Except there's no way you would actually want to play something with an N64 controller.
Well, some of us played N64 games with N64 controllers and liked it.
Now, playing a SNES game with an N64 controller, that I agree doesn't make sense. The DPad was way on the left and somehow uncomfortable to use, and it's just not fun to try to move a character in one of eight directions using an analog controller. Playing Yoshi's Story gave a glimpse into this. I hated having to slam-and-hold all the time just to get Yoshi to run.
However, I did grow quite fond of the Turok controller setup, where you turn and aim with the control stick and move or strafe with the C buttons. It's also the 1.2 "Solitaire" Goldeneye layout. Preferred it over the 1.1 "Honey" Goldeneye layout (how does anyone aim with digital control?). I got so used to it that I'm unable to play a FPS that uses dual analog sticks.
Bowser in SM64 is aging a bit, isn't he? I remember saying to myself in the early days of N64 that 3D graphics will never reach the level of detail as 2D, which was my response after hearing people say 3D graphics were so much better. I didn't see it, I just saw blurry polygons. Of course, now 3D has caught up tremendously. I didn't say anything about Bowser's look in SM64 because I accepted it as "Bowser's in it, the rest of the game's awesome, therefore Bowser is awesome". I'm not expecting a perfect recreation, but I just... you know... expected Bowser to look like his self on the game manual.
Speaking of which, I'm not sure why the game box, game cart, and game manual all had different artwork. Didn't it? Didn't the manual have Bowser setting Mario's rear on fire?