Then I want to be Megaman.
LV:1
HP:15
FP:5
Attacks: Rock Buster, does 2 HP of damage, increases power when LV is up to 3.
Charge Shot, does 4 HP of damage, but drains 2 FP. Increases power at LV 3.
Slide Kick, does 3 HP of damage, will double when Energy Tank power-up is found.
Power Steal, takes enemy power and uses it againts them, drains 3 FP.
Rush, Beat and Tango, summons random side-kick to fight with for 3 turns. As soon as there HP drops to zero, or when three turns are up, the vanish. Whatever comes first. Each one has 10 HP, and will fight instead of Megaman for three turns. Each one also has no FP but an attack of 3. This takes 3 FP to use.
Megaman levels up after 5 battles. When he does, HP or FP will increase by 5, whatever one I choose. If Energy Tank power up badge is found, then he can do combo attacks for Slide Kick. That is all.
"YOU FOOOOOLS!!! YOU''VE MESSED WITH THE NATURAL ORDAAAAAAAAA!!!!!!" ~ The story telling crow from The Grim Adventures of Billy and Mandy