'm reserved on Sonic Unleashed for the moment, mostly because the visuals look realistic while Sonic still looks cartoony (the Sonic game for PS3 suffered from this: Sonic just looked like he didn't belong, and rushing past realistic areas makes me dizzy for some reason). I also don't like that the camera changes angles so much in the video. For a 3D game it'd be understandable. For a 2D game, no, I don't want it changing angles that much, not even when the hedgehog's going through an automated sequence at the time. I say Kirby Crystal Shards had the right idea: the camera angle changed as you went through the stage, but slowly and gradually (mostly so the curved path Kirby walked across always seemed straight). If you moved backwards, the camera would basically reverse its movements, again giving the impression that you were always in 2D and not seeing anything more than before due to angle since it's just going back to the angles you saw earlier in the stage (in other words, while the camera slowly curves right when you're moving right, it slowly curves left when you're moving left... or something like that).
Overall, the impression that Sonic Team's doomed to destroy Sonic as much as possible is still there just because this still does not look merely like a 2D game. They couldn't keep the angle static, they had to change it. I know Sonic Rush had something about action being on two screens, but that was still 2D. I'm not holding my breath for Sonic truly coming back to life until I see the reviews.
And I'm still waiting for them to fix the back of Sonic's head.